return true;
}
- MUTATOR_HOOKFUNCTION(ok, SetStartItems)
-MUTATOR_HOOKFUNCTION(ok, SpectateCopy)
-{
- entity spectatee = M_ARGV(0, entity);
- entity client = M_ARGV(1, entity);
-
- client.ammo_charge[PS(client).m_weapon.m_id] = spectatee.ammo_charge[PS(spectatee).m_weapon.m_id];
- client.ok_use_ammocharge = spectatee.ok_use_ammocharge;
-}
-
+ MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
{
WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));