]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Network dphitcontentsmask for accurate prediction on clips, almost fix stairs prediction
authorMario <zacjardine@y7mail.com>
Fri, 20 Feb 2015 12:02:48 +0000 (23:02 +1100)
committerMario <zacjardine@y7mail.com>
Fri, 20 Feb 2015 12:02:48 +0000 (23:02 +1100)
qcsrc/common/csqcmodel_settings.qh
qcsrc/common/physics.qc
qcsrc/common/physics.qh
qcsrc/common/stats.qh

index 3fcd2ff0e9a0965ec08e682dca82942a77200a83..5e5ff42eb47e2893ca4699626fef5bfece9abe13 100644 (file)
@@ -52,7 +52,8 @@
                CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
        CSQCMODEL_ENDIF \
        CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
-       CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255)
+       CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) \
+       CSQCMODEL_PROPERTY(8192, int, ReadInt24_t, WriteInt24_t, dphitcontentsmask)
 // TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
 
 // add hook function calls here
index 730cfc40abc114596c3fe7ce0c4db29aca7783af..c5d3df7c4b5cd93e10053411e46cfac4d779df71 100644 (file)
@@ -37,6 +37,7 @@ void Physics_AddStats()
        // hacks
        addstat(STAT_MOVEVARS_FRICTION_ONLAND, AS_FLOAT, stat_sv_friction_on_land);
        addstat(STAT_MOVEVARS_FRICTION_SLICK, AS_FLOAT, stat_sv_friction_slick);
+       addstat(STAT_GAMEPLAYFIX_EASIERWATERJUMP, AS_INT, stat_gameplayfix_easierwaterjump);
 }
 
 void Physics_UpdateStats(float maxspd_mod)
@@ -65,6 +66,8 @@ void Physics_UpdateStats(float maxspd_mod)
 
        self.stat_sv_friction_on_land = PHYS_FRICTION_ONLAND;
        self.stat_sv_friction_slick = PHYS_FRICTION_SLICK;
+
+       self.stat_gameplayfix_easierwaterjump = GAMEPLAYFIX_EASIERWATERJUMP;
 }
 #endif
 
@@ -125,7 +128,7 @@ void PM_ClientMovement_Unstick()
        }
 }
 
-void PM_ClientMovement_UpdateStatus()
+void PM_ClientMovement_UpdateStatus(bool ground)
 {
        // make sure player is not stuck
        PM_ClientMovement_Unstick();
@@ -153,18 +156,20 @@ void PM_ClientMovement_UpdateStatus()
        vector origin1 = self.origin + '0 0 1';
        vector origin2 = self.origin - '0 0 1';
 
-       tracebox(origin1, self.mins, self.maxs, origin2, MOVE_NORMAL, self);
-       if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
+       if(ground)
        {
-               SET_ONGROUND(self);
+               tracebox(origin1, self.mins, self.maxs, origin2, MOVE_NORMAL, self);
+               if (trace_fraction < 1.0 && trace_plane_normal_z > 0.7)
+               {
+                       SET_ONGROUND(self);
 
-               // this code actually "predicts" an impact; so let's clip velocity first
-               float f = self.velocity * trace_plane_normal;
-               if (f < 0) // only if moving downwards actually
+                       // this code actually "predicts" an impact; so let's clip velocity first
+                       float f = self.velocity * trace_plane_normal;
                        self.velocity -= f * trace_plane_normal;
+               }
+               else
+                       UNSET_ONGROUND(self);
        }
-       else
-               UNSET_ONGROUND(self);
 
        // set watertype/waterlevel
        origin1 = self.origin;
@@ -190,114 +195,14 @@ void PM_ClientMovement_UpdateStatus()
                pmove_waterjumptime = 0;
 }
 
