+++ /dev/null
-.float race_penalty;
-.float restart_jump;
-
-.float ladder_time;
-.entity ladder_entity;
-.float gravity;
-.float swamp_slowdown;
-.float lastflags;
-.float lastground;
-.float wasFlying;
-.float spectatorspeed;
-
-/*
-=============
-PlayerJump
-
-When you press the jump key
-=============
-*/
-void PlayerJump (void)
-{
- if(self.frozen)
- return; // no jumping in freezetag when frozen
-
- if(self.player_blocked)
- return; // no jumping while blocked
-
- float doublejump = FALSE;
- float mjumpheight = autocvar_sv_jumpvelocity;
-
- player_multijump = doublejump;
- player_jumpheight = mjumpheight;
- if(MUTATOR_CALLHOOK(PlayerJump))
- return;
-
- doublejump = player_multijump;
- mjumpheight = player_jumpheight;
-
- if (autocvar_sv_doublejump)
- {
- tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
- if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
- {
- doublejump = TRUE;
-
- // we MUST clip velocity here!
- float f;
- f = self.velocity * trace_plane_normal;
- if(f < 0)
- self.velocity -= f * trace_plane_normal;
- }
- }
-
- if (self.waterlevel >= WATERLEVEL_SWIMMING)
- {
- self.velocity_z = self.stat_sv_maxspeed * 0.7;
- return;
- }
-
- if (!doublejump)
- if (!(self.flags & FL_ONGROUND))
- return;
-
- if(self.cvar_cl_movement_track_canjump)
- if (!(self.flags & FL_JUMPRELEASED))
- return;
-
- // sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline
- // velocity bounds. Final velocity is bound between (jumpheight *
- // min + jumpheight) and (jumpheight * max + jumpheight);
-
- if(autocvar_sv_jumpspeedcap_min != "")
- {
- float minjumpspeed;
-
- minjumpspeed = mjumpheight * stof(autocvar_sv_jumpspeedcap_min);
-
- if (self.velocity_z < minjumpspeed)
- mjumpheight += minjumpspeed - self.velocity_z;
- }
-
- if(autocvar_sv_jumpspeedcap_max != "")
- {
- // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
- tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
-
- if(!(trace_fraction < 1 && trace_plane_normal_z < 0.98 && autocvar_sv_jumpspeedcap_max_disable_on_ramps))
- {
- float maxjumpspeed;
-
- maxjumpspeed = mjumpheight * stof(autocvar_sv_jumpspeedcap_max);
-
- if (self.velocity_z > maxjumpspeed)
- mjumpheight -= self.velocity_z - maxjumpspeed;
- }
- }
-
- if(!(self.lastflags & FL_ONGROUND))
- {
- if(autocvar_speedmeter)
- dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
- if(self.lastground < time - 0.3)
- {
- self.velocity_x *= (1 - autocvar_sv_friction_on_land);
- self.velocity_y *= (1 - autocvar_sv_friction_on_land);
- }
- if(self.jumppadcount > 1)
- dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
- self.jumppadcount = 0;
- }
-
- self.velocity_z = self.velocity_z + mjumpheight;
- self.oldvelocity_z = self.velocity_z;
-
- self.flags &= ~FL_ONGROUND;
- self.flags &= ~FL_JUMPRELEASED;
-
- animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
-
- if(autocvar_g_jump_grunt)
- PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
-
- self.restart_jump = -1; // restart jump anim next time
- // value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping)
-}
-void CheckWaterJump()
-{
- vector start, end;
-
-// check for a jump-out-of-water
- makevectors (self.angles);
- start = self.origin;
- start_z = start_z + 8;
- v_forward_z = 0;
- normalize(v_forward);
- end = start + v_forward*24;
- traceline (start, end, TRUE, self);
- if (trace_fraction < 1)
- { // solid at waist
- start_z = start_z + self.maxs_z - 8;
- end = start + v_forward*24;
- self.movedir = trace_plane_normal * -50;
- traceline (start, end, TRUE, self);
- if (trace_fraction == 1)
- { // open at eye level
- self.flags |= FL_WATERJUMP;
- self.velocity_z = 225;
- self.flags &= ~FL_JUMPRELEASED;
- self.teleport_time = time + 2; // safety net
- return;
- }
- }
-}
-void CheckPlayerJump()
-{
- if (self.BUTTON_JUMP)
- PlayerJump ();
- else
- self.flags |= FL_JUMPRELEASED;
-
- if (self.waterlevel == WATERLEVEL_SWIMMING)
- CheckWaterJump ();
-}
-
-float racecar_angle(float forward, float down)
-{
- float ret, angle_mult;
-
- if(forward < 0)
- {
- forward = -forward;
- down = -down;
- }
-
- ret = vectoyaw('0 1 0' * down + '1 0 0' * forward);
-
- angle_mult = forward / (800 + forward);
-
- if(ret > 180)
- return ret * angle_mult + 360 * (1 - angle_mult);
- else
- return ret * angle_mult;
-}
-
-void RaceCarPhysics()
-{
- // using this move type for "big rigs"
- // the engine does not push the entity!
