--- /dev/null
+import sqlalchemy as sa
+import sqlalchemy.sql.functions as func
+from xonstat.models import *
+
+
+class PlayerData:
+
+ # player data, will be filled by get_data()
+ data = {}
+
+ def __init__(self):
+ self.data = {}
+
+ def __getattr__(self, key):
+ if self.data.has_key(key):
+ return self.data[key]
+ return None
+
+ def get_data(self, player_id):
+ """Return player data as dict.
+
+ This function is similar to the function in player.py but more optimized
+ for this purpose.
+ """
+ # total games
+ # wins/losses
+ # kills/deaths
+ # duel/dm/tdm/ctf elo + rank
+
+ player = DBSession.query(Player).filter(Player.player_id == player_id).one()
+
+ games_played = DBSession.query(
+ Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(PlayerGameStat.player_id == player_id).\
+ group_by(Game.game_type_cd).\
+ order_by(func.count().desc()).\
+ all()
+
+ total_stats = {}
+ total_stats['games'] = 0
+ total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
+ total_stats['games_alivetime'] = {}
+ total_stats['gametypes'] = []
+ for (game_type_cd, games, alivetime) in games_played:
+ total_stats['games'] += games
+ total_stats['gametypes'].append(game_type_cd)
+ total_stats['games_breakdown'][game_type_cd] = games
+ total_stats['games_alivetime'][game_type_cd] = alivetime
+
+ (total_stats['kills'], total_stats['deaths'], total_stats['alivetime'],) = DBSession.query(
+ func.sum(PlayerGameStat.kills),
+ func.sum(PlayerGameStat.deaths),
+ func.sum(PlayerGameStat.alivetime)).\
+ filter(PlayerGameStat.player_id == player_id).\
+ one()
+
+ (total_stats['wins'], total_stats['losses']) = DBSession.\
+ query("wins", "losses").\
+ from_statement(
+ "SELECT SUM(win) wins, SUM(loss) losses "
+ "FROM (SELECT g.game_id, "
+ " CASE "
+ " WHEN g.winner = pgs.team THEN 1 "
+ " WHEN pgs.rank = 1 THEN 1 "
+ " ELSE 0 "
+ " END win, "
+ " CASE "
+ " WHEN g.winner = pgs.team THEN 0 "
+ " WHEN pgs.rank = 1 THEN 0 "
+ " ELSE 1 "
+ " END loss "
+ " FROM games g, "
+ " player_game_stats pgs "
+ " WHERE g.game_id = pgs.game_id "
+ " AND pgs.player_id = :player_id) win_loss").\
+ params(player_id=player_id).one()
+
+ ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
+ from_statement(
+ "SELECT pr.game_type_cd, pr.rank, overall.max_rank "
+ "FROM player_ranks pr, "
+ " (SELECT game_type_cd, max(rank) max_rank "
+ " FROM player_ranks "
+ " GROUP BY game_type_cd) overall "
+ "WHERE pr.game_type_cd = overall.game_type_cd "
+ " AND player_id = :player_id "
+ "ORDER BY rank").\
+ params(player_id=player_id).all()
+
+ ranks_dict = {}
+ for gtc,rank,max_rank in ranks:
+ ranks_dict[gtc] = (rank, max_rank)
+
+ elos = DBSession.query(PlayerElo).\
+ filter_by(player_id=player_id).\
+ order_by(PlayerElo.elo.desc()).\
+ all()
+
+ elos_dict = {}
+ for elo in elos:
+ if elo.games >= 32:
+ elos_dict[elo.game_type_cd] = elo.elo
+
+ self.data = {
+ 'player':player,
+ 'total_stats':total_stats,
+ 'ranks':ranks_dict,
+ 'elos':elos_dict,
+ }
+
--- /dev/null
+import math
+import re
+import zlib, struct
+import cairo as C
+from colorsys import rgb_to_hls, hls_to_rgb
