#define WepSet_FromWeapon(it) ((it).m_wepset)
WepSet _WepSet_FromWeapon(int i);
+.int m_impulse;
+
#define DEFAULT_FILENAME "weapons_dump.cfg"
// NOTE: dumpeffectinfo, dumpnotifs, dumpturrets and dumpweapons use similar code
- GENERIC_COMMAND(dumpweapons, "Dump all turrets into " DEFAULT_FILENAME, false) // WEAPONTODO: make this work with other progs than just server
+ GENERIC_COMMAND(dumpweapons, "Dump all weapons into " DEFAULT_FILENAME, false) // WEAPONTODO: make this work with other progs than just server
{
switch(request)
{