]> git.rm.cloudns.org Git - xonotic/xonotic.wiki.git/commitdiff
(Commit created by redmine exporter script from page "Hinting" version 4)
authorSillyWriter <sillywriter@hotmail.com>
Fri, 13 Aug 2010 17:30:00 +0000 (17:30 +0000)
committerRedmineExport <redmineexport@dev.xonotic.org>
Mon, 17 Nov 2014 17:53:33 +0000 (17:53 +0000)
Hinting.textile

index 68f32785182df0f18c5ca9c173d31671cfde0f5a..53b4d8acd8af513d303631b8b6edc290b3d72e19 100644 (file)
@@ -14,3 +14,5 @@ To fix this, let's use a hint brush. Create a rectangular brush perpendicular to
 !http://developer.valvesoftware.com/w/images/7/70/Hint_example3.jpg!
 
 Now we've put a hint brush across the entrances to the two rooms, shown here by a white line. Now, a player standing in the left room looking at the hallway will only render those two rooms, meaning that the fps will be higher, particularly if there is a lot of polygons in the two rooms.
+
+By: PlasmaSheep