-
- float accel, steer, f, myspeed, steerfactor;
- vector angles_save, rigvel;
-
- angles_save = self.angles;
- accel = bound(-1, self.movement_x / self.stat_sv_maxspeed, 1);
- steer = bound(-1, self.movement_y / self.stat_sv_maxspeed, 1);
-
- if(g_bugrigs_reverse_speeding)
- {
- if(accel < 0)
- {
- // back accel is DIGITAL
- // to prevent speedhack
- if(accel < -0.5)
- accel = -1;
- else
- accel = 0;
- }
- }
-
- self.angles_x = 0;
- self.angles_z = 0;
- makevectors(self.angles); // new forward direction!
-
- if(self.flags & FL_ONGROUND || g_bugrigs_air_steering)
- {
- float upspeed, accelfactor;
-
- myspeed = self.velocity * v_forward;
- upspeed = self.velocity * v_up;
-
- // responsiveness factor for steering and acceleration
- f = 1 / (1 + pow(max(-myspeed, myspeed) / g_bugrigs_speed_ref, g_bugrigs_speed_pow));
- //MAXIMA: f(v) := 1 / (1 + (v / g_bugrigs_speed_ref) ^ g_bugrigs_speed_pow);
-
- if(myspeed < 0 && g_bugrigs_reverse_spinning)
- steerfactor = -myspeed * g_bugrigs_steer;
- else
- steerfactor = -myspeed * f * g_bugrigs_steer;
-
- if(myspeed < 0 && g_bugrigs_reverse_speeding)
- accelfactor = g_bugrigs_accel;
- else
- accelfactor = f * g_bugrigs_accel;
- //MAXIMA: accel(v) := f(v) * g_bugrigs_accel;
-
- if(accel < 0)
- {
- if(myspeed > 0)
- {
- myspeed = max(0, myspeed - frametime * (g_bugrigs_friction_floor - g_bugrigs_friction_brake * accel));
- }
- else
- {
- if(!g_bugrigs_reverse_speeding)
- myspeed = min(0, myspeed + frametime * g_bugrigs_friction_floor);
- }
- }
- else
- {
- if(myspeed >= 0)
- {
- myspeed = max(0, myspeed - frametime * g_bugrigs_friction_floor);
- }
- else
- {
- if(g_bugrigs_reverse_stopping)
- myspeed = 0;
- else
- myspeed = min(0, myspeed + frametime * (g_bugrigs_friction_floor + g_bugrigs_friction_brake * accel));
- }
- }
- // terminal velocity = velocity at which 50 == accelfactor, that is, 1549 units/sec
- //MAXIMA: friction(v) := g_bugrigs_friction_floor;
-
- self.angles_y += steer * frametime * steerfactor; // apply steering
- makevectors(self.angles); // new forward direction!
-
- myspeed += accel * accelfactor * frametime;
-
- rigvel = myspeed * v_forward + '0 0 1' * upspeed;
- }
- else
- {
- myspeed = vlen(self.velocity);
-
- // responsiveness factor for steering and acceleration
- f = 1 / (1 + pow(max(0, myspeed / g_bugrigs_speed_ref), g_bugrigs_speed_pow));
- steerfactor = -myspeed * f;
- self.angles_y += steer * frametime * steerfactor; // apply steering
-
- rigvel = self.velocity;
- makevectors(self.angles); // new forward direction!
- }
-
- rigvel = rigvel * max(0, 1 - vlen(rigvel) * g_bugrigs_friction_air * frametime);
- //MAXIMA: airfriction(v) := v * v * g_bugrigs_friction_air;
- //MAXIMA: total_acceleration(v) := accel(v) - friction(v) - airfriction(v);
- //MAXIMA: solve(total_acceleration(v) = 0, v);
-
- if(g_bugrigs_planar_movement)
- {
- vector rigvel_xy, neworigin, up;
- float mt;
-
- rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
- rigvel_xy = vec2(rigvel);
-
- if(g_bugrigs_planar_movement_car_jumping)
- mt = MOVE_NORMAL;
- else
- mt = MOVE_NOMONSTERS;
-
- tracebox(self.origin, self.mins, self.maxs, self.origin + '0 0 1024', mt, self);
- up = trace_endpos - self.origin;
-
- // BUG RIGS: align the move to the surface instead of doing collision testing
- // can we move?
