]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
Cvars. Enabled by default just for testing until everything is done.
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 16 Jul 2010 22:25:06 +0000 (22:25 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Wed, 21 Jul 2010 04:57:10 +0000 (06:57 +0200)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10344 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=019b0e8cb38955f1b8e5e51667a100f5c78c521f

darkplaces.txt
view.c

index eb3b30338f72ec25e8093e26ad2a99206999c6c5..81c82c68fb742c36a645f9a2450cc5de8bee3b6d 100644 (file)
@@ -399,6 +399,8 @@ cl_bobcycle                                       0.6                 view bobbi
 cl_bob2                                           0                   sideways view bobbing amount
 cl_bob2cycle                                      0.6                 sideways view bobbing speed
 cl_bob2smooth                                     0.05                how fast the view goes back when you stop touching the ground
+cl_bobfall                                        0                   how much the view swings down when falling (influenced by the speed you hit the ground with)
+cl_bobfallcycle                                   0.25                speed of the bobfall swing
 cl_bobmodel                                       1                   enables gun bobbing
 cl_bobmodel_side                                  0.05                gun bobbing sideways sway amount
 cl_bobmodel_speed                                 7                   gun bobbing speed
diff --git a/view.c b/view.c
index fe3e81304686163d91ebcd9a8f9685700393b6f5..70011bfa979c56f698949d9d9b69b4833dfb985b 100644 (file)
--- a/view.c
+++ b/view.c
@@ -42,6 +42,8 @@ cvar_t cl_bobup = {CVAR_SAVE, "cl_bobup","0.5", "view bobbing adjustment that ma
 cvar_t cl_bob2 = {CVAR_SAVE, "cl_bob2","0", "sideways view bobbing amount"};
 cvar_t cl_bob2cycle = {CVAR_SAVE, "cl_bob2cycle","0.6", "sideways view bobbing speed"};
 cvar_t cl_bob2smooth = {CVAR_SAVE, "cl_bob2smooth","0.05", "how fast the view goes back when you stop touching the ground"};
+cvar_t cl_bobfall = {CVAR_SAVE, "cl_bobfall","0.1", "how much the view swings down when falling (influenced by the speed you hit the ground with)"};
+cvar_t cl_bobfallcycle = {CVAR_SAVE, "cl_bobfallcycle","0.025", "speed of the bobfall swing"};
 cvar_t cl_bobmodel = {CVAR_SAVE, "cl_bobmodel", "1", "enables gun bobbing"};
 cvar_t cl_bobmodel_side = {CVAR_SAVE, "cl_bobmodel_side", "0.15", "gun bobbing sideways sway amount"};
 cvar_t cl_bobmodel_up = {CVAR_SAVE, "cl_bobmodel_up", "0.06", "gun bobbing upward movement amount"};
@@ -715,20 +717,23 @@ void V_CalcRefdef (void)
 
                                        // fall bobbing code
                                        // causes the view to swing down and back up when touching the ground
-                                       if (!cl.onground)
+                                       if (cl_bobfall.value && cl_bobfallcycle.value)
                                        {
-                                               cl.bobfall_speed = cl.velocity[2] * 0.1; // replace 0.1 with cvar
-                                               cl.bobfall_swing = 1;
-                                       }
-                                       else
-                                       {
-                                               if(cl.bobfall_swing > 0)
-                                                       cl.bobfall_swing -= 0.01; // replace 0.1 with cvar
+                                               if (!cl.onground)
+                                               {
+                                                       cl.bobfall_speed = cl.velocity[2] * cl_bobfall.value;
+                                                       cl.bobfall_swing = 1;
+                                               }
                                                else
-                                                       cl.bobfall_swing = 0;
+                                               {
+                                                       if(cl.bobfall_swing > 0)
+                                                               cl.bobfall_swing -= cl_bobfallcycle.value;
+                                                       else
+                                                               cl.bobfall_swing = 0;
 
-                                               vieworg[2] += sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
-                                               gunorg[2] += sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
+                                                       vieworg[2] += sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
+                                                       gunorg[2] += sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
+                                               }
                                        }
 
                                        // gun model bobbing code
@@ -969,6 +974,8 @@ void V_Init (void)
        Cvar_RegisterVariable (&cl_bob2);
        Cvar_RegisterVariable (&cl_bob2cycle);
        Cvar_RegisterVariable (&cl_bob2smooth);
+       Cvar_RegisterVariable (&cl_bobfall);
+       Cvar_RegisterVariable (&cl_bobfallcycle);
        Cvar_RegisterVariable (&cl_bobmodel);
        Cvar_RegisterVariable (&cl_bobmodel_side);
        Cvar_RegisterVariable (&cl_bobmodel_up);