]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove snake minigame (may be reimplemented as a mod in the future)
authorMario <mario@smbclan.net>
Mon, 30 Jan 2017 11:42:15 +0000 (21:42 +1000)
committerMario <mario@smbclan.net>
Mon, 30 Jan 2017 11:42:15 +0000 (21:42 +1000)
15 files changed:
gfx/hud/default/minigames/snake/board.jpg [deleted file]
gfx/hud/default/minigames/snake/board_alpha.jpg [deleted file]
gfx/hud/default/minigames/snake/body.tga [deleted file]
gfx/hud/default/minigames/snake/head.tga [deleted file]
gfx/hud/default/minigames/snake/icon.jpg [deleted file]
gfx/hud/default/minigames/snake/icon_notif.jpg [deleted file]
gfx/hud/default/minigames/snake/icon_notif_alpha.jpg [deleted file]
gfx/hud/default/minigames/snake/mouse.tga [deleted file]
gfx/hud/default/minigames/snake/tail.tga [deleted file]
gfx/hud/default/minigames/snake/tongue.tga [deleted file]
qcsrc/common/minigames/minigame/_mod.inc
qcsrc/common/minigames/minigame/_mod.qh
qcsrc/common/minigames/minigame/all.qh
qcsrc/common/minigames/minigame/snake.qc [deleted file]
qcsrc/common/minigames/minigame/snake.qh [deleted file]

diff --git a/gfx/hud/default/minigames/snake/board.jpg b/gfx/hud/default/minigames/snake/board.jpg
deleted file mode 100644 (file)
index dfc5c3c..0000000
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diff --git a/gfx/hud/default/minigames/snake/board_alpha.jpg b/gfx/hud/default/minigames/snake/board_alpha.jpg
deleted file mode 100644 (file)
index 44a8708..0000000
Binary files a/gfx/hud/default/minigames/snake/board_alpha.jpg and /dev/null differ
diff --git a/gfx/hud/default/minigames/snake/body.tga b/gfx/hud/default/minigames/snake/body.tga
deleted file mode 100644 (file)
index b8064cc..0000000
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diff --git a/gfx/hud/default/minigames/snake/head.tga b/gfx/hud/default/minigames/snake/head.tga
deleted file mode 100644 (file)
index 0679f84..0000000
Binary files a/gfx/hud/default/minigames/snake/head.tga and /dev/null differ
diff --git a/gfx/hud/default/minigames/snake/icon.jpg b/gfx/hud/default/minigames/snake/icon.jpg
deleted file mode 100644 (file)
index 14252ae..0000000
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diff --git a/gfx/hud/default/minigames/snake/icon_notif.jpg b/gfx/hud/default/minigames/snake/icon_notif.jpg
deleted file mode 100644 (file)
index 988b6db..0000000
Binary files a/gfx/hud/default/minigames/snake/icon_notif.jpg and /dev/null differ
diff --git a/gfx/hud/default/minigames/snake/icon_notif_alpha.jpg b/gfx/hud/default/minigames/snake/icon_notif_alpha.jpg
deleted file mode 100644 (file)
index 040990f..0000000
Binary files a/gfx/hud/default/minigames/snake/icon_notif_alpha.jpg and /dev/null differ
diff --git a/gfx/hud/default/minigames/snake/mouse.tga b/gfx/hud/default/minigames/snake/mouse.tga
deleted file mode 100644 (file)
index eda8ef7..0000000
Binary files a/gfx/hud/default/minigames/snake/mouse.tga and /dev/null differ
diff --git a/gfx/hud/default/minigames/snake/tail.tga b/gfx/hud/default/minigames/snake/tail.tga
deleted file mode 100644 (file)
index 71a7901..0000000
Binary files a/gfx/hud/default/minigames/snake/tail.tga and /dev/null differ
diff --git a/gfx/hud/default/minigames/snake/tongue.tga b/gfx/hud/default/minigames/snake/tongue.tga
deleted file mode 100644 (file)
index 9818d4e..0000000
Binary files a/gfx/hud/default/minigames/snake/tongue.tga and /dev/null differ
index 0ccb46c9f55126366e1d0097be7701db14dc9795..ac39421df163c60dbb12213a3dd731039859e0fc 100644 (file)
@@ -5,5 +5,4 @@
 #include <common/minigames/minigame/pong.qc>
 #include <common/minigames/minigame/pp.qc>
 #include <common/minigames/minigame/ps.qc>
-#include <common/minigames/minigame/snake.qc>
