--- /dev/null
+#include "sv_tka.qh"
+
+#include <common/effects/all.qh>
+
+.entity ballcarried;
+
+int autocvar_g_tka_ballcarrier_effects;
+float autocvar_g_tka_ballcarrier_damage;
+float autocvar_g_tka_ballcarrier_force;
+float autocvar_g_tka_ballcarrier_highspeed;
+float autocvar_g_tka_ballcarrier_selfdamage;
+float autocvar_g_tka_ballcarrier_selfforce;
+float autocvar_g_tka_noncarrier_damage;
+float autocvar_g_tka_noncarrier_force;
+float autocvar_g_tka_noncarrier_selfdamage;
+float autocvar_g_tka_noncarrier_selfforce;
+bool autocvar_g_tka_noncarrier_warn;
+int autocvar_g_tka_score_bckill;
+int autocvar_g_tka_score_killac;
+bool autocvar_g_tka_score_team;
+int autocvar_g_tka_score_timepoints;
+float autocvar_g_tka_score_timeinterval;
+float autocvar_g_tkaball_damageforcescale;
+int autocvar_g_tkaball_effects;
+float autocvar_g_tkaball_respawntime;
+int autocvar_g_tkaball_trail_color;
+
+bool tka_ballcarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs on waypoints which are attached to ballcarriers, updates once per frame
+{
+ if(view.ballcarried)
+ if(IS_SPEC(player))
+ return false; // we don't want spectators of the ballcarrier to see the attached waypoint on the top of their screen
+
+ // TODO: Make the ballcarrier lack a waypointsprite whenever they have the invisibility powerup
+
+ return true;
+}
+
+void tka_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
+{
+ if(autocvar_sv_eventlog)
+ GameLogEcho(strcat(":tka:", mode, ((actor != NULL) ? (strcat(":", ftos(actor.team), ":", ftos(actor.playerid))) : "")));
+}
+
+void tka_TouchEvent(entity this, entity toucher);
+void tka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
+{
+ if(game_stopped) return;
+ vector oldballorigin = this.origin;
+
+ if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
+ {
+ entity spot = SelectSpawnPoint(this, true);
+ setorigin(this, spot.origin);
+ this.angles = spot.angles;
+ }
+
+ makevectors(this.angles);
+ set_movetype(this, MOVETYPE_BOUNCE);
+ this.velocity = '0 0 200';
+ this.angles = '0 0 0';
+ this.effects = autocvar_g_tkaball_effects;
+ settouch(this, tka_TouchEvent);
+ setthink(this, tka_RespawnBall);
+ this.nextthink = time + autocvar_g_tkaball_respawntime;
+ navigation_dynamicgoal_set(this, NULL);
+
+ Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_COMBO, this.origin, '0 0 0', 1);
+
+ WaypointSprite_Spawn(WP_KaBall, 0, 0, this, '0 0 64', NULL, this.team, this, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
+ WaypointSprite_Ping(this.waypointsprite_attachedforcarrier);
+
+ sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+}
+
+void tka_TimeScoring(entity this)
+{
+ if(this.owner.ballcarried)
+ { // add points for holding the ball after a certain amount of time
+ if(autocvar_g_tka_score_timepoints)
+ GameRules_scoring_add_team(this.owner, SCORE, autocvar_g_tka_score_timepoints);
+
+ GameRules_scoring_add(this.owner, TKA_BCTIME, (autocvar_g_tka_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds"
+ this.nextthink = time + autocvar_g_tka_score_timeinterval;
+ }
+}
+
+void tka_TouchEvent(entity this, entity toucher) // runs any time that the ball comes in contact with something
+{
+ if (!this || game_stopped)
+ return;
+
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+ { // The ball fell off the map, respawn it since players can't get to it
+ tka_RespawnBall(this);
+ return;
+ }
+ if(toucher.ballcarried) { return; }
+ if(IS_DEAD(toucher)) { return; }
+ if(STAT(FROZEN, toucher)) { return; }
+ if (!IS_PLAYER(toucher))
