#endif
#ifdef CSQC
-const float ITEMSTIME_MAXITEMS = 10;
-float ItemsTime_time[ITEMSTIME_MAXITEMS];
-float ItemsTime_availableTime[ITEMSTIME_MAXITEMS];
+float ItemsTime_time[MAX_ITEMS];
+float ItemsTime_availableTime[MAX_ITEMS];
MUTATOR_HOOKFUNCTION(itemstime, CSQC_Parse_TempEntity) {
if (MUTATOR_RETURNVALUE) return false;
if (!ReadMutatorEquals(mutator_argv_int_0, itemstime)) return false;
#endif
#ifdef SVQC
-float it_armor_large_time;
-float it_health_mega_time;
-float it_invisible_time;
-float it_speed_time;
-float it_extralife_time;
-float it_strength_time;
-float it_shield_time;
-float it_fuelregen_time;
-float it_jetpack_time;
-float it_superweapons_time;
+float it_times[MAX_ITEMS];
void Item_ItemsTime_Init()
{
- it_armor_large_time = -1;
- it_health_mega_time = -1;
- it_invisible_time = -1;
- it_speed_time = -1;
- it_extralife_time = -1;
- it_strength_time = -1;
- it_shield_time = -1;
- it_fuelregen_time = -1;
- it_jetpack_time = -1;
- it_superweapons_time = -1;
+ FOREACH(ITEMS, true, LAMBDA(
+ it_times[it.m_id] = -1;
+ ));
}
STATIC_INIT(ItemsTime_Init) {
void Item_ItemsTime_ResetTimes()
{
- it_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
- it_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
- it_invisible_time = (it_invisible_time == -1) ? -1 : 0;
- it_speed_time = (it_speed_time == -1) ? -1 : 0;
- it_extralife_time = (it_extralife_time == -1) ? -1 : 0;
- it_strength_time = (it_strength_time == -1) ? -1 : 0;
- it_shield_time = (it_shield_time == -1) ? -1 : 0;
- it_fuelregen_time = (it_fuelregen_time == -1) ? -1 : 0;
- it_jetpack_time = (it_jetpack_time == -1) ? -1 : 0;
- it_superweapons_time = (it_superweapons_time == -1) ? -1 : 0;
+ FOREACH(ITEMS, true, LAMBDA(
+ it_times[it.m_id] = (it_times[it.m_id] == -1) ? -1 : 0;
+ ));
}
void Item_ItemsTime_ResetTimesForPlayer(entity e)
{
- IT_Write(e, item_armor_large_time , (it_armor_large_time == -1) ? -1 : 0);
- IT_Write(e, item_health_mega_time , (it_health_mega_time == -1) ? -1 : 0);
- IT_Write(e, item_invisible_time , (it_invisible_time == -1) ? -1 : 0);
- IT_Write(e, item_speed_time , (it_speed_time == -1) ? -1 : 0);
- IT_Write(e, item_extralife_time , (it_extralife_time == -1) ? -1 : 0);
- IT_Write(e, item_strength_time , (it_strength_time == -1) ? -1 : 0);
- IT_Write(e, item_shield_time , (it_shield_time == -1) ? -1 : 0);
- IT_Write(e, item_fuelregen_time , (it_fuelregen_time == -1) ? -1 : 0);
- IT_Write(e, item_jetpack_time , (it_jetpack_time == -1) ? -1 : 0);
- IT_Write(e, item_superweapons_time, (it_superweapons_time == -1) ? -1 : 0);
+ FOREACH(ITEMS, true, LAMBDA(
+ IT_Write(e, it.m_id, (it_times[it.m_id] == -1) ? -1 : 0);
+ ));
}
void Item_ItemsTime_SetTimesForPlayer(entity e)
{
- IT_Write(e, item_armor_large_time , it_armor_large_time );
- IT_Write(e, item_health_mega_time , it_health_mega_time );
- IT_Write(e, item_invisible_time , it_invisible_time );
- IT_Write(e, item_speed_time , it_speed_time );
- IT_Write(e, item_extralife_time , it_extralife_time );
- IT_Write(e, item_strength_time , it_strength_time );
- IT_Write(e, item_shield_time , it_shield_time );
- IT_Write(e, item_fuelregen_time , it_fuelregen_time );
- IT_Write(e, item_jetpack_time , it_jetpack_time );
- IT_Write(e, item_superweapons_time, it_superweapons_time);
+ FOREACH(ITEMS, true, LAMBDA(
+ IT_Write(e, it.m_id, it_times[it.m_id]);
+ ));
}
void Item_ItemsTime_SetTime(entity e, float t)
if (!autocvar_sv_itemstime)
return;
- if (g_instagib)
- {
- switch (e.items)
- {
- case IT_STRENGTH://"item-invis"
- it_invisible_time = t;
