// sucks less than the old one
cl_decals_newsystem 1
-seta cl_cubemaps_extra 1
-
set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
cl_damageeffect 1
cl_spawn_point_particles 1
cl_playerdetailreduction 4.0
-cl_cubemaps_extra 1
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0
cl_damageeffect 0
cl_spawn_point_particles 0
cl_playerdetailreduction 4
-cl_cubemaps_extra 0
gl_flashblend 1
gl_picmip 1
mod_q3bsp_nolightmaps 1
cl_damageeffect 0
cl_spawn_point_particles 0
cl_playerdetailreduction 4
-cl_cubemaps_extra 0
gl_flashblend 0
gl_picmip 0
mod_q3bsp_nolightmaps 0
cl_damageeffect 1
cl_spawn_point_particles 1
cl_playerdetailreduction 4
-cl_cubemaps_extra 0
gl_flashblend 0
gl_picmip 0
mod_q3bsp_nolightmaps 0
cl_damageeffect 0
cl_spawn_point_particles 0
cl_playerdetailreduction 4
-cl_cubemaps_extra 0
gl_flashblend 1
gl_picmip 1337
mod_q3bsp_nolightmaps 1
cl_damageeffect 2
cl_spawn_point_particles 1
cl_playerdetailreduction 0
-cl_cubemaps_extra 1
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0
cl_damageeffect 2
cl_spawn_point_particles 1
cl_playerdetailreduction 0
-cl_cubemaps_extra 1
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0
e.addValue(e, _("Sharp"), "1");
e.configureXonoticTextSliderValues(e);
setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_cubemaps_extra", _("Extra reflective effects")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_decals", _("Decals")));
me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_decals_models", _("Decals on models")));