// const int STAT_NAILS = 7;
// const int STAT_ROCKETS = 8;
// const int STAT_CELLS = 9;
-// const int STAT_ACTIVEWEAPON = 10;
// const int STAT_ITEMS = 15; // .items | .items2 << 23 | serverflags << 28
// const int STAT_VIEWHEIGHT = 16;
#if defined(CSQC)
#define g_stat_HEALTH getstati(STAT_HEALTH)
#define g_stat_ARMOR getstati(STAT_ARMOR)
- #define g_stat_SHELLS getstat_int(STAT_SHELLS)
- #define g_stat_NAILS getstat_int(STAT_NAILS)
- #define g_stat_ROCKETS getstat_int(STAT_ROCKETS)
- #define g_stat_CELLS getstat_int(STAT_CELLS)
- #define g_stat_ACTIVEWEAPON getstat_int(STAT_ACTIVEWEAPON)
+ #define g_stat_SHELLS getstati(STAT_SHELLS)
+ #define g_stat_NAILS getstati(STAT_NAILS)
+ #define g_stat_ROCKETS getstati(STAT_ROCKETS)
+ #define g_stat_CELLS getstati(STAT_CELLS)
#define g_stat_ITEMS getstat_int(STAT_ITEMS)
#define g_stat_VIEWHEIGHT getstati(STAT_VIEWHEIGHT)
#elif defined(SVQC)
#define stat_NAILS ammo_nails
#define stat_ROCKETS ammo_rockets
#define stat_CELLS ammo_cells
- #define stat_ACTIVEWEAPON weapon
#define stat_ITEMS items
#define stat_VIEWHEIGHT view_ofs_z
#endif