.float regurgitate_prepare;\r
-.float system_delay, swallow_delay, digest_button_delay, regurgitate_button_delay;\r
-.float complain_swallow;\r
-const float complain_delay = 1;\r
-const float button_delay = 0.5;\r
-const float steptime = 0.1;\r
-const float system_delay_time = 0.1;\r
-\r
+.float system_delay, swallow_delay, digest_button_delay_time, regurgitate_button_delay_time;\r
+.float complain_vore;\r
.float vore_oldmovetype, vore_oldsolid, vore_oldstomachload, vore_oldview_ofs_z;\r
\r
+const float system_delay_time = 0.1;\r
+const float complain_delay_time = 1;\r
+const float button_delay_time = 0.5;\r
+const float steptime = 0.1;\r
+\r
entity Swallow_distance_check()\r
{\r
// check if we can swallow a player instead of firing our weapon\r
+\r
vector w_shotorg, w_shotdir;\r
w_shotorg = self.origin + self.view_ofs;\r
w_shotdir = v_forward;\r
float Swallow_condition_check(entity prey)\r
{\r
// checks the necessary conditions for swallowing another player\r
+\r
if(prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
if(self.classname == "player" && self.predator.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves\r
if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
{\r
if(self.stomach_load >= cvar("g_balance_vore_swallow_limit"))\r
{\r
- if(time > self.complain_swallow)\r
+ if(time > self.complain_vore)\r
{\r
play2(self, "weapons/unavailable.wav");\r
sprint(self, strcat("You cannot swallow more than ^2", cvar_string("g_balance_vore_swallow_limit"), "^7 players at a time\n"));\r
- self.complain_swallow = time + complain_delay;\r
+ self.complain_vore = time + complain_delay_time;\r
}\r
return FALSE;\r
}\r
if(cvar("g_vore_biggergut"))\r
if(prey.stomach_load > self.stomach_load)\r
{\r
- if(time > self.complain_swallow)\r
+ if(time > self.complain_vore)\r
{\r
play2(self, "weapons/unavailable.wav");\r
sprint(self, "You cannot swallow someone with a bigger stomach than yours\n");\r
- self.complain_swallow = time + complain_delay;\r
+ self.complain_vore = time + complain_delay_time;\r
}\r
return FALSE;\r
}\r
+\r
return TRUE;\r
}\r
return FALSE;\r
}\r
\r
-float Vore_PreyCanLeave()\r
+float Vore_CanLeave()\r
{\r
if(teams_matter && self.team == self.predator.team)\r
return TRUE;\r
}\r
\r
// make the camera smoothly lower itself when we get swallowed\r
-// the target we are going for is from normal view offset to half of the view offset (because half is the best positioning of the view for the stomach model)\r
+// our aim is going from the normal view offset to half of the view offset (because half is the best positioning for the stomach model)\r
.float cameraeffect_current, cameraeffect_target;\r
void Vore_CameraEffect_Set(entity e)\r
{\r
self.view_ofs_z = self.vore_oldview_ofs_z / self.cameraeffect_current;\r
}\r
\r
+.float gurgle_oldstomachload;\r
+void Vore_Gurglesound()\r
+{\r
+ if(time > self.gurglesound_finished || self.gurgle_oldstomachload != self.stomach_load)\r
+ {\r
+ GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE);\r
+\r
+ self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do?\r
+ self.gurgle_oldstomachload = self.stomach_load;\r
+ }\r
+}\r
+\r
void Vore_Weight_apply(entity e)\r
{\r
// apply stomach weight that makes you heavier the more you eat\r
- // slowing the player is applied in cl_physics.qc\r
+ // slowing the player is done in cl_physics.qc\r
+\r
if(e.stomach_load != e.vore_oldstomachload)\r
e.gravity += 1 + (e.stomach_load * cvar("g_balance_vore_weight_gravity") - e.vore_oldstomachload);\r
if(e.gravity == 0)\r
- e.gravity = 0.00001; // 0 becomes 1 for .gravity, so do this to allow 0 gravity\r
+ e.gravity = 0.00001; // 0 becomes 1 for gravity, so do this to allow 0 gravity\r
e.vore_oldstomachload = e.stomach_load;\r
}\r
\r
.float pushltime;\r
void Vore_Swallow(entity e)\r
{\r
- // this player is beening swallowed by another player, apply the proper changes\r
+ // this player is being swallowed by another player, apply the proper changes\r
+\r
e.vore_oldmovetype = e.movetype;\r
e.vore_oldsolid = e.solid;\r
e.vore_oldview_ofs_z = e.view_ofs_z;\r
e.velocity = '0 0 0';\r
e.movetype = MOVETYPE_FOLLOW;\r
e.solid = SOLID_NOT;\r
- e.alpha = -1; // best way of hiding / showing the eaten player\r
- e.aiment = e.predator; // follow the predator. Is automatically unset\r
+ e.alpha = -1; // best way of hiding the eaten player\r
