}
}
-// ItemsTime (#XX)
-//
-const float ITEMSTIME_MAXITEMS = 10;
-float ItemsTime_time[ITEMSTIME_MAXITEMS];
-float ItemsTime_availableTime[ITEMSTIME_MAXITEMS];
-string GetItemsTimePicture(float i)
-{
- switch(i)
- {
- case 0: return "item_large_armor";
- case 1: return "item_mega_health";
- case 2: return "strength";
- case 3: return "shield";
- case 4: return "item_mega_health";
- case 5: return "strength";
- case 6: return "shield";
- case 7: return "fuelregen";
- case 8: return "jetpack";
- case 9: return "superweapons";
- default: return "";
- }
-}
-
-void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime)
-{
- float t = 0;
- vector color = '0 0 0';
- float picalpha;
-
- if(autocvar_hud_panel_itemstime_hidespawned == 2)
- picalpha = 1;
- else if(item_available)
- {
- float BLINK_FACTOR = 0.15;
- float BLINK_BASE = 0.85;
- float BLINK_FREQ = 5;
- picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
- }
- else
- picalpha = 0.5;
- t = floor(item_time - time + 0.999);
- if(t < 5)
- color = '0.7 0 0';
- else if(t < 10)
- color = '0.7 0.7 0';
- else
- color = '1 1 1';
-
- vector picpos, numpos;
- if(autocvar_hud_panel_itemstime_iconalign)
- {
- numpos = myPos;
- picpos = myPos + eX * (ar - 1) * mySize_y;
- }
- else
- {
- numpos = myPos + eX * mySize_y;
- picpos = myPos;
- }
-
- if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
- {
- vector p_pos, p_size;
- if(autocvar_hud_panel_itemstime_progressbar_reduced)
- {
- p_pos = numpos;
- p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
- }
- else
- {
- p_pos = myPos;
- p_size = mySize;
- }
- HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- if(t > 0 && autocvar_hud_panel_itemstime_text)
- drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
- else
- picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
- if(item_availableTime)
- drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
- drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
-}
-
-void HUD_ItemsTime(void)
-{
- if(!autocvar__hud_configure)
- {
- if(!(
- (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
- || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
- )) { return; }
- }
- else
- {
- // do not show here mutator-dependent items
- ItemsTime_time[0] = time + 0;
- ItemsTime_time[1] = time + 8;
- ItemsTime_time[2] = -1; // mutator-dependent
- ItemsTime_time[3] = -1; // mutator-dependent
- ItemsTime_time[4] = -1; // mutator-dependent
- ItemsTime_time[5] = time + 0;
- ItemsTime_time[6] = time + 4;
- ItemsTime_time[7] = time + 49;
- ItemsTime_time[8] = -1;
- ItemsTime_time[9] = time + 28;
- }
-
- float i;
- float count = 0;
- if(autocvar_hud_panel_itemstime_hidespawned == 1)
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
- count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
- else if(autocvar_hud_panel_itemstime_hidespawned == 2)
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
- count += (ItemsTime_time[i] > time);
- else
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
- count += (ItemsTime_time[i] != -1);
- if (count == 0)
- return;
-
- HUD_Panel_UpdateCvars();
-
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- float rows, columns;
- float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
- rows = HUD_GetRowCount(count, mySize, ar);
- columns = ceil(count/rows);
-
- vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
-
- vector offset = '0 0 0';
- float newSize;
- if(autocvar_hud_panel_itemstime_dynamicsize)
- {
- if(autocvar__hud_configure)
- if(menu_enabled != 2)
- HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
-
- // reduce panel to avoid spacing items
- if(itemstime_size.x / itemstime_size.y < ar)
- {
- newSize = rows * itemstime_size.x / ar;
- pos.y += (mySize.y - newSize) / 2;
- mySize.y = newSize;
- itemstime_size.y = mySize.y / rows;
- }
- else
- {
- newSize = columns * itemstime_size.y * ar;
