break;
}
}
- else
- self.impulse = imp; // retry in next frame
+ //else
+ //self.impulse = imp; // retry in next frame
}
else if(imp == 21)
{
m = (imp - (210 + i)); // <0 for prev, =0 for best, >0 for next
W_CycleWeapon(self.(cvar_cl_weaponpriorities[i]), m);
}
- else
- self.impulse = imp; // retry in next frame
+ //else
+ //self.impulse = imp; // retry in next frame
}
else if(imp >= WEP_IMPULSE_BEGIN && imp <= WEP_IMPULSE_END)
{
if(!self.vehicle)
if(self.deadflag == DEAD_NO)
W_SwitchWeapon (imp - WEP_IMPULSE_BEGIN + WEP_FIRST);
- else
- self.impulse = imp; // retry in next frame
+ //else
+ //self.impulse = imp; // retry in next frame
}
// deploy waypoints
else if (imp >= 30 && imp <= 49)