-#ifdef CSQC
-.float t_fraction;
-.vector t_plane_normal;
-.float t_startsolid;
-.vector t_endpos;
-entity t_tracebox(vector thevec1, vector tmin, vector tmax, vector thevec2, float type, entity forentity)
-{
-       entity e = spawn();
-       tracebox(thevec1, tmin, tmax, thevec2, type, forentity);
-       e.t_fraction = trace_fraction;
-       e.t_plane_normal = trace_plane_normal;
-       e.t_startsolid = trace_startsolid;
-       e.t_endpos = trace_endpos;
-
-       return e;
-}
-#endif
-
-void PM_ClientMovement_Move()
-{
-#ifdef CSQC
-
-       int bump;
-       float t;
-       float f;
-       vector neworigin = '0 0 0';
-       vector currentorigin2 = '0 0 0';
-       vector neworigin2 = '0 0 0';
-       vector primalvelocity;
-       entity trace = world, trace2 = world, trace3 = world;
-       entity oldtrace = world;
-
-       PM_ClientMovement_UpdateStatus();
-       primalvelocity = self.velocity;
-       for (bump = 0, t = PHYS_INPUT_TIMELENGTH; bump < 8 && dotproduct(self.velocity, self.velocity) > 0; bump++)
-       {
-               neworigin = self.velocity * t;
-               trace = t_tracebox(self.origin, self.mins, self.maxs, neworigin, MOVE_NORMAL, self);
-               if(trace.t_fraction < 1 && trace.t_plane_normal_z == 0)
-               {
-                       // may be a step or wall, try stepping up
-                       // first move forward at a higher level
-                       currentorigin2 = self.origin;
-                       currentorigin2_z += PHYS_STEPHEIGHT;
-                       neworigin2 = neworigin;
-                       neworigin_z = self.origin_z + PHYS_STEPHEIGHT;
-
-                       trace2 = t_tracebox(currentorigin2, self.mins, self.maxs, neworigin2, MOVE_NORMAL, self);
-                       if(!trace2.t_startsolid)
-                       {
-                               // then move down from there
-                               currentorigin2 = trace2.t_endpos;
-                               neworigin2 = trace2.t_endpos;
-                               neworigin_z = self.origin_z;
-
-                               trace3 = t_tracebox(currentorigin2, self.mins, self.maxs, neworigin2, MOVE_NORMAL, self);
-                               // accept the new trace if it made some progress
-                               if(fabs(trace3.t_endpos_x - trace.t_endpos_x) >= 0.03125 || fabs(trace3.t_endpos_y - trace.t_endpos_y) >= 0.03125)
-                               {
-                                       oldtrace = trace;
-                                       trace = trace2;
-                                       trace.t_endpos = trace3.t_endpos;
-                               }
-                               else if(oldtrace) // TODO: check if we even need this
-                               {
-                                       trace = oldtrace;
-                               }
-                       }
-               }
-
-               // check if it moved at all
-               if(trace.t_fraction >= 0.001)
-                       setorigin(self, trace.t_endpos);
-
-               // check if it moved all the way
-               if(trace.t_fraction == 1)
-                       break;
-
-               // this is only really needed for nogravityonground combined with gravityunaffectedbyticrate
-               // <LordHavoc> I'm pretty sure I commented it out solely because it seemed redundant
-               // this got commented out in a change that supposedly makes the code match QW better
-               // so if this is broken, maybe put it in an if(cls.protocol != PROTOCOL_QUAKEWORLD) block
-               if(trace.t_plane_normal_z > 0.7)
-                       SET_ONGROUND(self);
-
-               t -= t * trace.t_fraction;
-
-               f = dotproduct(self.velocity, trace.t_plane_normal);
-               self.velocity = self.velocity + trace.t_plane_normal * -f;
-       }
-       if(pmove_waterjumptime > 0)
-               self.velocity = primalvelocity;
-
-       if(trace && !wasfreed(trace)) { remove(trace); }
-       if(trace2 && !wasfreed(trace2)) { remove(trace2); }
-       if(trace3 && !wasfreed(trace3)) { remove(trace3); }
-#endif
-}
-
-#if 0
 void PM_ClientMovement_Move()
 {
 #ifdef CSQC
        float t = PHYS_INPUT_TIMELENGTH;
        vector primalvelocity = self.velocity;
-       PM_ClientMovement_UpdateStatus();
+       PM_ClientMovement_UpdateStatus(false);
        float bump = 0;
-       for (bump = 0; bump < 8 && self.velocity * self.velocity > 0; bump++)
+       for (bump = 0; bump < MAX_CLIP_PLANES && (self.velocity * self.velocity) > 0; bump++)
        {
                vector neworigin = self.origin + t * self.velocity;
                tracebox(self.origin, self.mins, self.maxs, neworigin, MOVE_NORMAL, self);
@@ -362,7 +267,6 @@ void PM_ClientMovement_Move()
                self.velocity = primalvelocity;
 #endif
 }
-#endif
 