 #include <common/minigames/minigame/ttt.qc>
index 5098420f0074f7afde27824008d005928da4dbee..fe8378bf13a9b1c1077c38a510018eb6329dd071 100644 (file)
@@ -5,5 +5,4 @@
 #include <common/minigames/minigame/pong.qh>
 #include <common/minigames/minigame/pp.qh>
 #include <common/minigames/minigame/ps.qh>
-#include <common/minigames/minigame/snake.qh>
 #include <common/minigames/minigame/ttt.qh>
index 74df391de2cc7091c518ebe7c39a9551c1f711af..5bbb7ebbf93473769f6fb742dce0fbed3db58b07 100644 (file)
@@ -69,7 +69,6 @@ that .owner is set to the minigame session entity and .minigame_autoclean is tru
 #include "pong.qc"
 #include "ps.qc"
 #include "pp.qc"
-#include "snake.qc"
 #include "bd.qc"
 
 /**
diff --git a/qcsrc/common/minigames/minigame/snake.qc b/qcsrc/common/minigames/minigame/snake.qc
deleted file mode 100644 (file)
index 3aedeb0..0000000
+++ /dev/null
@@ -1,844 +0,0 @@
-#include "snake.qh"
-REGISTER_MINIGAME(snake, "Snake"); // SNAAAAKE
-
-const float SNAKE_TURN_MOVE  = 0x0100; // the snake is moving, player must control it
-const float SNAKE_TURN_WIN   = 0x0200; // multiplayer victory
-const float SNAKE_TURN_LOSS  = 0x0400; // they did it?!
-const float SNAKE_TURN_TYPE  = 0x0f00; // turn type mask
-
-const int SNAKE_TURN_TEAM  = 0x000f; // turn team mask
-
-const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
-
-const int SNAKE_LET_CNT = 15;
-const int SNAKE_NUM_CNT = 15;
-
-const int SNAKE_TILE_SIZE = 15;
-
-const int SNAKE_TEAMS = 6;
-
-bool autocvar_sv_minigames_snake_wrap = false;
-float autocvar_sv_minigames_snake_delay_initial = 0.7;
-float autocvar_sv_minigames_snake_delay_multiplier = 50;
-float autocvar_sv_minigames_snake_delay_min = 0.1;
-#ifdef SVQC
-int autocvar_sv_minigames_snake_lives = 3;
-#endif
-
-.int snake_score;
-
-.float snake_delay;
-.vector snake_dir;
-
-.entity snake_next, snake_last, snake_prev;
-
-.bool snake_tail;
-
-.int snake_lives[SNAKE_TEAMS + 1];
-
-.int snake_lost_teams;
-
-bool snake_alone(entity minig)
-{
-       int headcount = 0;
-       entity e = NULL;
-       while ( ( e = findentity(e,owner,minig) ) )
-               if ( e.classname == "minigame_board_piece" && e.cnt == 1 )
-                       ++headcount;
-
-       return headcount <= 1;
-}
-
-// find same game piece given its tile name
-entity snake_find_piece(entity minig, string tile)
-{
-       entity e = NULL;
-       while ( ( e = findentity(e,owner,minig) ) )
-               if ( e.classname == "minigame_board_piece" && e.netname == tile )
-                       return e;
-       return NULL;
-}
-
-// find same game piece given its cnt
-entity snake_find_cnt(entity minig, int steam, int tile)
-{
-       entity e = NULL;
-       while ( ( e = findentity(e,owner,minig) ) )
-               if ( e.classname == "minigame_board_piece" && e.cnt == tile && e.team == steam )
-                       return e;
-       return NULL;
-}
-
-// check if the tile name is valid (15x15 grid)
-bool snake_valid_tile(string tile)
-{
-       if ( !tile )
-               return false;
-       int number = minigame_tile_number(tile);
-       int letter = minigame_tile_letter(tile);
-       return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
-}
-
-entity snake_find_head(entity minig, int steam)
-{
-       entity e = NULL;
-       while ( ( e = findentity(e,owner,minig) ) )
-               if ( e.classname == "minigame_board_piece" && e.cnt == 1 && e.team == steam )
-                       return e;
-       return NULL;
-}
-
-void snake_new_mouse(entity minigame)
-{
-       RandomSelection_Init();
-       int i, j;
-       for(i = 0; i < SNAKE_LET_CNT; ++i)
-       for(j = 0; j < SNAKE_NUM_CNT; ++j)
-       {
-               string pos = minigame_tile_buildname(i, j);
-               if(!snake_find_piece(minigame, pos))
