git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2360
d7cf8633-e32d-0410-b094-
e92efae38249
static char skyname[256];
static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
static rtexture_t *skyboxside[6];
-int R_SetSkyBox(char *sky);
void R_SkyStartFrame(void)
{
R_SetSkyBox
==================
*/
-int R_SetSkyBox(char *sky)
+int R_SetSkyBox(const char *sky)
{
int i;
char name[1024];
// sky stuff
extern cvar_t r_sky;
extern int skyrendernow, skyrendermasked;
-extern int R_SetSkyBox(char* sky);
+extern int R_SetSkyBox(const char *sky);
extern void R_SkyStartFrame(void);
extern void R_Sky(void);
extern void R_ResetQuakeSky(void);