VectorClear(prog->edicts->fields.server->angles);
// all setup is completed, any further precache statements are errors
- sv.state = ss_active;
+// sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
prog->allowworldwrites = false;
// run two frames to allow everything to settle
// create a baseline for more efficient communications
if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
SV_CreateBaseline ();
-
+
+ sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
+
// to prevent network timeouts
realtime = Sys_DoubleTime();