-                       RandomSelection_AddString(pos, 1, 1);
-       }
-
-       entity piece = msle_spawn(minigame,"minigame_board_piece");
-       piece.team = 0;
-       piece.netname = strzone(RandomSelection_chosen_string);
-       minigame_server_sendflags(piece,MINIG_SF_ALL);
-
-       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-}
-
-entity snake_get_player(entity minigame, int pteam);
-int snake_winning_team(entity minigame)
-{
-       int winning_team = 0;
-       for(int i = 1; i <= SNAKE_TEAMS; ++i)
-       {
-               entity pl = snake_get_player(minigame, i);
-               if(pl && minigame.snake_lives[i] > 0)
-               {
-                       if(winning_team)
-                               return 0;
-                       winning_team = i;
-               }
-       }
-
-       return winning_team;
-}
-
-void snake_check_winner(entity minigame)
-{
-       if(snake_alone(minigame) && !minigame.snake_lost_teams)
-               return;
-
-       int winner = snake_winning_team(minigame);
-
-       int alivecnt = 0;
-       for(int i = 1; i <= SNAKE_TEAMS; ++i)
-       {
-               entity pl = snake_get_player(minigame, i);
-               if(pl && minigame.snake_lives[i] > 0)
-                       ++alivecnt;
-       }
-
-       if(!alivecnt)
-       {
-               minigame.minigame_flags = SNAKE_TURN_LOSS;
-               minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-               return;
-       }
-
-       if(winner)
-       {
-               minigame.minigame_flags = SNAKE_TURN_WIN | winner;
-               minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-       }
-}
-
-void snake_move_head(entity minigame, entity head);
-void snake_head_think(entity this)
-{
-       entity minigame = this.owner;
-
-       if(minigame.minigame_flags & SNAKE_TURN_MOVE)
-               snake_move_head(minigame, this);
-
-       snake_check_winner(minigame);
-
-       this.nextthink = time + this.snake_delay;
-}
-
-void minigame_setup_snake(entity minigame, int pteam)
-{
-       RandomSelection_Init();
-       int i, j;
-       for(i = 1; i < SNAKE_LET_CNT - 1; ++i)
-       for(j = 1; j < SNAKE_NUM_CNT - 1; ++j)
-       {
-               string pos = minigame_tile_buildname(i, j);
-               if(!snake_find_piece(minigame, pos))
-                       RandomSelection_AddString(pos, 1, 1);
-       }
-
-       entity piece = msle_spawn(minigame,"minigame_board_piece");
-       piece.team = pteam;
-       piece.netname = strzone(RandomSelection_chosen_string);
-       piece.cnt = 1;
-       piece.snake_next = NULL;
-       piece.snake_prev = NULL;
-       piece.snake_last = piece;
-       setthink(piece, snake_head_think);
-       piece.snake_delay = autocvar_sv_minigames_snake_delay_initial;
-       piece.nextthink = time + 0.1;
-       minigame_server_sendflags(piece,MINIG_SF_ALL);
-}
-
-void snake_setup_pieces(entity minigame)
-{
-       snake_new_mouse(minigame);
-
-       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-}
-
-entity snake_get_player(entity minigame, int pteam)
-{
-       entity e;
-#ifdef SVQC
-       for(e = minigame.minigame_players; e; e = e.list_next)
-#elif defined(CSQC)
-       e = NULL;
-       while( (e = findentity(e,owner,minigame)) )
-               if ( e.classname == "minigame_player" )
-#endif
-       if(e.team == pteam)
-               return e;
-       return NULL;
-}
-
-void snake_add_score(entity minigame, int pteam, int thescore)
-{
-#ifdef SVQC
-       if(!minigame)
-               return;
-       entity pl = snake_get_player(minigame, pteam);
-       if(pl)
-       {
-               pl.snake_score += thescore;
-               pl.SendFlags |= SNAKE_SF_PLAYERSCORE;
