seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual"
seta cl_damagetext_color "1 1 0" "Damage text color"
seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
-seta cl_damagetext_size_min 8 "Damage text font size for small damage"
-seta cl_damagetext_size_min_damage 0 "How much damage is considered small"
+seta cl_damagetext_size_min 10 "Damage text font size for small damage"
+seta cl_damagetext_size_min_damage 25 "How much damage is considered small"
seta cl_damagetext_size_max 16 "Damage text font size for large damage"
-seta cl_damagetext_size_max_damage 150 "How much damage is considered large"
+seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
seta cl_damagetext_velocity "0 0 20" "Damage text move direction"
}
AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', "Damage text color");
AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, "Damage text uses weapon color");
-AUTOCVAR_SAVE(cl_damagetext_size_min, float, 8, "Damage text font size for small damage");
-AUTOCVAR_SAVE(cl_damagetext_size_min_damage, float, 0, "How much damage is considered small");
+AUTOCVAR_SAVE(cl_damagetext_size_min, float, 10, "Damage text font size for small damage");
+AUTOCVAR_SAVE(cl_damagetext_size_min_damage, float, 25, "How much damage is considered small");
AUTOCVAR_SAVE(cl_damagetext_size_max, float, 16, "Damage text font size for large damage");
-AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 150, "How much damage is considered large");
+AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 140, "How much damage is considered large");
AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha");
AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds");
AUTOCVAR_SAVE(cl_damagetext_velocity, vector, '0 0 20', "Damage text move direction");