SOUND(ONS_CONTROLPOINT_UNDERATTACK, "onslaught/controlpoint_underattack");
SOUND(ONS_DAMAGEBLOCKEDBYSHIELD, "onslaught/damageblockedbyshield");
SOUND(ONS_ELECTRICITY_EXPLODE, "onslaught/electricity_explode");
-SOUND(ONS_GENERATOR_ALARM, "kh/alarm"); // FIXME: unique sound
+#define SND_ONS_GENERATOR_ALARM SND_KH_ALARM
+//SOUND(ONS_GENERATOR_ALARM, "kh/alarm"); // FIXME: unique sound
SOUND(ONS_GENERATOR_DECAY, "onslaught/generator_decay");
SOUND(ONS_GENERATOR_UNDERATTACK, "onslaught/generator_underattack");
SOUND(ONS_HIT1, "onslaught/ons_hit1");
SOUND(VEH_SPIDERBOT_WALK, "vehicles/spiderbot_walk");
SOUND(NADE_BEEP, "overkill/grenadebip");
-SOUND(NADE_BONUS, "kh/alarm"); // FIXME: unique sound
+#define SND_NADE_BONUS SND_KH_ALARM
+//SOUND(NADE_BONUS, "kh/alarm"); // FIXME: unique sound
SOUND(BUFF_LOST, "relics/relic_effect");