- break;
- case IT_NAILS://"item-extralife"
- it_extralife_time = t;
- break;
- case IT_INVINCIBLE://"item-speed"
- it_speed_time = t;
- break;
- }
- }
- else
- {
- switch (e.items)
- {
- case ITEM_HealthMega.m_itemid:
- // if (e.itemdef == ITEM_HealthMega) // e.items == IT_HEALTH unequivocally identifies it
- it_health_mega_time = t;
- break;
- case ITEM_ArmorMega.m_itemid:
- if (e.itemdef == ITEM_ArmorMega) // e.items == IT_ARMOR doesn't unequivocally identifies it
- it_armor_large_time = t;
- break;
- case IT_STRENGTH://"item-strength"
- it_strength_time = t;
- break;
- case IT_INVINCIBLE://"item-shield"
- it_shield_time = t;
- break;
- default:
- if (e.weapons & WEPSET_SUPERWEAPONS)
- it_superweapons_time = t;
- }
- }
- switch (e.items)
- {
- case IT_FUEL_REGEN://"item-fuelregen"
- it_fuelregen_time = t;
- break;
- case IT_JETPACK://"item-jetpack"
- it_jetpack_time = t;
- break;
- }
+ GameItem item = e.itemdef;
+ it_times[item.m_id] = t;
}
void Item_ItemsTime_SetTimesForAllPlayers()
#ifdef CSQC
-string GetItemsTimePicture(float i)
-{
- switch(i)
- {
- case 0: return "item_large_armor";
- case 1: return "item_mega_health";
- case 2: return "strength";
- case 3: return "shield";
- case 4: return "item_mega_health";
- case 5: return "strength";
- case 6: return "shield";
- case 7: return "fuelregen";
- case 8: return "jetpack";
- case 9: return "superweapons";
- default: return "";
- }
-}
-
-void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime)
+void DrawItemsTimeItem(vector myPos, vector mySize, float ar, entity item, float item_time, bool item_available, float item_availableTime)
{
float t = 0;
vector color = '0 0 0';
float picalpha;
- if(autocvar_hud_panel_itemstime_hidespawned == 2)
+ if (autocvar_hud_panel_itemstime_hidespawned == 2)
picalpha = 1;
- else if(item_available)
+ else if (item_available)
{
float BLINK_FACTOR = 0.15;
float BLINK_BASE = 0.85;
else
picalpha = 0.5;
t = floor(item_time - time + 0.999);
- if(t < 5)
+ if (t < 5)
color = '0.7 0 0';
- else if(t < 10)
+ else if (t < 10)
color = '0.7 0.7 0';
else
color = '1 1 1';
vector picpos, numpos;
- if(autocvar_hud_panel_itemstime_iconalign)
+ if (autocvar_hud_panel_itemstime_iconalign)
{
numpos = myPos;
picpos = myPos + eX * (ar - 1) * mySize_y;
picpos = myPos;
}
- if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
+ if (t > 0 && autocvar_hud_panel_itemstime_progressbar)
{
vector p_pos, p_size;
- if(autocvar_hud_panel_itemstime_progressbar_reduced)
+ if (autocvar_hud_panel_itemstime_progressbar_reduced)
{
p_pos = numpos;
p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- if(t > 0 && autocvar_hud_panel_itemstime_text)
+ if (t > 0 && autocvar_hud_panel_itemstime_text)
drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
else
picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
- if(item_availableTime)
- drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
- drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
+ if (item_availableTime)
+ drawpic_aspect_skin_expanding(picpos, item.m_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
+ drawpic_aspect_skin(picpos, item.m_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
}
void HUD_ItemsTime()
{
- if(!autocvar__hud_configure)
+ if (!autocvar__hud_configure)
{
- if(!(
+ if (!(
(autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
|| (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
)) { return; }
}
else
{
- // do not show here mutator-dependent items
- ItemsTime_time[0] = time + 0;
- ItemsTime_time[1] = time + 8;
