git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13083
d7cf8633-e32d-0410-b094-
e92efae38249
*/
+#ifndef MODEL_HLMDL_H
+#define MODEL_HLMDL_H
+
+#include "qtypes.h"
+#include "qdefs.h"
+
/*
* The Half-Life MDL format is Valve's format for models in GoldSrc engine.
*
* https://github.com/malortie/assimp/wiki/MDL:-Half-Life-1-file-format
*/
-#include "qtypes.h"
-#include "qdefs.h"
-
#define HLPOLYHEADER (('T' << 24) + ('S' << 16) + ('D' << 8) + 'I')
#define HLMDLHEADER "IDST"
#define HLSEQHEADER "IDSQ"
int16_t normindex;
int16_t s, t;
} dhlmdl_trivert_t;
+
+#endif
*/
+#ifndef MODEL_VBSP_H
+#define MODEL_VBSP_H
+
#include "qtypes.h"
#include "qdefs.h"
hl2lump_t lumps[HL2HEADER_LUMPS];
int32_t revision;
} hl2dheader_t;
+
+#endif
*/
+#ifndef VPK_H
+#define VPK_H
+
#include "qtypes.h"
#include "qdefs.h"
uint32_t signaturesize; // Always 128
int8_t signature[128];
} dvpk_signature_entry_t;
+
+#endif