+from xonstat.util import strip_colors, qfont_decode, _all_colors
+
+# similar to html_colors() from util.py
+_contrast_threshold = 0.5
+
+_dec_colors = [ (0.5,0.5,0.5),
+ (1.0,0.0,0.0),
+ (0.2,1.0,0.0),
+ (1.0,1.0,0.0),
+ (0.2,0.4,1.0),
+ (0.2,1.0,1.0),
+ (1.0,0.2,102),
+ (1.0,1.0,1.0),
+ (0.6,0.6,0.6),
+ (0.5,0.5,0.5)
+ ]
+
+
+def writepng(filename, buf, width, height):
+ width_byte_4 = width * 4
+ # fix color ordering (BGR -> RGB)
+ for byte in xrange(width*height):
+ pos = byte * 4
+ buf[pos:pos+4] = buf[pos+2] + buf[pos+1] + buf[pos+0] + buf[pos+3]
+ # merge lines
+ #raw_data = b"".join(b'\x00' + buf[span:span + width_byte_4] for span in xrange((height - 1) * width * 4, -1, - width_byte_4))
+ raw_data = b"".join(b'\x00' + buf[span:span + width_byte_4] for span in range(0, (height-1) * width * 4 + 1, width_byte_4))
+ def png_pack(png_tag, data):
+ chunk_head = png_tag + data
+ return struct.pack("!I", len(data)) + chunk_head + struct.pack("!I", 0xFFFFFFFF & zlib.crc32(chunk_head))
+ data = b"".join([
+ b'\x89PNG\r\n\x1a\n',
+ png_pack(b'IHDR', struct.pack("!2I5B", width, height, 8, 6, 0, 0, 0)),
+ png_pack(b'IDAT', zlib.compress(raw_data, 9)),
+ png_pack(b'IEND', b'')])
+ f = open(filename, "wb")
+ try:
+ f.write(data)
+ finally:
+ f.close()
+
+
+class Skin:
+
+ # skin parameters, can be overriden by init
+ params = {}
+
+ # skin name
+ name = ""
+
+ def __init__(self, name, **params):
+ # default parameters
+ self.name = name
+ self.params = {
+ 'bg': None, # None - plain; otherwise use given texture
+ 'bgcolor': None, # transparent bg when bgcolor==None
+ 'overlay': None, # add overlay graphic on top of bg
+ 'font': "Xolonium",
+ 'width': 560,
+ 'height': 70,
+ 'nick_fontsize': 20,
+ 'nick_pos': (5,18),
+ 'nick_maxwidth': 330,
+ 'gametype_fontsize':12,
+ 'gametype_pos': (60,31),
+ 'gametype_width': 110,
+ 'gametype_color': (0.9, 0.9, 0.9),
+ 'gametype_text': "[ %s ]",
+ 'num_gametypes': 3,
+ 'nostats_fontsize': 12,
+ 'nostats_pos': (60,59),
+ 'nostats_color': (0.8, 0.2, 0.2),
+ 'nostats_angle': -10,
+ 'nostats_text': "no stats yet!",
+ 'elo_pos': (60,47),
+ 'elo_fontsize': 10,
+ 'elo_color': (1.0, 1.0, 0.5),
+ 'elo_text': "Elo %.0f",
+ 'rank_fontsize': 8,
+ 'rank_pos': (60,57),
+ 'rank_color': (0.8, 0.8, 1.0),
+ 'rank_text': "Rank %d of %d",
+ 'wintext_fontsize': 10,
+ 'wintext_pos': (508,3),
+ 'wintext_color': (0.8, 0.8, 0.8),
+ 'wintext_text': "Win Percentage",
+ 'winp_fontsize': 12,
+ 'winp_pos': (508,19),
+ 'winp_colortop': (0.2, 1.0, 1.0),
+ 'winp_colorbot': (1.0, 1.0, 0.2),
+ 'wins_fontsize': 8,
+ 'wins_pos': (508,33),
+ 'wins_color': (0.6, 0.8, 0.8),
+ 'loss_fontsize': 8,
+ 'loss_pos': (508,43),
+ 'loss_color': (0.8, 0.8, 0.6),
+ 'kdtext_fontsize': 10,
+ 'kdtext_pos': (390,3),
+ 'kdtext_width': 102,
+ 'kdtext_color': (0.8, 0.8, 0.8),
+ 'kdtext_bg': (0.8, 0.8, 0.8, 0.1),
+ 'kdtext_text': "Kill Ratio",
+ 'kdr_fontsize': 12,
+ 'kdr_pos': (392,19),
+ 'kdr_colortop': (0.2, 1.0, 0.2),
+ 'kdr_colorbot': (1.0, 0.2, 0.2),
+ 'kills_fontsize': 8,
+ 'kills_pos': (392,46),
+ 'kills_color': (0.6, 0.8, 0.6),
+ 'deaths_fontsize': 8,
+ 'deaths_pos': (392,56),