+ { // The ball just touched an object, most likely the world
+ Send_Effect(EFFECT_BALL_SPARKS, this.origin, '0 0 0', 1);
+ sound(this, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM);
+ return;
+ }
+ else if(this.wait > time) { return; }
+
+ // attach the ball to the player
+ this.owner = toucher;
+ toucher.ballcarried = this;
+ GameRules_scoring_vip(toucher, true);
+ setattachment(this, toucher, "");
+ setorigin(this, '0 0 0');
+
+ // make the ball invisible/unable to do anything/set up time scoring
+ this.velocity = '0 0 0';
+ set_movetype(this, MOVETYPE_NONE);
+ this.effects |= EF_NODRAW;
+ settouch(this, func_null);
+ setthink(this, tka_TimeScoring);
+ this.nextthink = time + autocvar_g_tka_score_timeinterval;
+ this.takedamage = DAMAGE_NO;
+ navigation_dynamicgoal_unset(this);
+
+ // apply effects to player
+ toucher.glow_color = autocvar_g_tkaball_trail_color;
+ toucher.glow_trail = true;
+ toucher.effects |= autocvar_g_tka_ballcarrier_effects;
+
+ // messages and sounds
+ tka_EventLog("pickup", toucher);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_PICKUP, toucher.netname);
+ Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, toucher.netname);
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF);
+ sound(this.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+
+ // scoring
+ GameRules_scoring_add(toucher, TKA_PICKUPS, 1);
+
+ // waypoints
+ WaypointSprite_AttachCarrier(WP_Null, toucher, RADARICON_FLAGCARRIER);
+ toucher.waypointsprite_attachedforcarrier.colormod = colormapPaletteColor(toucher.team - 1, 0);
+ toucher.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = tka_ballcarrier_waypointsprite_visible_for_player;
+ WaypointSprite_UpdateRule(toucher.waypointsprite_attachedforcarrier, toucher.team, SPRITERULE_TEAMPLAY);
+ if(toucher.team == NUM_TEAM_1)
+ WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierRed, WP_KaBallCarrier, WP_TkaBallCarrierRed);
+ else if(toucher.team == NUM_TEAM_2)
+ WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierBlue, WP_KaBallCarrier, WP_TkaBallCarrierBlue);
+ else if(toucher.team == NUM_TEAM_3)
+ WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierYellow, WP_KaBallCarrier, WP_TkaBallCarrierYellow);
+ else if(toucher.team == NUM_TEAM_4)
+ WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierPink, WP_KaBallCarrier, WP_TkaBallCarrierPink);
+ WaypointSprite_Ping(toucher.waypointsprite_attachedforcarrier);
+ WaypointSprite_Kill(this.waypointsprite_attachedforcarrier);
+}
+
+void tka_PlayerReset(entity player)
+{
+ player.ballcarried = NULL;
+ GameRules_scoring_vip(player, false);
+ WaypointSprite_Kill(player.waypointsprite_attachedforcarrier);
+
+ // reset the player effects
+ player.glow_trail = false;
+ player.effects &= ~autocvar_g_tka_ballcarrier_effects;
+}
+
+void tka_DropEvent(entity player) // runs any time that a player is supposed to lose the ball
+{
+ entity ball;
+ ball = player.ballcarried;
+
+ if(!ball) { return; }
+
+ // reset the ball
+ setattachment(ball, NULL, "");
+ set_movetype(ball, MOVETYPE_BOUNCE);
+ ball.wait = time + 1;
+ settouch(ball, tka_TouchEvent);
+ setthink(ball, tka_RespawnBall);
+ ball.nextthink = time + autocvar_g_tkaball_respawntime;
+ ball.takedamage = DAMAGE_YES;
+ ball.effects &= ~EF_NODRAW;
+ setorigin(ball, player.origin + '0 0 10');
+ ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
+ ball.owner = NULL;
+ navigation_dynamicgoal_set(ball, player);
+
+ // messages and sounds