- pos.x += (mySize.x - newSize) / 2;
- mySize.x = newSize;
- itemstime_size.x = mySize.x / columns;
- }
- panel_pos = pos - '1 1 0' * panel_bg_padding;
- panel_size = mySize + '2 2 0' * panel_bg_padding;
- }
- else
- {
- if(itemstime_size.x/itemstime_size.y > ar)
- {
- newSize = ar * itemstime_size.y;
- offset.x = itemstime_size.x - newSize;
- pos.x += offset.x/2;
- itemstime_size.x = newSize;
- }
- else
- {
- newSize = 1/ar * itemstime_size.x;
- offset.y = itemstime_size.y - newSize;
- pos.y += offset.y/2;
- itemstime_size.y = newSize;
- }
- }
-
- HUD_Panel_DrawBg(1);
-
- float row = 0, column = 0;
- bool item_available;
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
- if (ItemsTime_time[i] == -1)
- continue;
-
- float item_time = ItemsTime_time[i];
- if(item_time < -1)
- {
- item_available = true;
- item_time = -item_time;
- }
- else
- item_available = (item_time <= time);
-
- if(ItemsTime_time[i] >= 0)
- {
- if(time <= ItemsTime_time[i])
- ItemsTime_availableTime[i] = 0;
- else if(ItemsTime_availableTime[i] == 0)
- ItemsTime_availableTime[i] = time;
- }
- else if(ItemsTime_availableTime[i] == 0)
- ItemsTime_availableTime[i] = time;
-
- float f = (time - ItemsTime_availableTime[i]) * 2;
- f = (f > 1) ? 0 : bound(0, f, 1);
-
- if(autocvar_hud_panel_itemstime_hidespawned == 1)
- if(!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
- continue;
-
- if(autocvar_hud_panel_itemstime_hidespawned == 2)
- if(!(ItemsTime_time[i] > time))
- continue;
-
- DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f);
- ++row;
- if(row >= rows)
- {
- row = 0;
- column = column + 1;
- }
- }
-}
-
/*
==================
// set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
int prev_p_health, prev_p_armor;
+void HUD_ItemsTime();
#define HUD_PANELS(HUD_PANEL) \
HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
#endif
#ifdef CSQC
+const float ITEMSTIME_MAXITEMS = 10;
+float ItemsTime_time[ITEMSTIME_MAXITEMS];
+float ItemsTime_availableTime[ITEMSTIME_MAXITEMS];
MUTATOR_HOOKFUNCTION(itemstime, CSQC_Parse_TempEntity) {
if (MUTATOR_RETURNVALUE) return false;
if (!ReadMutatorEquals(mutator_argv_int_0, itemstime)) return false;
}
#endif
+
+#ifdef CSQC
+
+string GetItemsTimePicture(float i)
+{
+ switch(i)
+ {
+ case 0: return "item_large_armor";
+ case 1: return "item_mega_health";
+ case 2: return "strength";
+ case 3: return "shield";
+ case 4: return "item_mega_health";
+ case 5: return "strength";
+ case 6: return "shield";
+ case 7: return "fuelregen";
+ case 8: return "jetpack";
+ case 9: return "superweapons";
+ default: return "";
+ }
+}
+
+void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime)
+{
+ float t = 0;
+ vector color = '0 0 0';
+ float picalpha;
+
+ if(autocvar_hud_panel_itemstime_hidespawned == 2)
+ picalpha = 1;
+ else if(item_available)
+ {
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 5;
+ picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+ }
+ else
+ picalpha = 0.5;
+ t = floor(item_time - time + 0.999);
+ if(t < 5)
+ color = '0.7 0 0';
+ else if(t < 10)
+ color = '0.7 0.7 0';
+ else
+ color = '1 1 1';
+
+ vector picpos, numpos;
+ if(autocvar_hud_panel_itemstime_iconalign)
+ {
+ numpos = myPos;
+ picpos = myPos + eX * (ar - 1) * mySize_y;
+ }
+ else
+ {
+ numpos = myPos + eX * mySize_y;
+ picpos = myPos;
+ }
+
+ if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
+ {
+ vector p_pos, p_size;
+ if(autocvar_hud_panel_itemstime_progressbar_reduced)
+ {
+ p_pos = numpos;
+ p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
+ }
+ else
+ {
+ p_pos = myPos;
+ p_size = mySize;
+ }
+ HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(t > 0 && autocvar_hud_panel_itemstime_text)
+ drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else
+ picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
+ if(item_availableTime)
+ drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
+ drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_ItemsTime()
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!(
+ (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
+ || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
+ )) { return; }
+ }
+ else
+ {
+ // do not show here mutator-dependent items
+ ItemsTime_time[0] = time + 0;
+ ItemsTime_time[1] = time + 8;
+ ItemsTime_time[2] = -1; // mutator-dependent
+ ItemsTime_time[3] = -1; // mutator-dependent
+ ItemsTime_time[4] = -1; // mutator-dependent
+ ItemsTime_time[5] = time + 0;
+ ItemsTime_time[6] = time + 4;
+ ItemsTime_time[7] = time + 49;
+ ItemsTime_time[8] = -1;
+ ItemsTime_time[9] = time + 28;
+ }
+
+ float i;
+ float count = 0;
+ if(autocvar_hud_panel_itemstime_hidespawned == 1)
+ for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+ count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
+ else if(autocvar_hud_panel_itemstime_hidespawned == 2)
+ for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+ count += (ItemsTime_time[i] > time);
+ else
+ for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+ count += (ItemsTime_time[i] != -1);
+ if (count == 0)
+ return;
+
+ HUD_Panel_UpdateCvars();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ float rows, columns;
+ float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
+ rows = HUD_GetRowCount(count, mySize, ar);
+ columns = ceil(count/rows);
+
+ vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+
+ vector offset = '0 0 0';
+ float newSize;
+ if(autocvar_hud_panel_itemstime_dynamicsize)
+ {
+ if(autocvar__hud_configure)
+ if(menu_enabled != 2)
+ HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
+
+ // reduce panel to avoid spacing items
+ if(itemstime_size.x / itemstime_size.y < ar)
+ {
+ newSize = rows * itemstime_size.x / ar;
+ pos.y += (mySize.y - newSize) / 2;
+ mySize.y = newSize;
+ itemstime_size.y = mySize.y / rows;
+ }
+ else
+ {
+ newSize = columns * itemstime_size.y * ar;
+ pos.x += (mySize.x - newSize) / 2;
+ mySize.x = newSize;
+ itemstime_size.x = mySize.x / columns;
+ }
+ panel_pos = pos - '1 1 0' * panel_bg_padding;
+ panel_size = mySize + '2 2 0' * panel_bg_padding;
+ }
+ else
+ {
+ if(itemstime_size.x/itemstime_size.y > ar)
+ {
+ newSize = ar * itemstime_size.y;
+ offset.x = itemstime_size.x - newSize;
+ pos.x += offset.x/2;
+ itemstime_size.x = newSize;
+ }
+ else
+ {
+ newSize = 1/ar * itemstime_size.x;
+ offset.y = itemstime_size.y - newSize;
+ pos.y += offset.y/2;
+ itemstime_size.y = newSize;
+ }
+ }
+
+ HUD_Panel_DrawBg(1);
+
+ float row = 0, column = 0;
+ bool item_available;
+ for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
+ if (ItemsTime_time[i] == -1)
+ continue;
+
+ float item_time = ItemsTime_time[i];
+ if(item_time < -1)
+ {
+ item_available = true;
+ item_time = -item_time;
+ }
+ else
+ item_available = (item_time <= time);
+
+ if(ItemsTime_time[i] >= 0)
+ {
+ if(time <= ItemsTime_time[i])
+ ItemsTime_availableTime[i] = 0;
+ else if(ItemsTime_availableTime[i] == 0)
+ ItemsTime_availableTime[i] = time;
+ }
+ else if(ItemsTime_availableTime[i] == 0)
+ ItemsTime_availableTime[i] = time;
+
+ float f = (time - ItemsTime_availableTime[i]) * 2;
+ f = (f > 1) ? 0 : bound(0, f, 1);
+
+ if(autocvar_hud_panel_itemstime_hidespawned == 1)
+ if(!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
+ continue;
+
+ if(autocvar_hud_panel_itemstime_hidespawned == 2)
+ if(!(ItemsTime_time[i] > time))
+ continue;
+
+ DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f);
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ column = column + 1;
+ }
+ }
+}
+
+#endif
.float max_armorvalue;
.float pickup_anyway;
-void Item_ItemsTime_SetTimesForPlayer(entity e);
-
-void Item_ItemsTime_ResetTimesForPlayer(entity e);
-
void Item_Show (entity e, float mode);
void Item_Respawn (void);