+ 'deaths_color': (0.8, 0.6, 0.6),
+ 'ptime_fontsize': 10,
+ 'ptime_pos': (451,60),
+ 'ptime_color': (0.1, 0.1, 0.1),
+ 'ptime_text': "Playing Time: %s",
+ }
+
+ for k,v in params.items():
+ if self.params.has_key(k):
+ self.params[k] = v
+
+ def __str__(self):
+ return self.name
+
+ def __getattr__(self, key):
+ if self.params.has_key(key):
+ return self.params[key]
+ return None
+
+ def render_image(self, data, output_filename):
+ """Render an image for the given player id."""
+
+ # setup variables
+
+ player = data.player
+ elos = data.elos
+ ranks = data.ranks
+ #games = data.total_stats['games']
+ wins, losses = data.total_stats['wins'], data.total_stats['losses']
+ games = wins + losses
+ kills, deaths = data.total_stats['kills'], data.total_stats['deaths']
+ alivetime = data.total_stats['alivetime']
+
+
+ font = "Xolonium"
+ if self.font == 1:
+ font = "DejaVu Sans"
+
+
+ # build image
+
+ surf = C.ImageSurface(C.FORMAT_ARGB32, self.width, self.height)
+ ctx = C.Context(surf)
+ ctx.set_antialias(C.ANTIALIAS_GRAY)
+
+ # draw background
+ if self.bg == None:
+ if self.bgcolor != None:
+ # plain fillcolor, full transparency possible with (1,1,1,0)
+ ctx.save()
+ ctx.set_operator(C.OPERATOR_SOURCE)
+ ctx.rectangle(0, 0, self.width, self.height)
+ ctx.set_source_rgba(self.bgcolor[0], self.bgcolor[1], self.bgcolor[2], self.bgcolor[3])
+ ctx.fill()
+ ctx.restore()
+ else:
+ try:
+ # background texture
+ bg = C.ImageSurface.create_from_png("img/%s.png" % self.bg)
+
+ # tile image
+ if bg:
+ bg_w, bg_h = bg.get_width(), bg.get_height()
+ bg_xoff = 0
+ while bg_xoff < self.width:
+ bg_yoff = 0
+ while bg_yoff < self.height:
+ ctx.set_source_surface(bg, bg_xoff, bg_yoff)
+ #ctx.mask_surface(bg)
+ ctx.paint()
+ bg_yoff += bg_h
+ bg_xoff += bg_w
+ except:
+ #print "Error: Can't load background texture: %s" % self.bg
+ pass
+
+ # draw overlay graphic
+ if self.overlay != None:
+ try:
+ overlay = C.ImageSurface.create_from_png("img/%s.png" % self.overlay)
+ ctx.set_source_surface(overlay, 0, 0)
+ #ctx.mask_surface(overlay)
+ ctx.paint()
+ except:
+ #print "Error: Can't load overlay texture: %s" % self.overlay
+ pass
+
+
+ ## draw player's nickname with fancy colors
+
+ # deocde nick, strip all weird-looking characters
+ qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '')
+ chars = []
+ for c in qstr:
+ # replace weird characters that make problems - TODO
+ if ord(c) < 128:
+ chars.append(c)
+ qstr = ''.join(chars)
+ stripped_nick = strip_colors(qstr.replace(' ', '_'))
+
+ # fontsize is reduced if width gets too large
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ shrinknick = 0
+ while shrinknick < 10:
+ ctx.set_font_size(self.nick_fontsize - shrinknick)
+ xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
+ if tw > self.nick_maxwidth:
+ shrinknick += 2
+ continue
+ break
+
+ # determine width of single whitespace for later use
+ xoff, yoff, tw, th = ctx.text_extents("_")[:4]
+ space_w = tw
+
+ # split nick into colored segments
+ xoffset = 0
+ _all_colors = re.compile(r'(\^\d|\^x[\dA-Fa-f]{3})')
+ parts = _all_colors.split(qstr)
