mid2info_name = "Fiend";
mid2info_min = DEMON_MIN;
mid2info_max = DEMON_MAX;
+ self.scale = 1.3;
break;
}
case MONSTER_SHAMBLER:
mid2info_name = "Shambler";
mid2info_min = SHAMBLER_MIN;
mid2info_max = SHAMBLER_MAX;
+ self.scale = 1.3;
break;
}
case MONSTER_KNIGHT:
mid2info_name = "Knight";
mid2info_min = KNIGHT_MIN;
mid2info_max = KNIGHT_MAX;
+ self.scale = 1.3;
break;
}
case MONSTER_MARINE:
mid2info_name = "Scrag";
mid2info_min = WIZARD_MIN;
mid2info_max = WIZARD_MAX;
+ self.scale = 1.3;
break;
}
case MONSTER_DOG:
mid2info_name = "Spawn";
mid2info_min = TARBABY_MIN;
mid2info_max = TARBABY_MAX;
+ self.scale = 1.3;
break;
}
case MONSTER_HELLKNIGHT:
mid2info_name = "Hell-Knight";
mid2info_min = HELLKNIGHT_MIN;
mid2info_max = HELLKNIGHT_MAX;
+ self.scale = 1.3;
break;
}
case MONSTER_FISH:
mid2info_name = "Rotfish";
mid2info_min = FISH_MIN;
mid2info_max = FISH_MAX;
+ self.scale = 1.3;
break;
}
case MONSTER_MAGE:
// size
-const vector DEMON_MIN = '-32 -32 -24';
-const vector DEMON_MAX = '32 32 24';
+const vector DEMON_MIN = '-41 -41 -31';
+const vector DEMON_MAX = '41 41 31';
// model
string DEMON_MODEL = "models/monsters/demon.mdl";
// size
-const vector FISH_MIN = '-16 -16 -24';
-const vector FISH_MAX = '16 16 16';
+const vector FISH_MIN = '-20 -20 -31';
+const vector FISH_MAX = '20 20 20';
// model
string FISH_MODEL = "models/monsters/fish.mdl";
// size
-const vector HELLKNIGHT_MIN = '-16 -16 -24';
-const vector HELLKNIGHT_MAX = '16 16 32';
+const vector HELLKNIGHT_MIN = '-20 -20 -32';
+const vector HELLKNIGHT_MAX = '20 20 41';
// model
string HELLKNIGHT_MODEL = "models/monsters/hknight.mdl";
// size
-const vector KNIGHT_MIN = '-16 -16 -24';
-const vector KNIGHT_MAX = '16 16 32';
+const vector KNIGHT_MIN = '-20 -20 -31';
+const vector KNIGHT_MAX = '20 20 53';
// model
string KNIGHT_MODEL = "models/monsters/knight.mdl";
// size
-const vector SHAMBLER_MIN = '-32 -32 -24';
-const vector SHAMBLER_MAX = '32 32 50';
+const vector SHAMBLER_MIN = '-41 -41 -31';
+const vector SHAMBLER_MAX = '41 41 65';
// model
string SHAMBLER_MODEL = "models/monsters/shambler.mdl";
// size
-const vector SOLDIER_MIN = '-16 -16 -30';
-const vector SOLDIER_MAX = '16 16 24';
+const vector SOLDIER_MIN = '-20 -20 -39';
+const vector SOLDIER_MAX = '20 20 31';
// model
string SOLDIER_MODEL = "models/monsters/soldier.zym";
// size
-const vector TARBABY_MIN = '-16 -16 -24';
-const vector TARBABY_MAX = '16 16 16';
+const vector TARBABY_MIN = '-20 -20 -31';
+const vector TARBABY_MAX = '20 20 20';
// model
string TARBABY_MODEL = "models/monsters/tarbaby.mdl";
// size
-const vector WIZARD_MIN = '-16 -16 -45';
-const vector WIZARD_MAX = '16 16 16';
+const vector WIZARD_MIN = '-20 -20 -58';
+const vector WIZARD_MAX = '20 20 20';
// model
string WIZARD_MODEL = "models/monsters/wizard.mdl";