{
if(SUB_OwnerCheck(this, toucher))
return true;
- if(toucher.owner == this.owner)
- return true;
if(SUB_NoImpactCheck(this, toucher))
{
if(this.classname == "nade")
// set our clip load to the load of the weapon we switched to, if it's reloadable
if ((newwep.spawnflags & WEP_FLAG_RELOADABLE) && newwep.reloading_ammo) // prevent accessing undefined cvars
{
- this.clip_load = actor.(weaponentity).(weapon_load[this.m_switchweapon.m_id]);
+ this.clip_load = this.(weapon_load[this.m_switchweapon.m_id]);
this.clip_size = newwep.reloading_ammo;
}
else