+ tka_EventLog("dropped", player);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_DROPPED, player.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, player.netname);
+ sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+
+ // waypoints
+ WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
+ WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+ WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
+
+ tka_PlayerReset(player);
+}
+
+.bool pushable;
+
+MODEL(TKA_BALL, "models/orbs/orbblue.md3");
+
+void tka_RemoveBall(entity ball)
+{
+ entity player = ball.owner;
+ if (player) // it was attached
+ tka_PlayerReset(player);
+ else
+ WaypointSprite_DetachCarrier(ball);
+ delete(ball);
+}
+
+void tka_RemoveBalls()
+{
+ IL_EACH(g_tkaballs, true,
+ {
+ tka_RemoveBall(it);
+ });
+}
+
+void tka_SpawnBall()
+{
+ entity e = new(keepawayball);
+ setmodel(e, MDL_TKA_BALL);
+ setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
+ e.damageforcescale = autocvar_g_tkaball_damageforcescale;
+ e.takedamage = DAMAGE_YES;
+ e.solid = SOLID_TRIGGER;
+ set_movetype(e, MOVETYPE_BOUNCE);
+ e.glow_color = autocvar_g_tkaball_trail_color;
+ e.glow_trail = true;
+ e.flags = FL_ITEM;
+ IL_PUSH(g_items, e);
+ e.pushable = true;
+ settouch(e, tka_TouchEvent);
+ e.owner = NULL;
+ IL_PUSH(g_tkaballs, e);
+ navigation_dynamicgoal_init(e, false);
+
+ InitializeEntity(e, tka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
+}
+
+void tka_SpawnBalls(int ballcount)
+{
+ int realballcount = max(1, ballcount); // never allow less than 1 ball to spawn
+ for(int j = 0; j < realballcount; ++j)
+ {
+ tka_SpawnBall();
+ }
+}
+
+void tka_Handler_CheckBall(entity this)
+{
+ if(time < game_starttime)
+ {
+ if (!IL_EMPTY(g_tkaballs))
+ tka_RemoveBalls();
+ }
+ else
+ {
+ if (IL_EMPTY(g_tkaballs))
+ tka_SpawnBalls(TKA_BALL_COUNT);
+ }
+
+ this.nextthink = time;
+}
+
+void tka_DelayedInit(entity this) // run at the start of a match, initiates game mode
+{
+ g_tkaballs = IL_NEW();
+ tka_Handler = new(tka_Handler);
+ setthink(tka_Handler, tka_Handler_CheckBall);
+ tka_Handler.nextthink = time;
+}
+
+
+// ================
+// Bot player logic
+// ================
+
+void havocbot_goalrating_tkaball(entity this, float ratingscale, vector org)
+{
+ entity ball = NULL, ball_carried = NULL;
+
+ // stops at last ball, prefers ball without carrier
+ IL_EACH(g_tkaballs, it.owner != this && DIFF_TEAM(ball.owner, this),
+ {
+ if(it.owner)
+ ball_carried = it.owner;
+ else
+ ball = it;
+ });
+
+ if (ball)
+ navigation_routerating(this, ball, ratingscale, 2000);
+ else if(ball_carried)
+ navigation_routerating(this, ball_carried, ratingscale, 2000);
+}
+
+void havocbot_role_tka_carrier(entity this)
+{
+ if (IS_DEAD(this))
+ return;
+
+ if (navigation_goalrating_timeout(this))
+ {
+ navigation_goalrating_start(this);
+ havocbot_goalrating_items(this, 10000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
+ havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
+ navigation_goalrating_end(this);
+
+ navigation_goalrating_timeout_set(this);
+ }
+
+ if (!this.ballcarried)
+ {
+ this.havocbot_role = havocbot_role_tka_collector;
+ navigation_goalrating_timeout_expire(this, 2);
+ }
+}
+
+void havocbot_role_tka_collector(entity this)
+{
+ if (IS_DEAD(this))
+ return;
+
+ if (navigation_goalrating_timeout(this))
+ {
+ navigation_goalrating_start(this);
+ havocbot_goalrating_items(this, 10000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 500, this.origin, 10000);
+ havocbot_goalrating_tkaball(this, 8000, this.origin);
+ navigation_goalrating_end(this);
+