+ while len(parts) > 0:
+ tag = None
+ txt = parts[0]
+ if _all_colors.match(txt):
+ tag = txt[1:] # strip leading '^'
+ if len(parts) < 2:
+ break
+ txt = parts[1]
+ del parts[1]
+ del parts[0]
+
+ if not txt or len(txt) == 0:
+ # only colorcode and no real text, skip this
+ continue
+
+ if tag:
+ if tag.startswith('x'):
+ r = int(tag[1] * 2, 16) / 255.0
+ g = int(tag[2] * 2, 16) / 255.0
+ b = int(tag[3] * 2, 16) / 255.0
+ hue, light, satur = rgb_to_hls(r, g, b)
+ if light < _contrast_threshold:
+ light = _contrast_threshold
+ r, g, b = hls_to_rgb(hue, light, satur)
+ else:
+ r,g,b = _dec_colors[int(tag[0])]
+ else:
+ r,g,b = _dec_colors[7]
+
+ ctx.set_source_rgb(r, g, b)
+ ctx.move_to(self.nick_pos[0] + xoffset, self.nick_pos[1])
+ ctx.show_text(txt)
+
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ tw += (len(txt)-len(txt.strip())) * space_w # account for lost whitespaces
+ xoffset += tw + 2
+
+ ## print elos and ranks
+
+ # show up to three gametypes the player has participated in
+ xoffset = 0
+ for gt in data.total_stats['gametypes'][:self.num_gametypes]:
+ if self.gametype_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
+ ctx.set_font_size(self.gametype_fontsize)
+ ctx.set_source_rgb(self.gametype_color[0],self.gametype_color[1],self.gametype_color[2])
+ txt = self.gametype_text % gt.upper()
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.gametype_pos[0]+xoffset-xoff-tw/2, self.gametype_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ if not elos.has_key(gt) or not ranks.has_key(gt):
+ if self.nostats_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
+ ctx.set_font_size(self.nostats_fontsize)
+ ctx.set_source_rgb(self.nostats_color[0],self.nostats_color[1],self.nostats_color[2])
+ txt = self.nostats_text
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.nostats_pos[0]+xoffset-xoff-tw/2, self.nostats_pos[1]-yoff)
+ ctx.save()
+ ctx.rotate(math.radians(self.nostats_angle))
+ ctx.show_text(txt)
+ ctx.restore()
+ else:
+ if self.elo_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.elo_fontsize)
+ ctx.set_source_rgb(self.elo_color[0], self.elo_color[1], self.elo_color[2])
+ txt = self.elo_text % round(elos[gt], 0)
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.elo_pos[0]+xoffset-xoff-tw/2, self.elo_pos[1]-yoff)
+ ctx.show_text(txt)
+ if self.rank_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.rank_fontsize)
+ ctx.set_source_rgb(self.rank_color[0], self.rank_color[1], self.rank_color[2])
+ txt = self.rank_text % ranks[gt]
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.rank_pos[0]+xoffset-xoff-tw/2, self.rank_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ xoffset += self.gametype_width
+
+
+ # print win percentage
+
+ if self.wintext_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.wintext_fontsize)
+ ctx.set_source_rgb(self.wintext_color[0], self.wintext_color[1], self.wintext_color[2])
+ txt = self.wintext_text
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.wintext_pos[0]-xoff-tw/2, self.wintext_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ txt = "???"
