void XonoticGameSettingsTab_fill(entity me)
{
- entity e;
-
-
+ entity mc;
+ mc = makeXonoticTabController(me.rows - 3);
+ me.TR(me);
+ me.TD(me, 1, 2, mc.makeTabButton(mc, _("View"), makeXonoticGameViewSettingsTab()));
+ me.TD(me, 1, 2, mc.makeTabButton(mc, _("General"), makeXonoticGameGeneralSettingsTab()));
+ me.TD(me, 1, 2, mc.makeTabButton(mc, _("Crosshair"), makeXonoticGameCrosshairSettingsTab()));
+ me.TR(me);
+ me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Weapon"), makeXonoticGameWeaponSettingsTab()));
+ me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Playermodel"), makeXonoticGamePlayermodelSettingsTab()));
+ me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("HUD"), makeXonoticGameHUDSettingsTab()));
+ me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Notification"), makeXonoticGameNotificationSettingsTab()));
me.TR(me);
+ me.TR(me);
+ me.TD(me, me.rows - 3, me.columns, mc);
+
+ /*me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", _("Disable gore effects and harsh language"))); // also set sv_gentle
me.gotoRC(me, 2, 3); me.setFirstColumn(me, me.currentColumn);
//me.gotoRC(me, me.rows - 1, 0);
// me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_autoswitch;sendcvar cl_forceplayermodels;sendcvar cl_forceplayermodelsfromxonotic;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
-
+*/
me.gotoRC(me, me.rows - 1, 0);