-       }
-#endif
-}
-
-void snake_move_body(entity minigame, entity head, bool ate_mouse)
-{
-       for(entity e = head.snake_last; e; e = e.snake_prev)
-       {
-               if(!e || e == head) { break; }
-
-               entity nextpiece = e.snake_prev; // can be head
-
-               if(e.netname) { strunzone(e.netname); }
-               e.netname = strzone(nextpiece.netname);
-               e.snake_dir = nextpiece.snake_dir;
-               minigame_server_sendflags(e, MINIG_SF_UPDATE);
-       }
-
-       if(ate_mouse)
-       {
-               entity tail = head.snake_last;
-
-               tail.snake_tail = false;
-
-               int newcnt = tail.cnt + 1;
-               head.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier));
-               snake_add_score(minigame, head.team, 1);
-
-               entity piece = msle_spawn(minigame,"minigame_board_piece");
-               piece.cnt = newcnt;
-               piece.team = head.team;
-               piece.snake_prev = tail;
-               piece.snake_dir = tail.snake_dir;
-               piece.snake_next = NULL;
-               piece.snake_tail = true;
-               piece.netname = strzone(tail.netname);
-
-               tail.snake_next = piece;
-               head.snake_last = piece;
-
-               minigame_server_sendflags(piece,MINIG_SF_UPDATE);
-
-               //minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-       }
-}
-
-void snake_eat_team(entity minigame, int pteam)
-{
-       entity head = snake_find_head(minigame, pteam);
-       if(!head) { return; }
-
-       minigame.snake_lives[pteam] -= 1;
-
-       entity pl = snake_get_player(minigame, pteam);
-#ifdef SVQC
-       pl.SendFlags |= SNAKE_SF_PLAYERSCORE;
-#endif
-
-       head.nextthink = time + 1; // make sure they don't to eat us somehow
-
-       entity e = NULL;
-       while ( ( e = findentity(e,owner,minigame) ) )
-               if ( e.classname == "minigame_board_piece" && e.cnt && e.team == pteam )
-               {
-                       if(e.netname) { strunzone(e.netname); }
-                       delete(e);
-               }
-
-       if(minigame.snake_lives[pteam] <= 0)
-               minigame.snake_lost_teams |= BIT(pteam);
-
-       if(pl && minigame.snake_lives[pteam] > 0)
-               minigame_setup_snake(minigame, pteam);
-}
-
-void snake_move_head(entity minigame, entity head)
-{
-       if(!head.snake_dir_x && !head.snake_dir_y)
-               return; // nope!
-
-       string newpos;
-
-       if(autocvar_sv_minigames_snake_wrap)
-               newpos = minigame_relative_tile(head.netname, head.snake_dir_x, head.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT);
-       else
-       {
-               int myx = minigame_tile_letter(head.netname);
-               int myy = minigame_tile_number(head.netname);
-
-               myx += head.snake_dir_x;
-               myy += head.snake_dir_y;
-
-               newpos = minigame_tile_buildname(myx, myy);
-       }
-
-       entity hit = snake_find_piece(minigame, newpos);
-
-       if(!snake_valid_tile(newpos) || (hit && hit.cnt && hit.team == head.team))
-       {
-               if(snake_alone(minigame))
-               {
-                       minigame.minigame_flags = SNAKE_TURN_LOSS;
-                       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-               }
-               else
-               {
-                       snake_add_score(minigame, head.team, -1);
-                       snake_eat_team(minigame, head.team);
-               }
-
-               return;
-       }
-
-       bool ate_mouse = (hit && !hit.cnt);
-
-       // move the body first, then set the new head position?
