\r
- Fix the timer background being positioned incorrectly when showing remaining time.\r
\r
-- Fix numbers in the map voting screen using the old HUD numbers which were removed.
\ No newline at end of file
+- Fix numbers in the map voting screen using the old HUD numbers which were removed.\r
+\r
+* 0.6.0:\r
+\r
+Bug fixes:\r
+\r
+- Toggling g_vore while players were inside their predators would brake everything.\r
+\r
+- Fix a bug that caused the bot AI to get stuck after bots were getting eaten.\r
+\r
+- Fixed bots not knowing how to select the Grabber gun. They can now hold the Grabber for the first time in VT!\r
+\r
+- Fix grabber checking the wrong ammo value while being hooked, causing the hook to disconnect while ammo was still available.\r
+\r
+- Fix a bug causing ammo to get to negative values at times.\r
+\r
+- Fix stomach states not being applied properly when swallowing more than 3 players, breaking the player model.\r
+\r
+- (Re)fix players showing as floating stomachs after being spectated, then the spectator becoming an observer.\r
+\r
+- Fixed a visual bug that caused spectated dead prey to not follow the stomach model.\r
+\r
+- Spectating prey while chase_active was enabled showed the stomach model.\r
+\r
+- Fix objects and surfaces showing through the stomach when the predator was too close to a wall. The stomach is now drawn in front of everything, covering anything intersecting it (except neighboring prey).\r
+\r
+- Fixed a visual bug when being hooked, pressing crouch, and letting go of the hook button.\r
+\r
+Features:\r
+\r
+- Many new and exciting gameplay changes, graphics and sounds! Very more random and complex gameplay, as well as modern and exciting visual effects.\r
+\r
+- Realistic micro / macro support. Player size now depends on health. Being low on health will make you tiny, while having over-health makes you grow bigger. Size difference between predators and prey affects the damage you deal / take, how fast you swallow your prey, and other aspects. A feature for micro / macro lovers :)\r
+\r
+- Slow swallowing. You no longer swallow your prey instantly when pressing the fire button while standing close to them. Instead, you need to aim at them for a second, and keep the fire button down until the swallow progress ring fills up.\r
+\r
+- Swallow models for the slow swallowing feature. Prey can see theirselves sliding down the predator's throat as they're being swallowed, with a detailed view of their maw and gut.\r
+\r
+- Prey can now see neighboring prey inside the same stomach.\r
+\r
+- HUD rings that fill / empty with progress, indicating many important things, such as your swallowing / being swallowed progress.\r
+\r
+- Post processing: Enabled HDR iris adaptation. This causes the view to get brighter when the player is sitting in a dark spot, and vice versa (same as in real life). Saturation will also lower when you're low on armor.\r
+\r
+- Gameplay: Stomach kicks no longer have a direct escape probability. Instead, dealing any damage to a predator can make him randomly regurgitate his prey, stomach kicks included.\r
+\r
+- Gameplay: Digestion is now applied to all prey at the same time. Also, by default, digestion damage is divided by the amount of prey you have. For instance, if digesting two prey at the same time, you will do half the normal damage to each.\r
+\r
+- 4 new Nexuiz maps, including desert and snowy environments.\r
+\r
+- Adapted the coloring system in Xonotic. The second customizable player color is no longer pants, but a bright neon-like glow. Can be seen on both players and weapons. Much prettier and more scifi-ish :)\r
+\r
+- Improved bot AI for much smarter bots in many circumstances. They will choose their prey wisely based on size (and stay away from larger predators like anyone should), and take other decisions more wisely.\r