+ navigation_goalrating_timeout_set(this);
+ }
+
+ if (this.ballcarried)
+ {
+ this.havocbot_role = havocbot_role_tka_carrier;
+ navigation_goalrating_timeout_expire(this, 2);
+ }
+}
+
+
+// ==============
+// Hook Functions
+// ==============
+
+MUTATOR_HOOKFUNCTION(tka, PlayerDies)
+{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+
+ if(frag_attacker != frag_target && IS_PLAYER(frag_attacker) && DIFF_TEAM(frag_attacker, frag_target))
+ {
+ bool team_has_ball = false;
+ IL_EACH(g_tkaballs, it.owner != frag_attacker && SAME_TEAM(it.owner, frag_attacker),
+ {
+ team_has_ball = true;
+ break;
+ });
+ if(frag_target.ballcarried) { // add to amount of times killing carrier
+ GameRules_scoring_add(frag_attacker, TKA_CARRIERKILLS, 1);
+ if(autocvar_g_tka_score_bckill) // add bckills to the score
+ GameRules_scoring_add_team(frag_attacker, SCORE, autocvar_g_tka_score_bckill);
+ }
+ else if(!frag_attacker.ballcarried && !(autocvar_g_tka_score_team && team_has_ball))
+ {
+ if(autocvar_g_tka_noncarrier_warn)
+ Send_Notification(NOTIF_ONE_ONLY, frag_attacker, MSG_CENTER, CENTER_KEEPAWAY_WARN);
+ }
+
+ if(frag_attacker.ballcarried || (autocvar_g_tka_score_team && team_has_ball)) // add to amount of kills while ballcarrier (or if team scoring is enabled)
+ GameRules_scoring_add_team(frag_attacker, SCORE, autocvar_g_tka_score_killac);
+ }
+
+ if(frag_target.ballcarried) { tka_DropEvent(frag_target); } // a player with the ball has died, drop it
+}
+
+MUTATOR_HOOKFUNCTION(tka, GiveFragsForKill)
+{
+ M_ARGV(2, float) = 0; // no frags counted in keepaway
+ return true; // you deceptive little bugger ;3 This needs to be true in order for this function to even count.
+}
+
+MUTATOR_HOOKFUNCTION(tka, Scores_CountFragsRemaining)
+{
+ // announce remaining frags, but only when timed scoring is off
+ return !autocvar_g_tka_score_timepoints;
+}
+
+MUTATOR_HOOKFUNCTION(tka, PlayerPreThink)
+{
+ entity player = M_ARGV(0, entity);
+
+ // clear the item used for the ball in keepaway
+ STAT(TKA_BALLSTATUS, player) = 0;
+
+ // if the player has the ball, make sure they have the item for it (Used for HUD primarily)
+ if(player.ballcarried)
+ STAT(TKA_BALLSTATUS, player) |= TKA_BALL_CARRYING;
+
+ IL_EACH(g_tkaballs, true,
+ {
+ if(!it.owner)
+ STAT(TKA_BALLSTATUS, player) |= TKA_BALL_DROPPED;
+ else
+ {
+ // TODO: teamless carrier?
+ switch(it.owner.team)
+ {
+ case NUM_TEAM_1: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_RED; break;
+ case NUM_TEAM_2: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_BLUE; break;
+ case NUM_TEAM_3: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_YELLOW; break;
+ case NUM_TEAM_4: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_PINK; break;
+ }
+ }
+ });
+}
+
+MUTATOR_HOOKFUNCTION(tka, PlayerUseKey)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(MUTATOR_RETURNVALUE == 0)
+ if(player.ballcarried)
+ {
+ tka_DropEvent(player);
+ return true;
+ }
+}
+
+MUTATOR_HOOKFUNCTION(tka, Damage_Calculate) // for changing damage and force values that are applied to players
+{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_damage = M_ARGV(4, float);
+ vector frag_force = M_ARGV(6, vector);
+
+ // as a gamemode rule, only apply scaling to player versus player combat
+ if(!IS_PLAYER(frag_attacker) || !IS_PLAYER(frag_target))
+ return;
+
+ if(frag_attacker.ballcarried) // if the attacker is a ballcarrier
+ {
+ if(frag_target == frag_attacker) // damage done to yourself
+ {
+ frag_damage *= autocvar_g_tka_ballcarrier_selfdamage;
+ frag_force *= autocvar_g_tka_ballcarrier_selfforce;
