{
}
+void GL_VBOStats_f(void)
+{
+ GL_Mesh_ListVBOs(true);
+}
+
+typedef struct gl_bufferobjectinfo_s
+{
+ int target;
+ int object;
+ size_t size;
+ char name[MAX_QPATH];
+}
+gl_bufferobjectinfo_t;
+
+memexpandablearray_t gl_bufferobjectinfoarray;
+
static void gl_backend_start(void)
{
Con_Print("OpenGL Backend starting...\n");
GL_Backend_AllocArrays();
+ Mem_ExpandableArray_NewArray(&gl_bufferobjectinfoarray, r_main_mempool, sizeof(gl_bufferobjectinfo_t), 128);
+
Con_Printf("OpenGL backend started.\n");
CHECKGLERROR
Con_Print("OpenGL Backend shutting down\n");
+ Mem_ExpandableArray_FreeArray(&gl_bufferobjectinfoarray);
+
GL_Backend_FreeArrays();
}
Cvar_RegisterVariable(&gl_mesh_testarrayelement);
Cvar_RegisterVariable(&gl_mesh_testmanualfeeding);
+ Cmd_AddCommand("gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them\n");
+
R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap);
}
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);CHECKGLERROR
}
-int R_Mesh_CreateStaticEBO(void *data, size_t size)
+int R_Mesh_CreateStaticBufferObject(unsigned int target, void *data, size_t size, const char *name)
{
+ gl_bufferobjectinfo_t *info;
GLuint bufferobject;
+
if (!gl_vbo.integer)
return 0;
+
qglGenBuffersARB(1, &bufferobject);
- GL_BindEBO(bufferobject);
- qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, size, data, GL_STATIC_DRAW_ARB);
+ switch(target)
+ {
+ case GL_ELEMENT_ARRAY_BUFFER_ARB: GL_BindEBO(bufferobject);break;
+ case GL_ARRAY_BUFFER_ARB: GL_BindVBO(bufferobject);break;
+ default: Sys_Error("R_Mesh_CreateStaticBufferObject: unknown target type %i\n", target);return 0;
+ }
+ qglBufferDataARB(target, size, data, GL_STATIC_DRAW_ARB);
+
+ info = Mem_ExpandableArray_AllocRecord(&gl_bufferobjectinfoarray);
+ memset(info, 0, sizeof(*info));
+ info->target = target;
+ info->object = bufferobject;
+ info->size = size;
+ strlcpy(info->name, name, sizeof(info->name));
+
return (int)bufferobject;
}
-void R_Mesh_DestroyEBO(int bufferobject)
+void R_Mesh_DestroyBufferObject(int bufferobject)
{
+ int i, endindex;
+ gl_bufferobjectinfo_t *info;
+
qglDeleteBuffersARB(1, (GLuint *)&bufferobject);
-}
-int R_Mesh_CreateStaticVBO(void *data, size_t size)
-{
- GLuint bufferobject;
- if (!gl_vbo.integer)
- return 0;
- qglGenBuffersARB(1, &bufferobject);
- GL_BindVBO(bufferobject);
- qglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, data, GL_STATIC_DRAW_ARB);
- return (int)bufferobject;
+ endindex = Mem_ExpandableArray_IndexRange(&gl_bufferobjectinfoarray);
+ for (i = 0;i < endindex;i++)
+ {
+ info = Mem_ExpandableArray_RecordAtIndex(&gl_bufferobjectinfoarray, i);
+ if (!info)
+ continue;
+ if (info->object == bufferobject)
+ {
+ Mem_ExpandableArray_FreeRecord(&gl_bufferobjectinfoarray, (void *)info);
+ break;
+ }
+ }
}
-void R_Mesh_DestroyVBO(int bufferobject)
+void GL_Mesh_ListVBOs(qboolean printeach)
{
- qglDeleteBuffersARB(1, (GLuint *)&bufferobject);
+ int i, endindex;
+ size_t ebocount = 0, ebomemory = 0;
+ size_t vbocount = 0, vbomemory = 0;
+ gl_bufferobjectinfo_t *info;
+ endindex = Mem_ExpandableArray_IndexRange(&gl_bufferobjectinfoarray);
+ for (i = 0;i < endindex;i++)
+ {
+ info = Mem_ExpandableArray_RecordAtIndex(&gl_bufferobjectinfoarray, i);
+ if (!info)
+ continue;
+ switch(info->target)
+ {
+ case GL_ELEMENT_ARRAY_BUFFER_ARB: ebocount++;ebomemory += info->size;if (printeach) Con_Printf("EBO #%i %s = %i bytes\n", info->object, info->name, (int)info->size);break;
+ case GL_ARRAY_BUFFER_ARB: vbocount++;vbomemory += info->size;if (printeach) Con_Printf("VBO #%i %s = %i bytes\n", info->object, info->name, (int)info->size);break;
+ default: Con_Printf("gl_vbostats: unknown target type %i\n", info->target);break;
+ }
+ }
