-d (Sajt) darkplaces menu: add confirm question to "Reset to Defaults" option, with No selected (Sajt)
-d (Speeds) darkplaces client: add a config saving command (Speeds)
-d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--d (Zombie) darkplaces loading: missing triangles in q3bsp patches, appears only one of the two triangles per cell is being rendered (Zombie)
-d (avirox) darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz)
-d (de-we) darkplaces docs: add de-we to credits page for the great icons (de-we)
-d (frightfan) darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
0 darkplaces server: add an extension to check if a file exists outside the data directory, FRIK_FILE can do this but only inside data directory (Error)
0 darkplaces server: add sv_playerphysicsqc cvar to allow engine to ignore SV_PlayerPhysics function, this would also have to change the reported extensions (Gleeb)
0 darkplaces server: add te_flamejet builtin and add extension (Supajoe)
-0 darkplaces server: client colors are being reset to "15 15" each level in prydon gate? (FrikaC)
+0 darkplaces server: client colors are being reset to "15 15" each level in prydon gate and dpmod (FrikaC, LordHavoc)
0 darkplaces server: make a getattachmentvectors qc builtin (Supajoe, Urre)
0 darkplaces server: make dedicated server not load images (maybe all fail?)
0 darkplaces server: make findradius use areagrid scans to speed up searching (Urre, Sajt)
d darkplaces loading: make hl map loading halve the lightmap samples, to fit hl's 0-1 range into quake's 0-2 range (KrimZon)
d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs)
d darkplaces loading: make sure .skin files work on md3 models that have no default shaders but do have mesh names (VorteX)
+d darkplaces loading: missing triangles in q3bsp patches, appears only one of the two triangles per cell is being rendered (Zombie)
d darkplaces menu: add sv_maxrate cvar to server setup menu
d darkplaces physics: disable sv_gameplayfix_stepdown while underwater (Sajt)
d darkplaces physics: make players step down stairs rather than just flying off (Riot)