- tracebox(trace_endpos, self.mins, self.maxs, trace_endpos + rigvel_xy * frametime, mt, self);
-
- // align to surface
- tracebox(trace_endpos, self.mins, self.maxs, trace_endpos - up + '0 0 1' * rigvel_z * frametime, mt, self);
-
- if(trace_fraction < 0.5)
- {
- trace_fraction = 1;
- neworigin = self.origin;
- }
- else
- neworigin = trace_endpos;
-
- if(trace_fraction < 1)
- {
- // now set angles_x so that the car points parallel to the surface
- self.angles = vectoangles(
- '1 0 0' * v_forward_x * trace_plane_normal_z
- +
- '0 1 0' * v_forward_y * trace_plane_normal_z
- +
- '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y)
- );
- self.flags |= FL_ONGROUND;
- }
- else
- {
- // now set angles_x so that the car points forward, but is tilted in velocity direction
- self.flags &= ~FL_ONGROUND;
- }
-
- self.velocity = (neworigin - self.origin) * (1.0 / frametime);
- self.movetype = MOVETYPE_NOCLIP;
- }
- else
- {
- rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
- self.velocity = rigvel;
- self.movetype = MOVETYPE_FLY;
- }
-
- trace_fraction = 1;
- tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4', MOVE_NORMAL, self);
- if(trace_fraction != 1)
- {
- self.angles = vectoangles2(
- '1 0 0' * v_forward_x * trace_plane_normal_z
- +
- '0 1 0' * v_forward_y * trace_plane_normal_z
- +
- '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y),
- trace_plane_normal
- );
- }
- else
- {
- vector vel_local;
-
- vel_local_x = v_forward * self.velocity;
- vel_local_y = v_right * self.velocity;
- vel_local_z = v_up * self.velocity;
-
- self.angles_x = racecar_angle(vel_local_x, vel_local_z);
- self.angles_z = racecar_angle(-vel_local_y, vel_local_z);
- }
-
- // smooth the angles
- vector vf1, vu1, smoothangles;
- makevectors(self.angles);
- f = bound(0, frametime * g_bugrigs_angle_smoothing, 1);
- if(f == 0)
- f = 1;
- vf1 = v_forward * f;
- vu1 = v_up * f;
- makevectors(angles_save);
- vf1 = vf1 + v_forward * (1 - f);
- vu1 = vu1 + v_up * (1 - f);
- smoothangles = vectoangles2(vf1, vu1);
- self.angles_x = -smoothangles_x;
- self.angles_z = smoothangles_z;
-}
-
-float IsMoveInDirection(vector mv, float angle);
-
-float GeomLerp(float a, float lerp, float b);
-
-void CPM_PM_Aircontrol(entity s, vector wishdir, float wishspeed);
-
-float AdjustAirAccelQW(float accelqw, float factor);
-
-void PM_Accelerate(entity s, vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float stretchfactor, float sidefric, float speedlimit);
-
-void PM_AirAccelerate(entity s, vector wishdir, float wishspeed);
-
-.vector movement_old;
-.float buttons_old;
-.vector v_angle_old;
-.string lastclassname;
-
-.float() PlayerPhysplug;
-
-string specialcommand = "xwxwxsxsxaxdxaxdx1x ";
-.float specialcommand_pos;
-void SpecialCommand()
-{
-#ifdef TETRIS
- TetrisImpulse();
-#else
- if(!CheatImpulse(99))
- print("A hollow voice says \"Plugh\".\n");
-#endif
-}
-
-float speedaward_speed;
-string speedaward_holder;
-string speedaward_uid;
-void race_send_speedaward(float msg)
-{
- // send the best speed of the round
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
- WriteByte(msg, RACE_NET_SPEED_AWARD);
- WriteInt24_t(msg, floor(speedaward_speed+0.5));
- WriteString(msg, speedaward_holder);
-}
-
-float speedaward_alltimebest;
-string speedaward_alltimebest_holder;
-string speedaward_alltimebest_uid;
-void race_send_speedaward_alltimebest(float msg)
-{
- // send the best speed
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
- WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
- WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
- WriteString(msg, speedaward_alltimebest_holder);
-}
-
-float PM_check_keepaway(void)
-{
- return (self.ballcarried && g_keepaway) ? autocvar_g_keepaway_ballcarrier_highspeed : 1;
-}
-
-void PM_check_race_movetime(void)
-{
- self.race_movetime_frac += frametime;
- float f = floor(self.race_movetime_frac);
- self.race_movetime_frac -= f;
- self.race_movetime_count += f;
- self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
-}
-
-float PM_check_specialcommand(float buttons)
-{
- string c;
- if(!buttons)
- c = "x";
- else if(buttons == 1)
- c = "1";
- else if(buttons == 2)
- c = " ";
- else if(buttons == 128)
- c = "s";
- else if(buttons == 256)
- c = "w";
- else if(buttons == 512)
- c = "a";
- else if(buttons == 1024)
- c = "d";
- else
- c = "?";
-
- if(c == substring(specialcommand, self.specialcommand_pos, 1))
- {
- self.specialcommand_pos += 1;
- if(self.specialcommand_pos >= strlen(specialcommand))
- {
- self.specialcommand_pos = 0;
- SpecialCommand();
- return TRUE;
- }
- }
- else if(self.specialcommand_pos && (c != substring(specialcommand, self.specialcommand_pos - 1, 1)))
- self.specialcommand_pos = 0;
- return FALSE;
-}
-
-void PM_check_nickspam(void)
-{
- if (time >= self.nickspamtime)
- return;
- if (self.nickspamcount >= autocvar_g_nick_flood_penalty_yellow)
- {
- // slight annoyance for nick change scripts
- self.movement = -1 * self.movement;
- self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = self.BUTTON_ZOOM = self.BUTTON_CROUCH = self.BUTTON_HOOK = self.BUTTON_USE = 0;
-
- if (self.nickspamcount >= autocvar_g_nick_flood_penalty_red) // if you are persistent and the slight annoyance above does not stop you, I'll show you!