-       snake_move_body(minigame, head, ate_mouse);
-
-       if(head.netname) { strunzone(head.netname); }
-       head.netname = strzone(newpos);
-       minigame_server_sendflags(head,MINIG_SF_UPDATE);
-
-       // above check makes sure it's not our team
-       if(hit.cnt)
-       {
-               snake_eat_team(minigame, hit.team);
-               snake_add_score(minigame, head.team, 1);
-       }
-
-       if(ate_mouse)
-       {
-               if(hit.netname) { strunzone(hit.netname); }
-               delete(hit);
-
-               snake_new_mouse(minigame);
-       }
-}
-
-// make a move
-void snake_move(entity minigame, entity player, string dxs, string dys )
-{
-       if ( minigame.minigame_flags & SNAKE_TURN_MOVE )
-       if ( dxs || dys )
-       {
-               //if ( snake_valid_tile(pos) )
-               //if ( snake_find_piece(minigame, pos) )
-               {
-                       entity head = snake_find_head(minigame, player.team);
-                       if(!head)
-                               return; // their head is already dead
-
-                       int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
-                       int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
-
-                       int myl = minigame_tile_letter(head.netname);
-                       int myn = minigame_tile_number(head.netname);
-
-                       entity check_piece = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
-                       if(check_piece && check_piece.cnt == 2)
-                               return; // nope!
-
-                       if(head.snake_dir == '0 0 0')
-                               head.nextthink = time; // TODO: make sure this can't be exploited!
-                       head.snake_dir_x = dx;
-                       head.snake_dir_y = dy;
-                       head.snake_dir_z = 0;
-                       minigame_server_sendflags(head,MINIG_SF_UPDATE);
-                       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-               }
-       }
-}
-
-#ifdef SVQC
-
-
-// required function, handle server side events
-int snake_server_event(entity minigame, string event, ...)
-{
-       switch(event)
-       {
-               case "start":
-               {
-                       snake_setup_pieces(minigame);
-                       minigame.minigame_flags = SNAKE_TURN_MOVE;
-                       minigame.snake_lost_teams = 0;
-
-                       if(SNAKE_TEAMS > 1)
-                       {
-                               for(int i = 1; i <= SNAKE_TEAMS; ++i)
-                                       minigame.snake_lives[i] = autocvar_sv_minigames_snake_lives;
-                       }
-                       else
-                               minigame.snake_lives[1] = 1;
-
-                       return true;
-               }
-               case "end":
-               {
-                       entity e = NULL;
-                       while( (e = findentity(e, owner, minigame)) )
-                       if(e.classname == "minigame_board_piece")
-                       {
-                               if(e.netname) { strunzone(e.netname); }
-                               delete(e);
-                       }
-                       return false;
-               }
-               case "join":
-               {
-                       int pl_num = minigame_count_players(minigame);
-
-                       if(pl_num >= SNAKE_TEAMS) { return false; }
-
-                       int t = 1; // Team 1 by default
-
-                       for(int i = 1; i <= SNAKE_TEAMS; ++i)
-                       {
-                               entity e = snake_get_player(minigame, i);
-                               if(!e)
-                               {
-                                       t = i;
-                                       break;
-                               }
-                       }
-
-                       if(!snake_find_head(minigame, t) && !(minigame.snake_lost_teams & BIT(t)))
-                       {
-                               entity pl = ...(1,entity);
-                               if(pl)
-                               {
-                                       //pl.snake_lives = ((SNAKE_TEAMS > 1) ? autocvar_sv_minigames_snake_lives : 1);
-                                       // send score anyway, lives are set
-                                       pl.SendFlags |= SNAKE_SF_PLAYERSCORE;
-                               }
-                               minigame_setup_snake(minigame, t);
-                       }
-
-                       return t;
-               }
-               case "cmd":
-               {
-                       switch(argv(0))
-                       {
-                               case "move":
-                                       snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null));
-                                       return true;
-                       }
-
-                       return false;
-               }
-               case "network_send":
-               {
-                       entity sent = ...(0,entity);
-                       int sf = ...(1,int);
-                       if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
-                       {
-                               int letter = minigame_tile_letter(sent.netname);
