notif_anonymous = M_ARGV(5, bool);
if(notif_anonymous)
- attacker_name = "Anonymous player";
+ attacker_name = "???";
#ifdef NOTIFICATIONS_DEBUG
Debug_Notification(
Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker_name);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL),
- playername(targ.netname, targ.team, true), playername(attacker.netname, attacker.team, true),
+ playername(targ.netname, targ.team, true), playername(attacker_name, attacker.team, true),
deathlocation, CS(targ).killcount);
// In this case, the death message will ALWAYS be "foo was betrayed by bar"
if(deathtype == DEATH_BUFF.m_id)
f3 = buff_FirstFromFlags(STAT(BUFFS, attacker)).m_id;
- if (!Obituary_WeaponDeath(targ, attacker, true, deathtype, playername(targ.netname, targ.team, true), playername(attacker.netname, attacker.team, true), deathlocation, CS(targ).killcount, kill_count_to_attacker))
- Obituary_SpecialDeath(targ, true, deathtype, playername(targ.netname, targ.team, true), playername(attacker.netname, attacker.team, true), deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
+ if (!Obituary_WeaponDeath(targ, attacker, true, deathtype, playername(targ.netname, targ.team, true), playername(attacker_name, attacker.team, true), deathlocation, CS(targ).killcount, kill_count_to_attacker))
+ Obituary_SpecialDeath(targ, true, deathtype, playername(targ.netname, targ.team, true), playername(attacker_name, attacker.team, true), deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
}
}