- {
- self.angles_x = random() * 360;
- self.angles_y = random() * 360;
- // at least I'm not forcing retardedview by also assigning to angles_z
- self.fixangle = TRUE;
- }
- }
-}
-
-void PM_check_punch()
-{
- float f;
- if (self.punchangle != '0 0 0')
- {
- f = vlen(self.punchangle) - 10 * frametime;
- if (f > 0)
- self.punchangle = normalize(self.punchangle) * f;
- else
- self.punchangle = '0 0 0';
- }
-
- if (self.punchvector != '0 0 0')
- {
- f = vlen(self.punchvector) - 30 * frametime;
- if (f > 0)
- self.punchvector = normalize(self.punchvector) * f;
- else
- self.punchvector = '0 0 0';
- }
-}
-
-void PM_check_spider(void)
-{
- if(time < self.spider_slowness)
- {
- self.stat_sv_maxspeed *= 0.5; // half speed while slow from spider
- self.stat_sv_airspeedlimit_nonqw *= 0.5;
- }
-}
-
-void PM_check_frozen(void)
-{
- if(!self.frozen)
- return;
- if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
- {
- self.movement_x = bound(-5, self.movement_x, 5);
- self.movement_y = bound(-5, self.movement_y, 5);
- self.movement_z = bound(-5, self.movement_z, 5);
- }
- else
- self.movement = '0 0 0';
- self.disableclientprediction = 1;
-
- vector midpoint = ((self.absmin + self.absmax) * 0.5);
- if(pointcontents(midpoint) == CONTENT_WATER)
- {
- self.velocity = self.velocity * 0.5;
-
- if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
- self.velocity_z = 200;
- }
-}
-
-void PM_check_blocked(void)
-{
- if(self.player_blocked)
- {
- self.movement = '0 0 0';
- self.disableclientprediction = 1;
- }
-}
-
-float speedaward_lastupdate;
-float speedaward_lastsent;
-void PM_check_race(void)
-{
- if not(g_cts || g_race)
- return;
- if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
- {
- speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
- speedaward_holder = self.netname;
- speedaward_uid = self.crypto_idfp;
- speedaward_lastupdate = time;
- }
- if(speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
- {
- string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
- race_send_speedaward(MSG_ALL);
- speedaward_lastsent = speedaward_speed;
- if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
- {
- speedaward_alltimebest = speedaward_speed;
- speedaward_alltimebest_holder = speedaward_holder;
- speedaward_alltimebest_uid = speedaward_uid;
- db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
- db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
- race_send_speedaward_alltimebest(MSG_ALL);
- }
- }
-}
-
-void PM_check_vortex(void)
-{
- float xyspeed;
- xyspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y);
- if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge && autocvar_g_balance_nex_charge_velocity_rate && xyspeed > autocvar_g_balance_nex_charge_minspeed)
- {
- // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
- xyspeed = min(xyspeed, autocvar_g_balance_nex_charge_maxspeed);
- float f = (xyspeed - autocvar_g_balance_nex_charge_minspeed) / (autocvar_g_balance_nex_charge_maxspeed - autocvar_g_balance_nex_charge_minspeed);
- // add the extra charge
- self.nex_charge = min(1, self.nex_charge + autocvar_g_balance_nex_charge_velocity_rate * f * frametime);
- }
-}
-
-void PM_fly(float maxspd_mod)
-{
- // noclipping or flying
- self.flags &= ~FL_ONGROUND;
-
- self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
- makevectors(self.v_angle);
- //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
- vector wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
- // acceleration
- vector wishdir = normalize(wishvel);
- float wishspeed = vlen(wishvel);
- if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
- wishspeed = self.stat_sv_maxspeed*maxspd_mod;
- if (time >= self.teleport_time)
- PM_Accelerate(self, wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
-}
-
-void PM_swim(float maxspd_mod)
-{
- // swimming
- self.flags &= ~FL_ONGROUND;
-