-                               int number = minigame_tile_number(sent.netname);
-
-                               WriteByte(MSG_ENTITY,letter);
-                               WriteByte(MSG_ENTITY,number);
-
-                               WriteByte(MSG_ENTITY,sent.cnt);
-                               WriteByte(MSG_ENTITY,sent.snake_tail);
-
-                               int dx = sent.snake_dir_x;
-                               int dy = sent.snake_dir_y;
-                               if(dx == -1) dx = 2;
-                               if(dy == -1) dy = 2;
-                               WriteByte(MSG_ENTITY,dx);
-                               WriteByte(MSG_ENTITY,dy);
-                       }
-                       else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
-                       {
-                               WriteLong(MSG_ENTITY,sent.snake_score);
-                               WriteByte(MSG_ENTITY,max(0, minigame.snake_lives[sent.team]));
-                       }
-                       else if ( sent.classname == "minigame" && (sf & MINIG_SF_UPDATE ) )
-                       {
-                               WriteByte(MSG_ENTITY,autocvar_sv_minigames_snake_wrap);
-                       }
-                       return false;
-               }
-       }
-
-       return false;
-}
-
-
-#elif defined(CSQC)
-
-vector snake_boardpos; // HUD board position
-vector snake_boardsize;// HUD board size
-
-bool snake_wrap;
-
-vector snake_teamcolor(int steam)
-{
-       switch(steam)
-       {
-               case 1: return '1 0 0';
-               case 2: return '0 0 1';
-               case 3: return '1 1 0';
-               case 4: return '1 0 1';
-               case 5: return '0 1 0';
-               case 6: return '0 1 1';
-       }
-
-       return '1 1 1';
-}
-
-// Required function, draw the game board
-void snake_hud_board(vector pos, vector mySize)
-{
-       minigame_hud_fitsqare(pos, mySize);
-       snake_boardpos = pos;
-       snake_boardsize = mySize;
-
-       minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
-
-       vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
-       vector tile_pos;
-
-       entity e;
-       FOREACH_MINIGAME_ENTITY(e)
-       {
-               if ( e.classname == "minigame_board_piece" )
-               {
-                       tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
-                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
-                       vector tile_color = snake_teamcolor(e.team);
-
-                       string thepiece = "snake/mouse";
-                       if(e.cnt)
-                               thepiece = "snake/body";
-                       if(e.snake_tail)
-                               thepiece = "snake/tail";
-                       if(e.cnt == 1)
-                       {
-                               int dx = minigame_tile_letter(e.netname) + e.snake_dir_x * 2;
-                               int dy = minigame_tile_number(e.netname) + e.snake_dir_y * 2;
-                               entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
-                               thepiece = "snake/head";
-                               if(mouse && mouse.team != e.team)
-                               {
-                                       float myang = 0;
-                                       int myx = minigame_tile_letter(e.netname);
-                                       int myy = minigame_tile_number(e.netname);
-                                       if(myx - 2 == dx)
-                                               myang = M_PI*3/2;
-                                       if(myx + 2 == dx)
-                                               myang = M_PI/2;
-                                       if(myy - 2 == dy)
-                                               myang = M_PI;
-
-                                       int newx = minigame_tile_letter(e.netname) + e.snake_dir_x;
-                                       int newy = minigame_tile_number(e.netname) + e.snake_dir_y;
-                                       string newpos = minigame_tile_buildname(newx, newy);
-
-                                       vector my_pos = minigame_tile_pos(newpos,SNAKE_NUM_CNT,SNAKE_LET_CNT);
-                                       my_pos = minigame_hud_denormalize(my_pos,pos,mySize);
-
-                                       drawrotpic(my_pos, myang, minigame_texture("snake/tongue"),
-                                                       tile_size, tile_size/2, tile_color,
-                                                       panel_fg_alpha, DRAWFLAG_NORMAL );
-                               }
-                       }
-
-                       if(e.cnt == 1 || e.snake_tail)
-                       {
-                               vector thedir = e.snake_dir;
-                               float theang = 0;
-                               if(e.snake_tail)
-                               {
-                                       int thex = minigame_tile_letter(e.netname);
-                                       int they = minigame_tile_number(e.netname);
-                                       entity t = snake_find_cnt(active_minigame, e.team, e.cnt - 1);
-                                       int tx = minigame_tile_letter(t.netname);
-                                       int ty = minigame_tile_number(t.netname);
-
