}
#endif
-#ifdef SVQC
-void dedicated_print(string input) // print(), but only print if the server is not local
-{
- if(server_is_dedicated) { LOG_INFO(input); }
-}
-#endif
-
#ifndef MENUQC
Notification Announcer_PickNumber(int type, int num)
{
vector animfixfps(entity e, vector a, vector b);
#endif
-#ifdef SVQC
-void dedicated_print(string input);
-#endif
-
#ifndef MENUQC
const float CNT_NORMAL = 1;
const float CNT_GAMESTART = 2;
LogTeamchange(client.playerid, client.team, type);
}
+/** print(), but only print if the server is not local */
+void dedicated_print(string input)
+{
+ if (server_is_dedicated) print(input);
+}
+
/**
* message "": do not say, just test flood control
* return value: