if(contentavgalpha)
drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_postprocessing)
+ {
+ if(autocvar_hud_contents_blur && contentavgalpha)
+ {
+ content_blurpostprocess_x = 1;
+ content_blurpostprocess_y = contentavgalpha * autocvar_hud_contents_blur;
+ content_blurpostprocess_z = contentavgalpha * autocvar_hud_contents_blur_alpha;
+ }
+ else
+ {
+ content_blurpostprocess_x = 0;
+ content_blurpostprocess_y = 0;
+ content_blurpostprocess_z = 0;
+ }
+ }
}
- if(autocvar_hud_damage)
+ if(autocvar_hud_damage && !autocvar_chase_active)
{
splash_size_x = max(vid_conwidth, vid_conheight);
splash_size_y = max(vid_conwidth, vid_conheight);
}
else
drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_postprocessing)
+ {
+ if(autocvar_hud_damage_blur && myhealth_flash_temp)
+ {
+ damage_blurpostprocess_x = 1;
+ damage_blurpostprocess_y = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur;
+ damage_blurpostprocess_z = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur_alpha;
+ }
+ else
+ {
+ damage_blurpostprocess_x = 0;
+ damage_blurpostprocess_y = 0;
+ damage_blurpostprocess_z = 0;
+ }
+ }
+ }
+
+ if(autocvar_hud_postprocessing)
+ {
+ // all of this should be done in the engine eventually
+
+ // enable or disable rendering types if they are used or not
+ if(cvar("r_glsl_postprocess_uservec1_enable") != (cvar("hud_postprocessing_maxbluralpha") != 0))
+ cvar_set("r_glsl_postprocess_uservec1_enable", ftos(cvar("hud_postprocessing_maxbluralpha") != 0));
+ if(cvar("r_glsl_postprocess_uservec2_enable") != (cvar("hud_powerup") != 0))
+ cvar_set("r_glsl_postprocess_uservec2_enable", ftos(cvar("hud_powerup") != 0));
+
+ // lets apply the postprocess effects from the previous two functions if needed
+ if((damage_blurpostprocess_x || content_blurpostprocess_x) && autocvar_chase_active >= 0) // not while the event chase camera is active
+ {
+ float blurradius = bound(0, damage_blurpostprocess_y + content_blurpostprocess_y, autocvar_hud_postprocessing_maxblurradius);
+ float bluralpha = bound(0, damage_blurpostprocess_z + content_blurpostprocess_z, autocvar_hud_postprocessing_maxbluralpha);
+ if(blurradius != old_blurradius || bluralpha != old_bluralpha) // reduce cvar_set spam as much as possible
+ {
+ cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(blurradius), " ", ftos(bluralpha), " 0 0"));
+ old_blurradius = blurradius;
+ old_bluralpha = bluralpha;
+ }
+ }
+ else if(cvar_string("r_glsl_postprocess_uservec1") != "0 0 0 0") // reduce cvar_set spam as much as possible
+ {
+ cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
+ old_blurradius = 0;
+ old_bluralpha = 0;
+ }
+
+ float sharpen_intensity;
+ if (getstatf(STAT_STRENGTH_FINISHED) - time > 0)
+ sharpen_intensity += (getstatf(STAT_STRENGTH_FINISHED) - time);
+ if (getstatf(STAT_INVINCIBLE_FINISHED) - time > 0)
+ sharpen_intensity += (getstatf(STAT_INVINCIBLE_FINISHED) - time);
+
+ if(autocvar_hud_powerup && sharpen_intensity > 0 && autocvar_chase_active >= 0) // not while the event chase camera is active
+ {
+ sharpen_intensity = bound(0, sharpen_intensity, 5); // powerup warning time is 5 seconds, so fade the effect from there
+
+ if(sharpen_intensity != old_sharpen_intensity) // reduce cvar_set spam as much as possible
+ {
+ cvar_set("r_glsl_postprocess_uservec2", strcat("0 ", ftos(-sharpen_intensity * cvar("hud_powerup")), " 0 0"));
+ old_sharpen_intensity = sharpen_intensity;
+ }
+ }
+ else if(cvar_string("r_glsl_postprocess_uservec2") != "0 0 0 0") // reduce cvar_set spam as much as possible
+ {
+ cvar_set("r_glsl_postprocess_uservec2", "0 0 0 0");
+ old_sharpen_intensity = 0;
+ }
}
- // Draw the mouse cursor
- // NOTE: drawpic must happen after R_RenderScene for some reason
- //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
- //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
- //self = edict_num(player_localnum);
- //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
- //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
- // as long as the ctf part isn't in, this is useless
if(menu_visible)
menu_show();