-                                       if(thex - 1 == tx)
-                                       {
-                                               thedir_y = 0;
-                                               thedir_x = -1;
-                                       }
-                                       if(they + 1 == ty)
-                                       {
-                                               thedir_x = 0;
-                                               thedir_y = 1;
-                                       }
-                                       if(they - 1 == ty)
-                                       {
-                                               thedir_x = 0;
-                                               thedir_y = -1;
-                                       }
-                               }
-
-                               if(thedir_y == -1)
-                                       theang = M_PI;
-                               if(thedir_x == 1)
-                                       theang = M_PI/2;
-                               if(thedir_x == -1)
-                                       theang = M_PI*3/2;
-
-                               drawrotpic(tile_pos, theang, minigame_texture(thepiece),
-                                                       tile_size, tile_size/2, tile_color,
-                                                       panel_fg_alpha, DRAWFLAG_NORMAL );
-                       }
-                       else
-                       {
-                               minigame_drawpic_centered( tile_pos,
-                                               minigame_texture(thepiece),
-                                               tile_size, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL );
-                       }
-               }
-       }
-
-       if ( (active_minigame.minigame_flags & SNAKE_TURN_LOSS) || (active_minigame.minigame_flags & SNAKE_TURN_WIN) || (active_minigame.snake_lives[minigame_self.team] <= 0) )
-       {
-               int scores = minigame_self.snake_score;
-
-               vector winfs = hud_fontsize*2;
-               string scores_text, victory_text;
-               victory_text = "Game over!";
-               scores_text = strcat("Score: ", ftos(scores));
-
-               if(active_minigame.minigame_flags & SNAKE_TURN_WIN)
-               if((active_minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
-                       victory_text = "You win!";
-               if(active_minigame.snake_lives[minigame_self.team] <= 0)
-                       victory_text = "You ran out of lives!";
-
-               vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
-               vector win_sz;
-               win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("%s %s", victory_text, scores_text),
-                       winfs, 0, DRAWFLAG_NORMAL, 0.5);
-
-               drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
-
-               minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("%s %s", victory_text, scores_text),
-                       winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
-       }
-}
-
-
-// Required function, draw the game status panel
-void snake_hud_status(vector pos, vector mySize)
-{
-       HUD_Panel_DrawBg();
-       vector ts = minigame_drawstring_wrapped(mySize.x, pos, active_minigame.descriptor.message,
-               hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
-       ts.y += hud_fontsize.y;
-       pos.y += ts.y;
-       mySize.y -= ts.y;
-
-       vector player_fontsize = hud_fontsize * 1.75;
-       ts.y = player_fontsize.y + (mySize.y - SNAKE_TEAMS * player_fontsize.y) / SNAKE_TEAMS;
-       ts.x = mySize_x;
-       vector mypos;
-
-       entity e;
-       FOREACH_MINIGAME_ENTITY(e)
-       {
-               if ( e.classname == "minigame_player" )
-               {
-                       mypos = pos + eY * (e.team - 1) * ts.y;
-
-                       if (e == minigame_self)
-                       {
-                               const vector hl_size = '1 1 0';
-                               drawfill(mypos + hl_size, ts - 2 * hl_size, snake_teamcolor(e.team), 0.25 * panel_fg_alpha, DRAWFLAG_ADDITIVE);
-                               drawborderlines(hl_size.x, mypos + hl_size, ts - 2 * hl_size, snake_teamcolor(e.team), panel_fg_alpha, DRAWFLAG_NORMAL);
-                       }
-                       else
-                               drawfill(mypos, ts, snake_teamcolor(e.team), 0.25 * panel_fg_alpha, DRAWFLAG_ADDITIVE);
-
-                       minigame_drawcolorcodedstring_trunc(mySize.x - hud_fontsize.x * 0.5, mypos + eX * hud_fontsize.x * 0.25,
-                               entcs_GetName(e.minigame_playerslot - 1),
-                               player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-
-                       mypos.y += player_fontsize.y;
-                       drawstring_aspect(mypos, ftos(e.snake_score), ts - eY * player_fontsize.y - eX * ts.x * (3 / 4),
-                                                               '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(mypos + eX * ts.x * (1 / 4), strcat("1UP: ", ftos(active_minigame.snake_lives[e.team])), ts - eY * player_fontsize.y - eX * ts.x * (1 / 4),
-                                                               '1 0.44 0.54', panel_fg_alpha, DRAWFLAG_NORMAL);
-               }
-       }
