if (caller.ready) // toggle
{
caller.ready = false;
- bprint(playername(caller, false), "^2 is ^1NOT^2 ready\n");
+ if(IS_PLAYER(caller) || caller.caplayer == 1)
+ bprint(playername(caller, false), "^2 is ^1NOT^2 ready\n");
}
else
{
caller.ready = true;
- bprint(playername(caller, false), "^2 is ready\n");
+ if(IS_PLAYER(caller) || caller.caplayer == 1)
+ bprint(playername(caller, false), "^2 is ready\n");
}
// cannot reset the game while a timeout is active!