+ }
+ else // damage done to other ballcarriers
+ {
+ frag_damage *= autocvar_g_tka_ballcarrier_damage;
+ frag_force *= autocvar_g_tka_ballcarrier_force;
+ }
+ }
+ else // if the attacker is a noncarrier
+ {
+ if(frag_target == frag_attacker) // damage done to yourself
+ {
+ frag_damage *= autocvar_g_tka_noncarrier_selfdamage;
+ frag_force *= autocvar_g_tka_noncarrier_selfforce;
+ }
+ else // damage done to other noncarriers
+ {
+ frag_damage *= autocvar_g_tka_noncarrier_damage;
+ frag_force *= autocvar_g_tka_noncarrier_force;
+ }
+ }
+
+ M_ARGV(4, float) = frag_damage;
+ M_ARGV(6, vector) = frag_force;
+}
+
+MUTATOR_HOOKFUNCTION(tka, ClientDisconnect)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.ballcarried) { tka_DropEvent(player); } // a player with the ball has left the match, drop it
+}
+
+MUTATOR_HOOKFUNCTION(tka, MakePlayerObserver)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.ballcarried) { tka_DropEvent(player); } // a player with the ball has left the match, drop it
+}
+
+MUTATOR_HOOKFUNCTION(tka, PlayerPowerups)
+{
+ entity player = M_ARGV(0, entity);
+
+ // In the future this hook is supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup
+ // So bare with me until I can fix a certain bug with tka_ballcarrier_waypointsprite_visible_for_player()
+
+ player.effects &= ~autocvar_g_tka_ballcarrier_effects;
+
+ if(player.ballcarried)
+ player.effects |= autocvar_g_tka_ballcarrier_effects;
+}
+
+
+MUTATOR_HOOKFUNCTION(tka, PlayerPhysics_UpdateStats)
+{
+ entity player = M_ARGV(0, entity);
+ // these automatically reset, no need to worry
+
+ if(player.ballcarried)
+ STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_tka_ballcarrier_highspeed;
+}
+
+MUTATOR_HOOKFUNCTION(tka, BotShouldAttack)
+{
+ entity bot = M_ARGV(0, entity);
+ entity targ = M_ARGV(1, entity);
+
+ // if neither player has ball then don't attack unless the ball is on the ground
+ bool have_held_ball = false, team_has_ball = false;
+ IL_EACH(g_tkaballs, it.owner,
+ {
+ have_held_ball = true;
+ if(SAME_TEAM(bot, it.owner))
+ team_has_ball = true;
+ });
+
+ if(!targ.ballcarried && !bot.ballcarried && have_held_ball && !(autocvar_g_tka_score_team && team_has_ball))
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(tka, HavocBot_ChooseRole)
+{
+ entity bot = M_ARGV(0, entity);
+
+ if (bot.ballcarried)
+ bot.havocbot_role = havocbot_role_tka_carrier;
+ else
+ bot.havocbot_role = havocbot_role_tka_collector;
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(tka, DropSpecialItems)
+{
+ entity frag_target = M_ARGV(0, entity);
+
+ if(frag_target.ballcarried)
+ tka_DropEvent(frag_target);
+}
+
+MUTATOR_HOOKFUNCTION(tka, SpectateCopy)
+{
+ entity spectatee = M_ARGV(0, entity);
+ entity client = M_ARGV(1, entity);
+
+ STAT(TKA_BALLSTATUS, client) = STAT(TKA_BALLSTATUS, spectatee);
+}
+
+MUTATOR_HOOKFUNCTION(tka, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
+{
+ M_ARGV(0, float) = tka_teams;
+ return true;
+}
+
+void tka_Initialize()
+{
+ tka_teams = autocvar_g_tka_teams_override;
+ if(tka_teams < 2)
+ tka_teams = cvar("g_tka_teams"); // read the cvar directly as it gets written earlier in the same frame
+ tka_teams = BITS(bound(2, tka_teams, 4));
+ GameRules_scoring(tka_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
+ field(SP_TKA_PICKUPS, "pickups", 0);
+ field(SP_TKA_CARRIERKILLS, "bckills", 0);
+ field(SP_TKA_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
+ });
+
+ InitializeEntity(NULL, tka_DelayedInit, INITPRIO_GAMETYPE);
+}