- ItemsTime_time[2] = -1; // mutator-dependent
- ItemsTime_time[3] = -1; // mutator-dependent
- ItemsTime_time[4] = -1; // mutator-dependent
- ItemsTime_time[5] = time + 0;
- ItemsTime_time[6] = time + 4;
- ItemsTime_time[7] = time + 49;
- ItemsTime_time[8] = -1;
- ItemsTime_time[9] = time + 28;
+ ItemsTime_time[ITEM_ArmorMega.m_id] = time + 0;
+ ItemsTime_time[ITEM_HealthMega.m_id] = time + 8;
+ ItemsTime_time[ITEM_Strength.m_id] = time + 0;
+ ItemsTime_time[ITEM_Shield.m_id] = time + 4;
}
float i;
float count = 0;
- if(autocvar_hud_panel_itemstime_hidespawned == 1)
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+ if (autocvar_hud_panel_itemstime_hidespawned == 1)
+ for (i = 0; i < MAX_ITEMS; ++i)
count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
- else if(autocvar_hud_panel_itemstime_hidespawned == 2)
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+ else if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ for (i = 0; i < MAX_ITEMS; ++i)
count += (ItemsTime_time[i] > time);
else
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+ for (i = 0; i < MAX_ITEMS; ++i)
count += (ItemsTime_time[i] != -1);
if (count == 0)
return;
pos = panel_pos;
mySize = panel_size;
- if(panel_bg_padding)
+ if (panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
mySize -= '2 2 0' * panel_bg_padding;
vector offset = '0 0 0';
float newSize;
- if(autocvar_hud_panel_itemstime_dynamicsize)
+ if (autocvar_hud_panel_itemstime_dynamicsize)
{
- if(autocvar__hud_configure)
- if(menu_enabled != 2)
+ if (autocvar__hud_configure)
+ if (menu_enabled != 2)
HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
// reduce panel to avoid spacing items
- if(itemstime_size.x / itemstime_size.y < ar)
+ if (itemstime_size.x / itemstime_size.y < ar)
{
newSize = rows * itemstime_size.x / ar;
pos.y += (mySize.y - newSize) / 2;
}
else
{
- if(itemstime_size.x/itemstime_size.y > ar)
+ if (itemstime_size.x/itemstime_size.y > ar)
{
newSize = ar * itemstime_size.y;
offset.x = itemstime_size.x - newSize;
float row = 0, column = 0;
bool item_available;
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
- if (ItemsTime_time[i] == -1)
- continue;
-
+ FOREACH(ITEMS, ItemsTime_time[i] != -1, LAMBDA(
float item_time = ItemsTime_time[i];
- if(item_time < -1)
+ if (item_time < -1)
{
item_available = true;
item_time = -item_time;
else
item_available = (item_time <= time);
- if(ItemsTime_time[i] >= 0)
+ if (ItemsTime_time[i] >= 0)
{
- if(time <= ItemsTime_time[i])
+ if (time <= ItemsTime_time[i])
ItemsTime_availableTime[i] = 0;
- else if(ItemsTime_availableTime[i] == 0)
+ else if (ItemsTime_availableTime[i] == 0)
ItemsTime_availableTime[i] = time;
}
- else if(ItemsTime_availableTime[i] == 0)
+ else if (ItemsTime_availableTime[i] == 0)
ItemsTime_availableTime[i] = time;
float f = (time - ItemsTime_availableTime[i]) * 2;
f = (f > 1) ? 0 : bound(0, f, 1);
- if(autocvar_hud_panel_itemstime_hidespawned == 1)
- if(!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
+ if (autocvar_hud_panel_itemstime_hidespawned == 1)
+ if (!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
continue;
- if(autocvar_hud_panel_itemstime_hidespawned == 2)
- if(!(ItemsTime_time[i] > time))
+ if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ if (!(ItemsTime_time[i] > time))
continue;
- DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f);
+ DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, it, item_time, item_available, f);
++row;
- if(row >= rows)
+ if (row >= rows)
{
row = 0;
column = column + 1;
}
- }
+ ));
}
#endif