]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
changed .skin loading behavior to compare mesh name, not shader name, this matches...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Jul 2003 09:34:23 +0000 (09:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Jul 2003 09:34:23 +0000 (09:34 +0000)
now shows r_notexture if a texture is missing on md2/md3 and missing .skin replacements

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3333 d7cf8633-e32d-0410-b094-e92efae38249

model_alias.c

index 9cb19f15d5e32e0e6ab422711f1998fa809a417e..451cea2bcea4b7af32f8d07c58a4455e6fc1c242 100644 (file)
@@ -146,11 +146,20 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v
        }
 }
 
+static skinframe_t missingskinframe;
 aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
 void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
 {
        aliaslayer_t *layer;
 
+       // hack
+       if (skinframe == NULL)
+       {
+               skinframe = &missingskinframe;
+               memset(skinframe, 0, sizeof(*skinframe);
+               skinframe->base = r_notexture;
+       }
+
        memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer));
        layer = mod_alias_layersbuffer;
        layer->flags = ALIASLAYER_SPECULAR;
@@ -209,7 +218,7 @@ void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
        memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
 }
 
-void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *name)
+void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
 {
        int i;
        skinfileitem_t *skinfileitem;
@@ -218,26 +227,45 @@ void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, c
        {
                for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++)
                {
+                       memset(skin, 0, sizeof(*skin));
                        for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
                        {
-                               if (!strcmp(skinfileitem->name, name))
+                               if (!strcmp(skinfileitem->name, meshname))
                                {
-                                       memset(&tempskinframe, 0, sizeof(tempskinframe));
-                                       if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
-                                               Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+                                       if (!strcmp(skinfileitem->replacement, "common/nodraw"))
+                                       {
+                                       }
                                        else
-                                               Con_Printf("failed to load skin #%i \"%s\" replacement \"%s\"\n", i, name, skinfileitem->replacement);
-                                       break;
+                                       {
+                                               memset(&tempskinframe, 0, sizeof(tempskinframe));
+                                               if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                                                       Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+                                               else
+                                               {
+                                                       Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+                                                       if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                                                               Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+                                                       else
+                                                       {
+                                                               Con_Printf("failed to load skin \"%s\"\n", shadername);
+                                                               Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+                                                       }
+                                               }
+                                       }
                                }
                        }
                }
        }
        else
        {
-               if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+               memset(&tempskinframe, 0, sizeof(tempskinframe));
+               if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
                        Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
                else
-                       Con_Printf("failed to load skin \"%s\"\n", name);
+               {
+                       Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
+                       Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+               }
        }
 }
 
@@ -446,7 +474,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        {
                loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
-               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default");
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
                Mod_FreeSkinFiles(skinfiles);
                loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
                for (i = 0;i < loadmodel->numskins;i++)
@@ -629,7 +657,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
        {
                loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
-               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default");
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
                Mod_FreeSkinFiles(skinfiles);
        }
        else if (loadmodel->numskins)
@@ -639,8 +667,13 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
                for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
                {
-                       Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
-                       Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+                       if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+                       else
+                       {
+                               Con_Printf("Mod_IDP2_Load: missing skin \"%s\"\n", inskin);
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL);
+                       }
                }
        }
        else
@@ -649,6 +682,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                loadmodel->numskins = 1;
                loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
                loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL);
        }
 
        loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
@@ -886,7 +920,12 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
 
                if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
-                       Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
+                       Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
+               else
+               {
+                       for (j = 0;j < mesh->num_skins;j++)
+                               Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
+               }
        }
        Mod_CalcAliasModelBBoxes();
        Mod_FreeSkinFiles(skinfiles);