float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
+ offset = StrafeHUD_projectOffset(offset, hudangle);
+ switch_offset = StrafeHUD_projectOffset(switch_offset, hudangle);
+
// remove switch indicator width from offset
if(direction == STRAFEHUD_DIRECTION_LEFT)
{
}
// functions to make hud elements align perfectly in the hud area
-void HUD_Panel_DrawStrafeHUD(float offset, float width, float hidden_width, vector color, float alpha, int type, int gradientType, bool projectWidth, float range)
+void HUD_Panel_DrawStrafeHUD(float offset, float width, float hidden_width, vector color, float alpha, int type, int gradientType, bool doProject, float range)
{
float mirror_offset, mirror_width;
vector size = panel_size;
vector original_size = size;
float original_offset = offset;
- if(projectWidth && size.x > 0) size.x = StrafeHUD_projectWidth(offset, size.x, range);
- offset = StrafeHUD_projectOffset(offset, range);
+ if(doProject) {
+ if(size.x > 0) size.x = StrafeHUD_projectWidth(offset, size.x, range);
+ offset = StrafeHUD_projectOffset(offset, range);
+ }
if(mirror_offset < 0)
{
vector original_mirror_size = mirror_size;
float original_mirror_offset = mirror_offset;
- if(projectWidth && mirror_size.x > 0) mirror_size.x = StrafeHUD_projectWidth(mirror_offset, mirror_size.x, range);
- mirror_offset = StrafeHUD_projectOffset(mirror_offset, range);
+ if(doProject) {
+ if(mirror_size.x > 0) mirror_size.x = StrafeHUD_projectWidth(mirror_offset, mirror_size.x, range);
+ mirror_offset = StrafeHUD_projectOffset(mirror_offset, range);
+ }
switch(type)
{
gradient_mirror_offset = 0;
}
- StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, original_mirror_size, original_width, original_mirror_offset, alpha, gradient_mirror_offset, gradientType, range);
- StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, original_size, original_width, original_offset, alpha, gradient_offset, gradientType, range);
+ StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, original_mirror_size, original_width, original_mirror_offset, alpha, gradient_mirror_offset, gradientType, doProject, range);
+ StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, original_size, original_width, original_offset, alpha, gradient_offset, gradientType, doProject, range);
}
}
return mixedColor;
}
-void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType, float range)
+void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType, bool doProject, float range)
{
float color_ratio, alpha1, alpha2;
vector segment_size = size;
for(int i = 0; i < size.x; ++i)
{
float ratio, alpha_ratio, combine_ratio1, combine_ratio2, segment_offset;
- segment_offset = offset + i;
segment_size.x = min(size.x - i, 1); // each gradient segment is 1 unit wide except if there is less than 1 unit of gradient remaining
- segment_size.x = StrafeHUD_projectWidth(segment_offset, segment_size.x, range);
- segment_offset = StrafeHUD_projectOffset(segment_offset, range);
+ segment_offset = offset + i;
+ if(doProject)
+ {
+ segment_size.x = StrafeHUD_projectWidth(segment_offset, segment_size.x, range);
+ segment_offset = StrafeHUD_projectOffset(segment_offset, range);
+ }
ratio = (i + gradientOffset) / original_width * (gradientType == STRAFEHUD_GRADIENT_BOTH ? 2 : 1);
if(ratio > 1) ratio = 2 - ratio;
if(gradientType != STRAFEHUD_GRADIENT_RIGHT) ratio = 1 - ratio;
void HUD_Panel_DrawStrafeHUD(float, float, float, vector, float, int, int, bool, float);
vector StrafeHUD_mixColors(vector, vector, float);
-void StrafeHUD_drawGradient(vector, vector, vector, float, float, float, float, int, float);
+void StrafeHUD_drawGradient(vector, vector, vector, float, float, float, float, int, bool, float);
float GetLengthUnitFactor(int);
string GetLengthUnit(int);
void StrafeHUD_drawStrafeArrow(vector, float, vector, float, bool);