// q3map_skylight 9.32523632 3
alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
-set cl_orthoview 0 "WARNING: WILL BREAK CONFIG!!! enable top-down view of the map- meant to be used for radar map images"
+set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)"
set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled"
-set cl_orthoview_resolution 512 "resolution accuracy multiplier for deciding fov scaling and view distance"
// these settings determine how much the view is affected by movement/damage
cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
float ov_width = (ov_worldmax_x - ov_worldmin_x);
float ov_height = (ov_worldmax_y - ov_worldmin_y);
- float ov_distance = (autocvar_cl_orthoview_resolution * max(ov_width, ov_height));
+ float ov_distance = (max(vid_width, vid_height) * max(ov_width, ov_height));
ov_mid = ((ov_worldmax + ov_worldmin) * 0.5);
ov_org = vec3(ov_mid_x, ov_mid_y, (ov_mid_z + ov_distance));
float autocvar_cl_nogibs;
float autocvar_cl_orthoview;
float autocvar_cl_orthoview_nofog;
-float autocvar_cl_orthoview_resolution;
float autocvar_cl_particlegibs;
float autocvar_cl_particles_oldnexbeam;
float autocvar_cl_particles_quality;