- makevectors(self.v_angle);
- //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
- vector wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
- if (wishvel == '0 0 0')
- wishvel = '0 0 -60'; // drift towards bottom
-
- vector wishdir = normalize(wishvel);
- float wishspeed = vlen(wishvel);
- if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
- wishspeed = self.stat_sv_maxspeed*maxspd_mod;
- wishspeed = wishspeed * 0.7;
-
- // water friction
- self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
-
- // water acceleration
- PM_Accelerate(self, wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
-}
-
-void PM_ladder(float maxspd_mod)
-{
- // on a spawnfunc_func_ladder or swimming in spawnfunc_func_water
- self.flags &= ~FL_ONGROUND;
-
- float g;
- g = autocvar_sv_gravity * frametime;
- if(self.gravity)
- g *= self.gravity;
- if(autocvar_sv_gameplayfix_gravityunaffectedbyticrate)
- {
- g *= 0.5;
- self.velocity_z += g;
- }
-
- self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
- makevectors(self.v_angle);
- //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
- vector wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
- self.velocity_z += g;
- if (self.ladder_entity.classname == "func_water")
- {
- float f = vlen(wishvel);
- if (f > self.ladder_entity.speed)
- wishvel = wishvel * (self.ladder_entity.speed / f);
-
- self.watertype = self.ladder_entity.skin;
- f = self.ladder_entity.origin_z + self.ladder_entity.maxs_z;
- if ((self.origin_z + self.view_ofs_z) < f)
- self.waterlevel = WATERLEVEL_SUBMERGED;
- else if ((self.origin_z + (self.mins_z + self.maxs_z) * 0.5) < f)
- self.waterlevel = WATERLEVEL_SWIMMING;
- else if ((self.origin_z + self.mins_z + 1) < f)
- self.waterlevel = WATERLEVEL_WETFEET;
- else
- {
- self.waterlevel = WATERLEVEL_NONE;
- self.watertype = CONTENT_EMPTY;
- }
- }
- // acceleration
- vector wishdir = normalize(wishvel);
- float wishspeed = vlen(wishvel);
- if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
- wishspeed = self.stat_sv_maxspeed*maxspd_mod;
- if (time >= self.teleport_time)
- {
- // water acceleration
- PM_Accelerate(self, wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
- }
-}
-
-void PM_jetpack(float maxspd_mod)
-{
- //makevectors(self.v_angle_y * '0 1 0');
- makevectors(self.v_angle);
- vector wishvel = v_forward * self.movement_x + v_right * self.movement_y;
- // add remaining speed as Z component
- float maxairspd = autocvar_sv_maxairspeed*max(1, maxspd_mod);
- // fix speedhacks :P
- wishvel = normalize(wishvel) * min(vlen(wishvel) / maxairspd, 1);
- // add the unused velocity as up component
- wishvel_z = 0;
-
- // if(self.BUTTON_JUMP)
- wishvel_z = sqrt(max(0, 1 - wishvel * wishvel));
-
- // it is now normalized, so...
- float a_side, a_up, a_add, a_diff;
- a_side = autocvar_g_jetpack_acceleration_side;
- a_up = autocvar_g_jetpack_acceleration_up;
- a_add = autocvar_g_jetpack_antigravity * autocvar_sv_gravity;
-
- wishvel_x *= a_side;
- wishvel_y *= a_side;
- wishvel_z *= a_up;
- wishvel_z += a_add;
-
- float best;
- best = 0;
- //////////////////////////////////////////////////////////////////////////////////////
- // finding the maximum over all vectors of above form
- // with wishvel having an absolute value of 1
- //////////////////////////////////////////////////////////////////////////////////////
- // we're finding the maximum over
- // f(a_side, a_up, a_add, z) := a_side * (1 - z^2) + (a_add + a_up * z)^2;
- // for z in the range from -1 to 1
- //////////////////////////////////////////////////////////////////////////////////////
- // maximum is EITHER attained at the single extreme point:
- a_diff = a_side * a_side - a_up * a_up;
- float f;
- if(a_diff != 0)
- {
- f = a_add * a_up / a_diff; // this is the zero of diff(f(a_side, a_up, a_add, z), z)
- if(f > -1 && f < 1) // can it be attained?
