{
case STATUSEFFECT_Strength: e.itemdef = ITEM_Strength; e.strength_finished = finished; maxtime = autocvar_g_balance_powerup_strength_time; break;
case STATUSEFFECT_Shield: e.itemdef = ITEM_Shield; e.invincible_finished = finished; maxtime = autocvar_g_balance_powerup_invincible_time; break;
- case STATUSEFFECT_Invisibility: e.itemdef = ITEM_Invisibility; e.invisibility_finished = finished; maxtime = autocvar_g_balance_powerup_invincible_time; break;
+ case STATUSEFFECT_Invisibility: e.itemdef = ITEM_Invisibility; e.invisibility_finished = finished; maxtime = autocvar_g_balance_powerup_invisibility_time; break;
case STATUSEFFECT_Speed: e.itemdef = ITEM_Speed; e.speed_finished = finished; maxtime = autocvar_g_balance_powerup_speed_time; break;
default: delete(e); return;
}