-}
-
-// Turn a set of flags into a help message
-string snake_turn_to_string(int turnflags)
-{
-       if ( turnflags & SNAKE_TURN_LOSS )
-               return _("Game over!");
-
-       if ( turnflags & SNAKE_TURN_WIN )
-       {
-               if ( (turnflags&SNAKE_TURN_TEAM) != minigame_self.team )
-                       return _("You ran out of lives!");
-               return _("You win!");
-       }
-
-       if(active_minigame.snake_lives[minigame_self.team] <= 0)
-               return _("You ran out of lives!");
-
-       if ( (snake_find_head(active_minigame, minigame_self.team)).snake_dir == '0 0 0' )
-               return _("Press an arrow key to begin the game");
-
-       if ( turnflags & SNAKE_TURN_MOVE )
-               if(snake_wrap)
-                       return _("Avoid the snake's body, collect the mice!");
-               else
-                       return _("Avoid the screen edges and the snake's body, collect the mice!");
-
-       return "";
-}
-
-// Make the correct move
-void snake_set_direction(entity minigame, int dx, int dy)
-{
-       //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
-       //{
-               minigame_cmd("move ",ftos(dx), " ", ftos(dy));
-       //}
-}
-
-// Required function, handle client events
-int snake_client_event(entity minigame, string event, ...)
-{
-       switch(event)
-       {
-               case "activate":
-               {
-                       minigame.message = snake_turn_to_string(minigame.minigame_flags);
-                       return false;
-               }
-               case "key_pressed":
-               {
-                       //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
-                       {
-                               switch ( ...(0,int) )
-                               {
-                                       case K_RIGHTARROW:
-                                       case K_KP_RIGHTARROW:
-                                               snake_set_direction(minigame, 1, 0);
-                                               return true;
-                                       case K_LEFTARROW:
-                                       case K_KP_LEFTARROW:
-                                               snake_set_direction(minigame, -1, 0);
-                                               return true;
-                                       case K_UPARROW:
-                                       case K_KP_UPARROW:
-                                               snake_set_direction(minigame, 0, 1);
-                                               return true;
-                                       case K_DOWNARROW:
-                                       case K_KP_DOWNARROW:
-                                               snake_set_direction(minigame, 0, -1);
-                                               return true;
-                               }
-                       }
-
-                       return false;
-               }
-               case "network_receive":
-               {
-                       entity sent = ...(0,entity);
-                       int sf = ...(1,int);
-                       if ( sent.classname == "minigame" )
-                       {
-                               if ( sf & MINIG_SF_UPDATE )
-                               {
-                                       snake_wrap = ReadByte();
-                                       sent.message = snake_turn_to_string(sent.minigame_flags);
-                                       //if ( sent.minigame_flags & minigame_self.team )
-                                               minigame_prompt();
-                               }
-                       }
-                       else if(sent.classname == "minigame_board_piece")
-                       {
-                               if(sf & MINIG_SF_UPDATE)
-                               {
-                                       int letter = ReadByte();
-                                       int number = ReadByte();
-                                       if(sent.netname) { strunzone(sent.netname); }
-                                       sent.netname = strzone(minigame_tile_buildname(letter, number));
-
-                                       sent.cnt = ReadByte();
-                                       sent.snake_tail = ReadByte();
-
-                                       int dx = ReadByte();
-                                       int dy = ReadByte();
-
-                                       if(dx == 2) dx = -1;
-                                       if(dy == 2) dy = -1;
-
-                                       sent.snake_dir_x = dx;
-                                       sent.snake_dir_y = dy;
-                                       sent.snake_dir_z = 0;
-                               }
-                       }
-                       else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
-                       {
-                               sent.snake_score = ReadLong();
-                               minigame.snake_lives[sent.team] = ReadByte();
-                       }
-
-                       return false;
-               }
-       }
-
-       return false;
-}
-
-#endif
diff --git a/qcsrc/common/minigames/minigame/snake.qh b/qcsrc/common/minigames/minigame/snake.qh
deleted file mode 100644 (file)
index 6f70f09..0000000
+++ /dev/null
@@ -1 +0,0 @@
-#pragma once