+ try:
+ ratio = float(wins)/games
+ txt = "%.2f%%" % round(ratio * 100, 2)
+ except:
+ ratio = 0
+
+ if self.winp_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
+ ctx.set_font_size(self.winp_fontsize)
+ r = ratio*self.winp_colortop[0] + (1-ratio)*self.winp_colorbot[0]
+ g = ratio*self.winp_colortop[1] + (1-ratio)*self.winp_colorbot[1]
+ b = ratio*self.winp_colortop[2] + (1-ratio)*self.winp_colorbot[2]
+ ctx.set_source_rgb(r, g, b)
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.winp_pos[0]-xoff-tw/2, self.winp_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ if self.wins_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.wins_fontsize)
+ ctx.set_source_rgb(self.wins_color[0], self.wins_color[1], self.wins_color[2])
+ txt = "%d win" % wins
+ if wins != 1:
+ txt += "s"
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.wins_pos[0]-xoff-tw/2, self.wins_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ if self.loss_pos:
+ ctx.set_font_size(self.loss_fontsize)
+ ctx.set_source_rgb(self.loss_color[0], self.loss_color[1], self.loss_color[2])
+ txt = "%d loss" % losses
+ if losses != 1:
+ txt += "es"
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.loss_pos[0]-xoff-tw/2, self.loss_pos[1]-yoff)
+ ctx.show_text(txt)
+
+
+ # print kill/death ratio
+
+ if self.kdtext_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.kdtext_fontsize)
+ ctx.set_source_rgb(self.kdtext_color[0], self.kdtext_color[1], self.kdtext_color[2])
+ txt = self.kdtext_text
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.kdtext_pos[0]-xoff-tw/2, self.kdtext_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ txt = "???"
+ try:
+ ratio = float(kills)/deaths
+ txt = "%.3f" % round(ratio, 3)
+ except:
+ ratio = 0
+
+ if self.kdr_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
+ ctx.set_font_size(self.kdr_fontsize)
+ nr = ratio / 2.0
+ if nr > 1:
+ nr = 1
+ r = nr*self.kdr_colortop[0] + (1-nr)*self.kdr_colorbot[0]
+ g = nr*self.kdr_colortop[1] + (1-nr)*self.kdr_colorbot[1]
+ b = nr*self.kdr_colortop[2] + (1-nr)*self.kdr_colorbot[2]
+ ctx.set_source_rgb(r, g, b)
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.kdr_pos[0]-xoff-tw/2, self.kdr_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ if self.kills_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.kills_fontsize)
+ ctx.set_source_rgb(self.kills_color[0], self.kills_color[1], self.kills_color[2])
+ txt = "%d kill" % kills
+ if kills != 1:
+ txt += "s"
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.kills_pos[0]-xoff-tw/2, self.kills_pos[1]+yoff)
+ ctx.show_text(txt)
+
+ if self.deaths_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.deaths_fontsize)
+ ctx.set_source_rgb(self.deaths_color[0], self.deaths_color[1], self.deaths_color[2])
+ if deaths is not None:
+ txt = "%d death" % deaths
+ if deaths != 1:
+ txt += "s"
+ else:
+ txt = ""
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.deaths_pos[0]-xoff-tw/2, self.deaths_pos[1]+yoff)
+ ctx.show_text(txt)
+
+
+ # print playing time
+
+ if self.ptime_pos:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.ptime_fontsize)
+ ctx.set_source_rgb(self.ptime_color[0], self.ptime_color[1], self.ptime_color[2])
+ txt = self.ptime_text % str(alivetime)
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.ptime_pos[0]-xoff-tw/2, self.ptime_pos[1]-yoff)
+ ctx.show_text(txt)
+
+
+ # save to PNG
+ #surf.write_to_png(output_filename)
+ surf.flush()
+ imgdata = surf.get_data()
+ writepng(output_filename, imgdata, self.width, self.height)
+