 void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
 {
@@ -1797,8 +1701,10 @@ void PM_Main()
        if (!(PHYS_INPUT_BUTTON_JUMP(self))) // !jump
                UNSET_JUMP_HELD(self); // canjump = true
        pmove_waterjumptime -= PHYS_INPUT_TIMELENGTH;
+
+       PM_ClientMovement_UpdateStatus(true);
 #endif
-       PM_ClientMovement_UpdateStatus();
+       
 
 #ifdef SVQC
        WarpZone_PlayerPhysics_FixVAngle();
index c779d116c8a0a028a2f02aec0d07ac5f399462cb..43ec2dea120176d4b404dd151ae0de68c79cffba 100644 (file)
@@ -67,6 +67,7 @@ bool IsFlying(entity a);
        #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  !!(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
        #define GAMEPLAYFIX_NOGRAVITYONGROUND                   cvar("sv_gameplayfix_nogravityonground")
        #define GAMEPLAYFIX_Q2AIRACCELERATE                             cvar("sv_gameplayfix_q2airaccelerate")
+       #define GAMEPLAYFIX_EASIERWATERJUMP                     getstati(STAT_GAMEPLAYFIX_EASIERWATERJUMP)
 
        #define IS_DUCKED(s)                                            !!(s.pmove_flags & PMF_DUCKED)
        #define SET_DUCKED(s)                                           s.pmove_flags |= PMF_DUCKED
@@ -159,6 +160,7 @@ bool IsFlying(entity a);
        .float stat_jetpack_fuel;
        .float stat_jetpack_maxspeed_up;
        .float stat_jetpack_maxspeed_side;
+       .float stat_gameplayfix_easierwaterjump;
 
        #define PHYS_INPUT_ANGLES(s)                            s.v_angle
        #define PHYS_WORLD_ANGLES(s)                            s.angles
@@ -187,6 +189,7 @@ bool IsFlying(entity a);
        #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  autocvar_sv_gameplayfix_gravityunaffectedbyticrate
        #define GAMEPLAYFIX_NOGRAVITYONGROUND                   cvar("sv_gameplayfix_nogravityonground")
        #define GAMEPLAYFIX_Q2AIRACCELERATE                             autocvar_sv_gameplayfix_q2airaccelerate
+       #define GAMEPLAYFIX_EASIERWATERJUMP                             cvar("sv_gameplayfix_easierwaterjump")
 
        #define IS_DUCKED(s)                                            s.crouch
        #define SET_DUCKED(s)                                           s.crouch = true
index 261316be21a1dcb8201bb8e9bf0b432a5cc7ddf8..0095c60a31f3614be5c68bfdcd72f840aaa7958d 100644 (file)
@@ -225,7 +225,7 @@ const int STAT_REVIVE_PROGRESS        = 106;
 // 187 empty?
 // 188 empty?
 // 189 empty?
-// 190 empty?
+const int STAT_GAMEPLAYFIX_EASIERWATERJUMP                       = 190;
 const int STAT_MOVEVARS_FRICTION_SLICK                = 191;
 const int STAT_MOVEVARS_FRICTION_ONLAND               = 192;
 const int STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS  = 193;