If you didn’t already, download the [mapping support zip](http://dl.xonotic.org/xonotic-0.8.5-mappingsupport.zip).
This is only needed if you use an old version of NetRadiant or another map editor (including NetRadiant-custom, which is a fork of NetRadiant).
-If you use a recent NetRadiant version, you can ignore the following steps and proceed to step 5 directly.
+If you download NetRadiant from the [NetRadiant website](https://netradiant.gitlab.io) or compile it from source, you can ignore the following steps and proceed to step 5 directly.
### Step 2 (optional): Extract the zip
This folder has a similar layout as the game folder. Game wise these data folders are treated similarly, however, it is best to save your work in the userdata folder so that you don’t accidentally mess up your Xonotic install, or so that your work doesn’t get lost in an update.
-### Step 4 (optional): Moving the mapping support pk3
+### Step 4 (optional): Move the mapping support pk3
The mapping support zip contains a file called `xonotic-<timestamp>-maps-mapping.pk3`. Move this file to the userdata folder (see step 3), **NOT** `data/data`.
This folder should also contain your `config.cfg`.
People wanting to compile NetRadiant themselves can look at the [NetRadiant Repository](https://gitlab.com/xonotic/netradiant).
-### Step 6: Setting up NetRadiant
+### Step 6: Set up NetRadiant
When you first start up radiant it may ask where the engine path is. Simply point it to the Xonotic install location. Then NetRadiant should start and the lower right pane should have a list of texture packs. If there are no texture packs, then you may need the mapping support, please refer back to step 4.