seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you"\r
seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out"\r
seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"\r
-seta hud_shownames_offset_healthsize 0.25 "offset (along z-axis) tag from player origin by this many units, based on player size"\r
+seta hud_shownames_offset_healthsize 0.5 "offset (along z-axis) tag from player origin by this many units, based on player size"\r
\r
sbar_info_pos 50\r
seta sbar_alpha_bg 0.8 "alpha value of the HUD background"\r
strunzone(forcefog);\r
forcefog = strzone(ReadString());\r
\r
- g_campaign = ReadCoord();\r
+ g_campaign = ReadShort();\r
\r
armorblockpercent = ReadByte() / 255.0;\r
\r
g_weaponswitchdelay = ReadByte() / 255.0;\r
\r
- g_vore = ReadCoord();\r
- g_balance_vore_swallow_limit = ReadCoord();\r
- g_healthsize = ReadCoord();\r
- g_healthsize_min = ReadCoord();\r
- g_healthsize_max = ReadCoord();\r
+ g_vore = ReadShort();\r
+ g_balance_vore_swallow_limit = ReadShort();\r
+ g_healthsize = ReadShort();\r
+ g_healthsize_min = ReadShort();\r
+ g_healthsize_max = ReadShort();\r
\r
armor_max = ReadCoord();\r
teamheal_max = ReadCoord();\r
WriteString(MSG_ENTITY, world.fog);\r
else\r
WriteString(MSG_ENTITY, "");\r
- WriteCoord(MSG_ENTITY, cvar("g_campaign"));\r
+ WriteShort(MSG_ENTITY, cvar("g_campaign"));\r
WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);\r
WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);\r
\r
- WriteCoord(MSG_ENTITY, cvar("g_vore"));\r
- WriteCoord(MSG_ENTITY, g_balance_vore_swallow_limit);\r
- WriteCoord(MSG_ENTITY, cvar("g_healthsize"));\r
- WriteCoord(MSG_ENTITY, cvar("g_healthsize_min"));\r
- WriteCoord(MSG_ENTITY, cvar("g_healthsize_max"));\r
+ WriteShort(MSG_ENTITY, cvar("g_vore"));\r
+ WriteShort(MSG_ENTITY, g_balance_vore_swallow_limit);\r
+ WriteShort(MSG_ENTITY, cvar("g_healthsize"));\r
+ WriteShort(MSG_ENTITY, cvar("g_healthsize_min"));\r
+ WriteShort(MSG_ENTITY, cvar("g_healthsize_max"));\r
\r
// tell the client if this server uses armor\r
float armor_max;\r