+ Con_Printf("vertex buffers: %i element buffers totalling %i bytes (%.3f MB), %i vertex buffers totalling %i bytes (%.3f MB), combined %i bytes (%.3fMB)\n", (int)ebocount, (int)ebomemory, ebomemory / 1048576.0, (int)vbocount, (int)vbomemory, vbomemory / 1048576.0, (int)(ebomemory + vbomemory), (ebomemory + vbomemory) / 1048576.0);
}
void R_Mesh_Matrix(const matrix4x4_t *matrix)
int R_Mesh_CreateStaticEBO(void *data, size_t size);
// frees an element array buffer object
void R_Mesh_DestroyEBO(int bufferobject);
-// allocates a static vertex array buffer object
-// (storing vertex data in video memory)
-int R_Mesh_CreateStaticVBO(void *data, size_t size);
-// frees a vertex array buffer object
-void R_Mesh_DestroyVBO(int bufferobject);
+// allocates a static vertex/element array buffer object
+// (storing vertex or element data in video memory)
+// target is GL_ELEMENT_ARRAY_BUFFER_ARB (triangle elements)
+// or GL_ARRAY_BUFFER_ARB (vertex data)
+int R_Mesh_CreateStaticBufferObject(unsigned int target, void *data, size_t size, const char *name);
+// frees a vertex/element array buffer object
+void R_Mesh_DestroyBufferObject(int bufferobject);
+void GL_Mesh_ListVBOs(qboolean printeach);
// sets up the requested vertex transform matrix
void R_Mesh_Matrix(const matrix4x4_t *matrix);
isworldmodel = mod->isworldmodel;
used = mod->used;
if (mod->surfmesh.ebo)
- R_Mesh_DestroyEBO(mod->surfmesh.ebo);
+ R_Mesh_DestroyBufferObject(mod->surfmesh.ebo);
if (mod->surfmesh.vbo)
- R_Mesh_DestroyVBO(mod->surfmesh.vbo);
+ R_Mesh_DestroyBufferObject(mod->surfmesh.vbo);
// free textures/memory attached to the model
R_FreeTexturePool(&mod->texturepool);
Mem_FreePool(&mod->mempool);
// element buffer is easy because it's just one array
if (mesh->numtriangles)
- mesh->ebo = R_Mesh_CreateStaticEBO(mesh->element3i, mesh->numtriangles * sizeof(int[3]));
+ mesh->ebo = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3i, mesh->numtriangles * sizeof(int[3]), "shadowmesh");
// vertex buffer is several arrays and we put them in the same buffer
//
if (mesh->tvector3f ) memcpy(mem + mesh->vbooffset_tvector3f , mesh->tvector3f , mesh->numverts * sizeof(float[3]));
if (mesh->normal3f ) memcpy(mem + mesh->vbooffset_normal3f , mesh->normal3f , mesh->numverts * sizeof(float[3]));
if (mesh->texcoord2f ) memcpy(mem + mesh->vbooffset_texcoord2f , mesh->texcoord2f , mesh->numverts * sizeof(float[2]));
- mesh->vbo = R_Mesh_CreateStaticVBO(mem, size);
+ mesh->vbo = R_Mesh_CreateStaticBufferObject(GL_ARRAY_BUFFER_ARB, mem, size, "shadowmesh");
Mem_Free(mem);
}
}
for (;mesh;mesh = nextmesh)
{
if (mesh->ebo)
- R_Mesh_DestroyEBO(mesh->ebo);
+ R_Mesh_DestroyBufferObject(mesh->ebo);
if (mesh->vbo)
- R_Mesh_DestroyVBO(mesh->vbo);
+ R_Mesh_DestroyBufferObject(mesh->vbo);
nextmesh = mesh->next;
Mem_Free(mesh);
}
// element buffer is easy because it's just one array
if (loadmodel->surfmesh.num_triangles)
- loadmodel->surfmesh.ebo = R_Mesh_CreateStaticEBO(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ loadmodel->surfmesh.ebo = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(int[3]), loadmodel->name);
// vertex buffer is several arrays and we put them in the same buffer
//
if (loadmodel->surfmesh.data_texcoordtexture2f ) memcpy(mem + loadmodel->surfmesh.vbooffset_texcoordtexture2f , loadmodel->surfmesh.data_texcoordtexture2f , loadmodel->surfmesh.num_vertices * sizeof(float[2]));
if (loadmodel->surfmesh.data_texcoordlightmap2f) memcpy(mem + loadmodel->surfmesh.vbooffset_texcoordlightmap2f, loadmodel->surfmesh.data_texcoordlightmap2f, loadmodel->surfmesh.num_vertices * sizeof(float[2]));
if (loadmodel->surfmesh.data_lightmapcolor4f ) memcpy(mem + loadmodel->surfmesh.vbooffset_lightmapcolor4f , loadmodel->surfmesh.data_lightmapcolor4f , loadmodel->surfmesh.num_vertices * sizeof(float[4]));
- loadmodel->surfmesh.vbo = R_Mesh_CreateStaticVBO(mem, size);
+ loadmodel->surfmesh.vbo = R_Mesh_CreateStaticBufferObject(GL_ARRAY_BUFFER_ARB, mem, size, loadmodel->name);
Mem_Free(mem);
}
}