CLASS(Invasion, Gametype)
INIT(Invasion)
{
- this.gametype_init(this, _("Invasion"),"inv","g_invasion",false,"","pointlimit=50 type=0",_("Survive against waves of monsters"));
- this.gametype_init(this, _("Invasion"),"inv","g_invasion",false,true,"","pointlimit=50 teams=0 type=0",_("Survive against waves of monsters"));
++ this.gametype_init(this, _("Invasion"),"inv","g_invasion",false,true,"","pointlimit=50 type=0",_("Survive against waves of monsters"));
}
METHOD(Invasion, m_parse_mapinfo, bool(string k, string v))
{