- {
- best = (a_diff + a_add * a_add) * (a_diff + a_up * a_up) / a_diff;
- //print("middle\n");
- }
- }
- // OR attained at z = 1:
- f = (a_up + a_add) * (a_up + a_add);
- if(f > best)
- {
- best = f;
- //print("top\n");
- }
- // OR attained at z = -1:
- f = (a_up - a_add) * (a_up - a_add);
- if(f > best)
- {
- best = f;
- //print("bottom\n");
- }
- best = sqrt(best);
- //////////////////////////////////////////////////////////////////////////////////////
-
- //print("best possible acceleration: ", ftos(best), "\n");
-
- float fxy, fz;
- fxy = bound(0, 1 - (self.velocity * normalize(wishvel_x * '1 0 0' + wishvel_y * '0 1 0')) / autocvar_g_jetpack_maxspeed_side, 1);
- if(wishvel_z - autocvar_sv_gravity > 0)
- fz = bound(0, 1 - self.velocity_z / autocvar_g_jetpack_maxspeed_up, 1);
- else
- fz = bound(0, 1 + self.velocity_z / autocvar_g_jetpack_maxspeed_up, 1);
-
- float fvel;
- fvel = vlen(wishvel);
- wishvel_x *= fxy;
- wishvel_y *= fxy;
- wishvel_z = (wishvel_z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
-
- fvel = min(1, vlen(wishvel) / best);
- if(autocvar_g_jetpack_fuel && !(self.items & IT_UNLIMITED_WEAPON_AMMO))
- f = min(1, self.ammo_fuel / (autocvar_g_jetpack_fuel * frametime * fvel));
- else
- f = 1;
-
- //print("this acceleration: ", ftos(vlen(wishvel) * f), "\n");
-
- if (f > 0 && wishvel != '0 0 0')
- {
- self.velocity = self.velocity + wishvel * f * frametime;
- if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
- self.ammo_fuel -= autocvar_g_jetpack_fuel * frametime * fvel * f;
- self.flags &= ~FL_ONGROUND;
- self.items |= IT_USING_JETPACK;
-
- // jetpack also inhibits health regeneration, but only for 1 second
- self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_fuel_regen);
- }
-}
-
-void PM_walk(float buttons_prev, float maxspd_mod)
-{
- // we get here if we ran out of ammo
- if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32) && self.ammo_fuel < 0.01)
- sprint(self, "You don't have any fuel for the ^2Jetpack\n");
-
- // walking
- makevectors(self.v_angle_y * '0 1 0');
- vector wishvel = v_forward * self.movement_x + v_right * self.movement_y;
-
- if(!(self.lastflags & FL_ONGROUND))
- {
- if(autocvar_speedmeter)
- dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
- if(self.lastground < time - 0.3)
- self.velocity = self.velocity * (1 - autocvar_sv_friction_on_land);
- if(self.jumppadcount > 1)
- dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
- self.jumppadcount = 0;
- }
-
-#ifdef LETS_TEST_FTEQCC
- if(self.velocity_x || self.velocity_y)
- {
- // good
- }
- else
- {
- if(self.velocity_x)
- checkclient();
- if(self.velocity_y)
- checkclient();
- }
-#endif
-
- vector v = self.velocity;
- v_z = 0;
- float f = vlen(v);
- if(f > 0)
- {
- if (f < autocvar_sv_stopspeed)
- f = 1 - frametime * (autocvar_sv_stopspeed / f) * autocvar_sv_friction;
- else
- f = 1 - frametime * autocvar_sv_friction;
- if (f > 0)
- self.velocity = self.velocity * f;
- else
- self.velocity = '0 0 0';
- /*
- Mathematical analysis time!
-
- Our goal is to invert this mess.
-
- For the two cases we get:
- v = v0 * (1 - frametime * (autocvar_sv_stopspeed / v0) * autocvar_sv_friction)
- = v0 - frametime * autocvar_sv_stopspeed * autocvar_sv_friction
- v0 = v + frametime * autocvar_sv_stopspeed * autocvar_sv_friction
- and
- v = v0 * (1 - frametime * autocvar_sv_friction)
- v0 = v / (1 - frametime * autocvar_sv_friction)
-
- These cases would be chosen ONLY if:
- v0 < autocvar_sv_stopspeed
- v + frametime * autocvar_sv_stopspeed * autocvar_sv_friction < autocvar_sv_stopspeed
- v < autocvar_sv_stopspeed * (1 - frametime * autocvar_sv_friction)
- and, respectively:
- v0 >= autocvar_sv_stopspeed
- v / (1 - frametime * autocvar_sv_friction) >= autocvar_sv_stopspeed
- v >= autocvar_sv_stopspeed * (1 - frametime * autocvar_sv_friction)
- */
- }
-
- // acceleration
- vector wishdir = normalize(wishvel);
- float wishspeed = vlen(wishvel);
- if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
- wishspeed = self.stat_sv_maxspeed*maxspd_mod;
- if (self.crouch)
- wishspeed = wishspeed * 0.5;
- if (time >= self.teleport_time)
- PM_Accelerate(self, wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
-}
-
-void PM_air(float buttons_prev, float maxspd_mod)
-{
- float wishspeed0;
