DEATHTYPE(DEATH_KILL, DEATH_SELF_SUICIDE, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_LAVA, DEATH_SELF_LAVA, DEATH_MURDER_LAVA, NORMAL_POS) \
DEATHTYPE(DEATH_MIRRORDAMAGE, DEATH_SELF_BETRAYAL, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_CERBERUS_BITE, DEATH_SELF_MON_CERBERUS_BITE, NO_MSG, DEATH_MONSTER_FIRST) \
- DEATHTYPE(DEATH_MONSTER_CERBERUS_JUMP, DEATH_SELF_MON_CERBERUS_JUMP, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_ANIMUS, DEATH_SELF_MON_ANIMUS, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_STINGRAY, DEATH_SELF_MON_STINGRAY, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_KNIGHT_CRUSH, DEATH_SELF_MON_KNIGHT_CRUSH, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_KNIGHT_FBALL, DEATH_SELF_MON_KNIGHT_FBALL, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_KNIGHT_INFERNO, DEATH_SELF_MON_KNIGHT_INFERNO, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_KNIGHT_MELEE, DEATH_SELF_MON_KNIGHT_MELEE, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_KNIGHT_SPIKE, DEATH_SELF_MON_KNIGHT_SPIKE, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_BRUISER, DEATH_SELF_MON_BRUISER, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_BRUTE_BLADE, DEATH_SELF_MON_BRUTE_BLADE, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_BRUTE_GRENADE, DEATH_SELF_MON_BRUTE_GRENADE, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_BRUTE_UZI, DEATH_SELF_MON_BRUTE_UZI, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_MAGE, DEATH_SELF_MON_MAGE, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_SHAMBLER_CLAW, DEATH_SELF_MON_SHAMBLER_CLAW, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_SHAMBLER_SMASH, DEATH_SELF_MON_SHAMBLER_SMASH, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_SHAMBLER_ZAP, DEATH_SELF_MON_SHAMBLER_ZAP, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_SPIDER, DEATH_SELF_MON_SPIDER, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_SPIDER_FIRE, DEATH_SELF_MON_SPIDER_FIRE, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_SLIME, DEATH_SELF_MON_SLIME, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_WYVERN, DEATH_SELF_MON_WYVERN, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_ZOMBIE_JUMP, DEATH_SELF_MON_ZOMBIE_JUMP, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_MONSTER_ZOMBIE_MELEE, DEATH_SELF_MON_ZOMBIE_MELEE, NO_MSG, DEATH_MONSTER_LAST) \
+ DEATHTYPE(DEATH_MONSTER_CERBERUS_BITE, DEATH_SELF_MON_CERBERUS_BITE, DEATH_MURDER_MONSTER, DEATH_MONSTER_FIRST) \
+ DEATHTYPE(DEATH_MONSTER_CERBERUS_JUMP, DEATH_SELF_MON_CERBERUS_JUMP, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_ANIMUS, DEATH_SELF_MON_ANIMUS, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_STINGRAY, DEATH_SELF_MON_STINGRAY, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_KNIGHT_CRUSH, DEATH_SELF_MON_KNIGHT_CRUSH, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_KNIGHT_FBALL, DEATH_SELF_MON_KNIGHT_FBALL, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_KNIGHT_INFERNO, DEATH_SELF_MON_KNIGHT_INFERNO, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_KNIGHT_MELEE, DEATH_SELF_MON_KNIGHT_MELEE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_KNIGHT_SPIKE, DEATH_SELF_MON_KNIGHT_SPIKE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_BRUISER, DEATH_SELF_MON_BRUISER, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_BRUTE_BLADE, DEATH_SELF_MON_BRUTE_BLADE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_BRUTE_GRENADE, DEATH_SELF_MON_BRUTE_GRENADE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_BRUTE_UZI, DEATH_SELF_MON_BRUTE_UZI, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_MAGE, DEATH_SELF_MON_MAGE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SHAMBLER_CLAW, DEATH_SELF_MON_SHAMBLER_CLAW, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SHAMBLER_SMASH, DEATH_SELF_MON_SHAMBLER_SMASH, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SHAMBLER_ZAP, DEATH_SELF_MON_SHAMBLER_ZAP, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SPIDER, DEATH_SELF_MON_SPIDER, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SPIDER_FIRE, DEATH_SELF_MON_SPIDER_FIRE, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_SLIME, DEATH_SELF_MON_SLIME, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_WYVERN, DEATH_SELF_MON_WYVERN, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_ZOMBIE_JUMP, DEATH_SELF_MON_ZOMBIE_JUMP, DEATH_MURDER_MONSTER, NORMAL_POS) \
+ DEATHTYPE(DEATH_MONSTER_ZOMBIE_MELEE, DEATH_SELF_MON_ZOMBIE_MELEE, DEATH_MURDER_MONSTER, DEATH_MONSTER_LAST) \
DEATHTYPE(DEATH_NOAMMO, DEATH_SELF_NOAMMO, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_ROT, DEATH_SELF_ROT, NO_MSG, NORMAL_POS) \
DEATHTYPE(DEATH_SHOOTING_STAR, DEATH_SELF_SHOOTING_STAR, DEATH_MURDER_SHOOTING_STAR, NORMAL_POS) \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "", "", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \