-d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
-d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD)
-d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs)
+-d darkplaces loading: make sure .skin files work on md3 models that have no default shaders but do have mesh names (VorteX)
-d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
-d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
-d darkplaces menu: add slowmo to options menu (Cristian Beltramo)
0 darkplaces loading: crash when progs/k_spike.mdl isn't found? (CheapAlert)
0 darkplaces loading: make hl map loading halve the lightmap samples, to fit hl's 0-1 range into quake's 0-2 range (KrimZon)
0 darkplaces loading: make sky work without a valid size (just treat it as single layer clouds or non-animated) (tell Vermeulen)
-0 darkplaces loading: make sure .skin files work on md3 models that have no default shaders but do have mesh names (VorteX)
0 darkplaces loading: make sure startup script code executes aliases when doing the cvar scan
0 darkplaces loading: missing triangles in q3bsp patches, appears only one of the two triangles per cell is being rendered (Zombie)
0 darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)