- // we get here if we ran out of ammo
- if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32) && self.ammo_fuel < 0.01)
- sprint(self, "You don't have any fuel for the ^2Jetpack\n");
-
- float maxairspd, airaccel;
- if(maxspd_mod < 1)
- {
- maxairspd = autocvar_sv_maxairspeed*maxspd_mod;
- airaccel = autocvar_sv_airaccelerate*maxspd_mod;
- }
- else
- {
- maxairspd = autocvar_sv_maxairspeed;
- airaccel = autocvar_sv_airaccelerate;
- }
- // airborn
- makevectors(self.v_angle_y * '0 1 0');
- vector wishvel = v_forward * self.movement_x + v_right * self.movement_y;
- // acceleration
- vector wishdir = normalize(wishvel);
- float wishspeed = wishspeed0 = vlen(wishvel);
- if (wishspeed0 > self.stat_sv_maxspeed*maxspd_mod)
- wishspeed0 = self.stat_sv_maxspeed*maxspd_mod;
- if (wishspeed > maxairspd)
- wishspeed = maxairspd;
- if (self.crouch)
- wishspeed = wishspeed * 0.5;
- if (time >= self.teleport_time)
- {
- float accelerating;
- float wishspeed2;
- float airaccelqw;
- float strafity;
-
- airaccelqw = self.stat_sv_airaccel_qw;
- accelerating = (self.velocity * wishdir > 0);
- wishspeed2 = wishspeed;
-
- // CPM
- if(autocvar_sv_airstopaccelerate)
- {
- vector curdir;
- curdir = self.velocity;
- curdir_z = 0;
- curdir = normalize(curdir);
- airaccel = airaccel + (autocvar_sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
- }
- // note that for straight forward jumping:
- // step = accel * frametime * wishspeed0;
- // accel = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
- // -->
- // dv/dt = accel * maxspeed (when slow)
- // dv/dt = accel * maxspeed * (1 - accelqw) (when fast)
- // log dv/dt = logaccel + logmaxspeed (when slow)
- // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
- strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
- if(autocvar_sv_maxairstrafespeed)
- wishspeed = min(wishspeed, GeomLerp(autocvar_sv_maxairspeed*maxspd_mod, strafity, autocvar_sv_maxairstrafespeed*maxspd_mod));
- if(autocvar_sv_airstrafeaccelerate)
- airaccel = GeomLerp(airaccel, strafity, autocvar_sv_airstrafeaccelerate*maxspd_mod);
- if(self.stat_sv_airstrafeaccel_qw)
- airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
- // !CPM
-
- if(autocvar_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)
- PM_AirAccelerate(self, wishdir, wishspeed);
- else
- PM_Accelerate(self, wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, autocvar_sv_airaccel_qw_stretchfactor, autocvar_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
-
- if(autocvar_sv_aircontrol)
- CPM_PM_Aircontrol(self, wishdir, wishspeed2);
- }
-}
-
-string GetMapname(void);
-
-void SV_PlayerPhysics(void)
-{
- float maxspd_mod, buttons;
- float buttons_prev;
- float not_allowed_to_move;
-
- WarpZone_PlayerPhysics_FixVAngle();
-
- maxspd_mod = 1;
- maxspd_mod *= PM_check_keepaway();
- maxspd_mod *= autocvar_g_movement_highspeed;
-
- // fix physics stats for g_movement_highspeed
- // TODO maybe rather use maxairspeed? needs testing
- self.stat_sv_airaccel_qw = AdjustAirAccelQW(autocvar_sv_airaccel_qw, maxspd_mod);
- if(autocvar_sv_airstrafeaccel_qw)
- self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(autocvar_sv_airstrafeaccel_qw, maxspd_mod);
- else
- self.stat_sv_airstrafeaccel_qw = 0;
- self.stat_sv_airspeedlimit_nonqw = autocvar_sv_airspeedlimit_nonqw * maxspd_mod;
- self.stat_sv_maxspeed = autocvar_sv_maxspeed * maxspd_mod; // also slow walking
- self.stat_movement_highspeed = autocvar_g_movement_highspeed;
-
- if(self.PlayerPhysplug)
- if(self.PlayerPhysplug())
- return;
-
- PM_check_race_movetime();
-
- anticheat_physics();
-
- buttons = self.BUTTON_ATCK + 2 * self.BUTTON_JUMP + 4 * self.BUTTON_ATCK2 + 8 * self.BUTTON_ZOOM + 16 * self.BUTTON_CROUCH + 32 * self.BUTTON_HOOK + 64 * self.BUTTON_USE + 128 * (self.movement_x < 0) + 256 * (self.movement_x > 0) + 512 * (self.movement_y < 0) + 1024 * (self.movement_y > 0);
-
- if (PM_check_specialcommand(buttons))
- return;
-
- if(sv_maxidle > 0)
- {
- if(buttons != self.buttons_old || self.movement != self.movement_old || self.v_angle != self.v_angle_old)
- self.parm_idlesince = time;
- }
- buttons_prev = self.buttons_old;
- self.buttons_old = buttons;
- self.movement_old = self.movement;
- self.v_angle_old = self.v_angle;
-
- PM_check_nickspam();
