bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
float autocvar_g_maplist_votable_timeout;
bool autocvar_g_maplist_ignore_sizes;
+bool autocvar_g_maplist_sizes_count_maxplayers = true;
bool autocvar_g_maplist_sizes_count_bots = true;
int autocvar_g_maxplayers;
float autocvar_g_maxplayers_spectator_blocktime;
// open map size restriction file
string opensize_msg = strcat("opensize ", map);
float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
- int pcount = player_count;
+ int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
+ int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
if(!autocvar_g_maplist_sizes_count_bots)
pcount -= currentbots;
if(fh >= 0)
set g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count"
+set g_maplist_sizes_count_maxplayers 1 "check the player limit when getting the player count so forced spectators don't affect the size restrictions"
set g_maplist_sizes_count_bots 1 "include the number of bots currently in the server when counting the number of players for size restrictions"
set g_items_mindist 4000 "starting distance for the fading of items"