WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE);
if(self.waypointsprite_attached)
- {
-
+ {
if(teamplay && self.team)
WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_POWERUP, TeamColor(self.team));
else
WaypointSprite_UpdateRule(self.waypointsprite_attached, self.enemy.team, SPRITERULE_DEFAULT);
if(oldself == world)
- {
WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);
- dprint("Oldies is goldies\n");
- }
WaypointSprite_Ping(self.waypointsprite_attached);
}
{
if(e != self.vehicle_shieldent)
{
- e.effects = _effects | EF_LOWPRECISION;
+ e.effects = _effects; // | EF_LOWPRECISION;
e.colormod = _colormod;
e.colormap = _colormap;
e.alpha = 1;
e = e.chain;
}
- self.vehicle_hudmodel.effects = self.effects = _effects | EF_LOWPRECISION;
+ self.vehicle_hudmodel.effects = self.effects = _effects; // | EF_LOWPRECISION;
self.vehicle_hudmodel.colormod = self.colormod = _colormod;
self.vehicle_hudmodel.colormap = self.colormap = _colormap;
self.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
set g_vehicles_crush_dmg 70
set g_vehicles_crush_force 50
-set cl_vehicles_hudscale 0.5
+set cl_vehicles_hudscale 0.5way
set g_vehicles_delayspawn 1
set g_vehicles_delayspawn_jitter 10