void freezetag_count_alive_players()
{
- entity e;
total_players = redalive = bluealive = yellowalive = pinkalive = 0;
- FOR_EACH_PLAYER(e)
- {
- switch(e.team)
+ FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ switch(it.team)
{
- case NUM_TEAM_1: ++total_players; if(e.health >= 1 && e.frozen != 1) ++redalive; break;
- case NUM_TEAM_2: ++total_players; if(e.health >= 1 && e.frozen != 1) ++bluealive; break;
- case NUM_TEAM_3: ++total_players; if(e.health >= 1 && e.frozen != 1) ++yellowalive; break;
- case NUM_TEAM_4: ++total_players; if(e.health >= 1 && e.frozen != 1) ++pinkalive; break;
+ case NUM_TEAM_1: ++total_players; if(it.health >= 1 && it.frozen != 1) ++redalive; break;
+ case NUM_TEAM_2: ++total_players; if(it.health >= 1 && it.frozen != 1) ++bluealive; break;
+ case NUM_TEAM_3: ++total_players; if(it.health >= 1 && it.frozen != 1) ++yellowalive; break;
+ case NUM_TEAM_4: ++total_players; if(it.health >= 1 && it.frozen != 1) ++pinkalive; break;
}
- }
- FOR_EACH_REALCLIENT(e)
- {
- e.redalive_stat = redalive;
- e.bluealive_stat = bluealive;
- e.yellowalive_stat = yellowalive;
- e.pinkalive_stat = pinkalive;
- }
+ ));
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
+ it.redalive_stat = redalive;
+ it.bluealive_stat = bluealive;
+ it.yellowalive_stat = yellowalive;
+ it.pinkalive_stat = pinkalive;
+ ));
eliminatedPlayers.SendFlags |= 1;
}
float freezetag_CheckWinner()
{
- entity e;
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
- FOR_EACH_PLAYER(e)
- {
- e.freezetag_frozen_timeout = 0;
- nades_Clear(e);
- }
+ FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ it.freezetag_frozen_timeout = 0;
+ nades_Clear(it);
+ ));
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
if(FREEZETAG_ALIVE_TEAMS() > 1)
return 0;
- float winner_team;
- winner_team = freezetag_getWinnerTeam();
+ int winner_team = freezetag_getWinnerTeam();
if(winner_team > 0)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
}
- FOR_EACH_PLAYER(e)
- {
- e.freezetag_frozen_timeout = 0;
- nades_Clear(e);
- }
+ FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ it.freezetag_frozen_timeout = 0;
+ nades_Clear(it);
+ ));
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
entity freezetag_LastPlayerForTeam()
{SELFPARAM();
- entity pl, last_pl = world;
- FOR_EACH_PLAYER(pl)
- {
- if(pl.health >= 1)
- if(!pl.frozen)
- if(pl != self)
- if(pl.team == self.team)
+ entity last_pl = world;
+ FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
+ if(it.health >= 1)
+ if(!it.frozen)
+ if(SAME_TEAM(it, self))
if(!last_pl)
- last_pl = pl;
+ last_pl = it;
else
return world;
- }
+ ));
return last_pl;
}
void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
{SELFPARAM();
- entity head;
float distance;
- FOR_EACH_PLAYER(head)
- {
- if ((head != self) && (head.team == self.team))
+ FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self), LAMBDA(
+ if (it.frozen == 1)
{
- if (head.frozen == 1)
- {
- distance = vlen(head.origin - org);
- if (distance > sradius)
- continue;
- navigation_routerating(head, ratingscale, 2000);
- }
- else
- {
- // If teamate is not frozen still seek them out as fight better
- // in a group.
- navigation_routerating(head, ratingscale/3, 2000);
- }
+ distance = vlen(it.origin - org);
+ if (distance > sradius)
+ continue;
+ navigation_routerating(it, ratingscale, 2000);
}
- }
+ else
+ {
+ // If teamate is not frozen still seek them out as fight better
+ // in a group.
+ navigation_routerating(it, ratingscale/3, 2000);
+ }
+ ));
}
void havocbot_role_ft_offense()
{SELFPARAM();
- entity head;
- float unfrozen;
-
if(self.deadflag != DEAD_NO)
return;
self.havocbot_role_timeout = time + random() * 10 + 20;
// Count how many players on team are unfrozen.
- unfrozen = 0;
- FOR_EACH_PLAYER(head)
- {
- if ((head.team == self.team) && (head.frozen != 1))
- unfrozen++;
- }
+ int unfrozen = 0;
+ FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, self) && !(it.frozen != 1), LAMBDA(unfrozen++));
// If only one left on team or if role has timed out then start trying to free players.
if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
MUTATOR_HOOKFUNCTION(ft, reset_map_players)
{SELFPARAM();
- entity e;
- FOR_EACH_PLAYER(e)
- {
- e.killcount = 0;
- e.freezetag_frozen_timeout = -1;
- setself(e);
+ FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ it.killcount = 0;
+ it.freezetag_frozen_timeout = -1;
+ setself(it);
PutClientInServer();
- e.freezetag_frozen_timeout = 0;
- }
+ it.freezetag_frozen_timeout = 0;
+ ));
freezetag_count_alive_players();
return 1;
}
MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
{SELFPARAM();
- float n;
-
if(gameover)
return 1;
if(!round_handler_IsRoundStarted())
return 1;
+ int n;
+
entity o;
o = world;
//if(self.frozen)
{
vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
n = 0;
- FOR_EACH_PLAYER(other)
- if(self != other)
- if(other.frozen == 0)
- if(other.deadflag == DEAD_NO)
- if(SAME_TEAM(other, self))
- if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
- {
- if(!o)
- o = other;
- if(self.frozen == 1)
- other.reviving = true;
- ++n;
- }
+ FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
+ if(it.frozen == 0)
+ if(it.deadflag == DEAD_NO)
+ if(SAME_TEAM(it, self))
+ if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, it.absmin, it.absmax))
+ {
+ if(!o)
+ o = it;
+ if(self.frozen == 1)
+ it.reviving = true;
+ ++n;
+ }
+ ));
+
}
if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
}
// EVERY team mate nearby gets a point (even if multiple!)
- FOR_EACH_PLAYER(other)
- {
- if(other.reviving)
- {
- PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
- PlayerScore_Add(other, SP_SCORE, +1);
-
- nades_GiveBonus(other,autocvar_g_nades_bonus_score_low);
- }
- }
+ FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
+ PlayerScore_Add(it, SP_FREEZETAG_REVIVALS, +1);
+ PlayerScore_Add(it, SP_SCORE, +1);
+ nades_GiveBonus(it,autocvar_g_nades_bonus_score_low);
+ ));
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED, self.netname, o.netname);
}
- FOR_EACH_PLAYER(other)
- {
- if(other.reviving)
- {
- other.revive_progress = self.revive_progress;
- other.reviving = false;
- }
- }
+ FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
+ it.revive_progress = self.revive_progress;
+ it.reviving = false;
+ ));
}
else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset
{