-
- PM_check_punch();
-
- if (IS_BOT_CLIENT(self))
- {
- if(playerdemo_read())
- return;
- bot_think();
- }
-
- self.items &= ~IT_USING_JETPACK;
-
- if(IS_PLAYER(self))
- {
- if(self.race_penalty)
- if(time > self.race_penalty)
- self.race_penalty = 0;
-
- not_allowed_to_move = 0;
- if(self.race_penalty)
- not_allowed_to_move = 1;
- if(!autocvar_sv_ready_restart_after_countdown)
- if(time < game_starttime)
- not_allowed_to_move = 1;
-
- if(not_allowed_to_move)
- {
- self.velocity = '0 0 0';
- self.movetype = MOVETYPE_NONE;
- self.disableclientprediction = 2;
- }
- else if(self.disableclientprediction == 2)
- {
- if(self.movetype == MOVETYPE_NONE)
- self.movetype = MOVETYPE_WALK;
- self.disableclientprediction = 0;
- }
- }
-
- if (self.movetype == MOVETYPE_NONE)
- return;
-
- // when we get here, disableclientprediction cannot be 2
- self.disableclientprediction = 0;
- if(time < self.ladder_time)
- self.disableclientprediction = 1;
-
- PM_check_spider();
-
- PM_check_frozen();
-
- MUTATOR_CALLHOOK(PlayerPhysics);
-
- PM_check_blocked();
-
- maxspd_mod = 1;
-
- if(self.in_swamp) {
- maxspd_mod *= self.swamp_slowdown; //cvar("g_balance_swamp_moverate");
- }
-
- // conveyors: first fix velocity
- if(self.conveyor.state)
- self.velocity -= self.conveyor.movedir;
-
- if (!IS_PLAYER(self))
- {
- maxspd_mod *= autocvar_sv_spectator_speed_multiplier;
- if(!self.spectatorspeed)
- self.spectatorspeed = maxspd_mod;
- if(self.impulse && self.impulse <= 19 || (self.impulse >= 200 && self.impulse <= 209) || (self.impulse >= 220 && self.impulse <= 229))
- {
- if(self.lastclassname != "player")
- {
- if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209))
- self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
- else if(self.impulse == 11)
- self.spectatorspeed = maxspd_mod;
- else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229))
- self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
- else if(self.impulse >= 1 && self.impulse <= 9)
- self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);
- } // otherwise just clear
- self.impulse = 0;
- }
- maxspd_mod *= self.spectatorspeed;
- }
-
- // if dead, behave differently
- if (self.deadflag)
- goto end;
-
- if (!self.fixangle && !g_bugrigs)
- {
- self.angles_x = 0;
- self.angles_y = self.v_angle_y;
- self.angles_z = 0;
- }
-
- if(self.flags & FL_ONGROUND)
- if(IS_PLAYER(self)) // no fall sounds for observers thank you very much
- if(self.wasFlying)
- {
- self.wasFlying = 0;
-
- if(self.waterlevel < WATERLEVEL_SWIMMING)
- if(time >= self.ladder_time)
- if (!self.hook)
- {
- self.nextstep = time + 0.3 + random() * 0.1;
- trace_dphitq3surfaceflags = 0;
- tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
- if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS))
- {
- if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
- GlobalSound(globalsound_metalfall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
- else
- GlobalSound(globalsound_fall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
- }
- }
- }
-
- if(IsFlying(self))
- self.wasFlying = 1;
-
- if(IS_PLAYER(self))
- CheckPlayerJump();
-
- if (self.flags & FL_WATERJUMP )
- {
- self.velocity_x = self.movedir_x;
- self.velocity_y = self.movedir_y;
- if (time > self.teleport_time || self.waterlevel == WATERLEVEL_NONE)
- {
- self.flags &= ~FL_WATERJUMP;
- self.teleport_time = 0;
- }
- }
- else if (g_bugrigs && IS_PLAYER(self))
- {
- RaceCarPhysics();
- }
- else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY)
- {
- PM_fly(maxspd_mod);
- }
- else if (self.waterlevel >= WATERLEVEL_SWIMMING)
- {
- PM_swim(maxspd_mod);
- }
- else if (time < self.ladder_time)
- {
- PM_ladder(maxspd_mod);
- }
- else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.frozen)
- {
- PM_jetpack(maxspd_mod);
- }
- else if (self.flags & FL_ONGROUND)
- {
- PM_walk(buttons_prev, maxspd_mod);
- }
- else
- {
- PM_air(buttons_prev, maxspd_mod);
- }
- if(!IS_OBSERVER(self))
- PM_check_race();
-
- PM_check_vortex();
-:end
- if(self.flags & FL_ONGROUND)
- self.lastground = time;
-
- // conveyors: then break velocity again
- if(self.conveyor.state)
- self.velocity += self.conveyor.movedir;
-
- self.lastflags = self.flags;
- self.lastclassname = self.classname;
-}
\ No newline at end of file