+ e.aiment = e.predator; // follow the predator, automatically unset when regurgitated\r
\r
// drop keys (KH) and flags (CTF) when we get swallowed\r
kh_Key_DropAll(e, FALSE);\r
if(stov(cvar_string("g_vore_regurgitatecolor_release")))\r
e.colormod = stov(cvar_string("g_vore_regurgitatecolor_release"));\r
\r
- if(e.team == e.predator.team && teamplay)\r
+ if(teams_matter && e.team == e.predator.team)\r
{\r
centerprint(e, "^3You have been swallowed by a team mate, don't kick!");\r
centerprint(e.predator, "^3You have swallowed a team mate, use caution!");\r
e.predator.regurgitate_prepare = 0;\r
Vore_Weight_apply(e.predator);\r
\r
- // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
- e.predator.weapon_delay = time + button_delay;\r
+ // block firing for a small amount of time, or we'll be firing the next frame after we swallow\r
+ e.predator.weapon_delay = time + button_delay_time;\r
e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
e.system_delay = e.predator.system_delay = time + system_delay_time;\r
}\r
\r
void Vore_Regurgitate(entity e)\r
{\r
- // this player is being released from their predator, apply the proper changes\r
+ // this player is being regurgitated by their predator, apply the proper changes\r
+\r
e.movetype = e.vore_oldmovetype;\r
if(e.health > 0) // leave SOLID_NOT for dead bodies\r
e.solid = e.vore_oldsolid;\r
e.view_ofs_z = e.vore_oldview_ofs_z;\r
- e.alpha = default_player_alpha; // best way of hiding / showing the eaten player\r
+ e.alpha = default_player_alpha;\r
\r
- // velocities\r
+ // apply velocities\r
local vector oldforward, oldright, oldup;\r
oldforward = v_forward;\r
oldright = v_right;\r
v_right = oldright;\r
v_up = oldup;\r
\r
- e.pusher = e.predator; // so we can frag players by regurgitating them in deadly pits\r
+ e.pusher = e.predator; // allows us to frag players by regurgitating them in deadly pits\r
e.pushltime = time + cvar("g_maxpushtime");\r
\r
PlayerSound(e.predator, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
Vore_Weight_apply(e.predator);\r
\r
- // block firing for a small amount of time when getting regurgitated, or we'll be firing the next frame\r
- e.weapon_delay = time + button_delay;\r
+ // block firing for a small amount of time, or we'll be firing the next frame\r
+ e.weapon_delay = time + button_delay_time;\r
e.system_delay = e.predator.system_delay = time + system_delay_time;\r
e.predator = world;\r
}\r
\r
-void Vore_Gurglesound();\r
void Vore_Disconnect()\r
{\r
- // frees prey from their predators when someone disconnects or goes spectating\r
+ // frees prey from their predators when someone disconnects or goes spectating, or in other circumstances\r
\r
- // prey disconnects or goes spectating while inside someone's belly:\r
+ // prey disconnects or goes spectating while inside someone's belly\r
if(self.predator.classname == "player")\r
Vore_Regurgitate(self);\r
\r
- // pred disconnects or goes spectating with players in their belly:\r
+ // pred disconnects or goes spectating with players in their belly\r
else if(self.stomach_load > 0)\r
{\r
entity head;\r
void Vore_Digest()\r
{\r
// apply digestion to prey\r
- if(time > self.predator.digestion_step + steptime)\r
+\r
+ if(time > self.predator.digestion_step)\r
{\r
Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
\r
if (self.predator.digestsound_finished < time)\r
{\r
- self.predator.digestsound_finished = time + 0.5;\r
PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
+ self.predator.digestsound_finished = time + 0.5;\r
}\r
- self.predator.digestion_step = time;\r
+ self.predator.digestion_step = time + steptime;\r
}\r
\r
if(self.health <= 0)\r
.float teamheal_step;\r
void Vore_Teamheal()\r
{\r
+ // apply teamheal\r
+\r
if(cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable"))\r
- if(time > self.teamheal_step + steptime)\r
+ if(time > self.teamheal_step)\r
{\r
self.health += cvar("g_balance_vore_teamheal");\r
- self.teamheal_step = time;\r
+ self.teamheal_step = time + steptime;\r
}\r
}\r
\r
void Vore_StomachKick()\r
{\r
// allows prey to kick the predator's stomach and do some damage or attempt to escape\r
- if(self.predator.classname != "player")\r
- return;\r
\r
if(time > self.stomachkick_delay)\r
{\r
Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, '0 0 0');\r
sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
\r
- if(cvar("g_balance_vore_kick_escapeprobability") >= random())\r
+ if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r
Vore_Regurgitate(self);\r
\r
self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
{\r
// allows players to get out of their predator at will in some circumstances, such as team mates\r
\r
- if(Vore_PreyCanLeave())\r
+ if(Vore_CanLeave())\r
Vore_Regurgitate(self);\r
- else if(time > self.complain_swallow)\r
+ else if(time > self.complain_vore)\r
{\r
play2(self, "weapons/unavailable.wav");\r
sprint(self, strcat("You cannot get out of ", self.predator.netname, "\n"));\r
- self.complain_swallow = time + complain_delay;\r
- }\r
-}\r
-\r
-.float gurglesound_finished, gurglesound_oldstomachload;\r
-void Vore_Gurglesound()\r
-{\r
- if(time > self.gurglesound_finished || self.gurglesound_oldstomachload != self.stomach_load)\r
- {\r
- GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE);\r
-\r
- self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do?\r
- self.gurglesound_oldstomachload = self.stomach_load;\r
+ self.complain_vore = time + complain_delay_time;\r
}\r
}\r
\r
void Vore()\r
{\r
- // if we are free, show our stomach load on the HUD. Otherwise, show the predator's\r
+ // main vore code, this is where it all happens\r
+\r
+ // set all vore related stats\r
if(self.predator.classname == "player")\r
{\r
- self.stat_stomachload = self.predator.stomach_load;\r
- self.stat_digesting = self.predator.digesting;\r
+ self.stat_stomachload = self.predator.stomach_load; // necessary for the stomach board\r
+ self.stat_digesting = self.predator.digesting; // necessary for the stomach board\r
self.stat_eaten = num_for_edict(self.predator);\r
}\r
else\r
self.stat_digesting = self.digesting;\r
self.stat_eaten = 0;\r
}\r
+ self.stat_canleave = Vore_CanLeave();\r
\r
// skip the vore system under some circumstances\r
- if(time < game_starttime || (time < warmup && !inWarmupStage))\r
+ if(time < game_starttime || (time < warmup && !inWarmupStage)) // don't allow vore before a round begins\r
{\r
Vore_Disconnect();\r
return;\r
entity prey;\r
prey = Swallow_distance_check();\r
\r
- // attempt to swallow our new prey if there's any in range\r
+ // attempt to swallow our new prey if we pressed the attack button, and there's any in range\r
if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
if(Swallow_condition_check(prey))\r
Vore_Swallow(prey);\r
\r
- // start / stop digestion on command, if the player has someone in their stomach\r
+ // toggle digestion, if the player has someone in their stomach\r
if(self.BUTTON_DIGEST)\r
{\r
if(self.stomach_load)\r
{\r
- if(time > self.digest_button_delay)\r
+ if(time > self.digest_button_delay_time)\r
{\r
self.digesting = !self.digesting;\r
- self.digest_button_delay = time + button_delay;\r
+ self.digest_button_delay_time = time + button_delay_time;\r
}\r
}\r
- else if(time > self.complain_swallow)\r
+ else if(time > self.complain_vore)\r
{\r
play2(self, "weapons/unavailable.wav");\r
sprint(self, "There is nothing to digest\n");\r
- self.complain_swallow = time + complain_delay;\r
+ self.complain_vore = time + complain_delay_time;\r
}\r
}\r
if(!self.stomach_load)\r
self.digesting = FALSE;\r
\r
- // release players from this player's stomach on command\r
+ // predator wishes to regurgitate his prey\r
if(self.BUTTON_REGURGITATE)\r
{\r
if(self.stomach_load)\r
{\r
- if(time > self.regurgitate_button_delay)\r
+ if(time > self.regurgitate_button_delay_time)\r
{\r
self.regurgitate_prepare = time + cvar("g_balance_vore_regurgitate_delay");\r
PlayerSound(self, playersound_regurgitate_prepare, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
- self.regurgitate_button_delay = time + button_delay;\r
+ self.regurgitate_button_delay_time = time + button_delay_time;\r
}\r
}\r
- else if(time > self.complain_swallow)\r
+ else if(time > self.complain_vore)\r
{\r
play2(self, "weapons/unavailable.wav");\r
sprint(self, "There is nothing to regurgitate\n");\r
- self.complain_swallow = time + complain_delay;\r
+ self.complain_vore = time + complain_delay_time;\r
}\r
}\r
\r
target_predator = self.predator.predator;\r
\r
Vore_Regurgitate(self);\r
- if(random() < cvar("g_vore_stealprey"))\r
+ if(random() < cvar("g_vore_stealprey")) // steal our prey's prey if this probability returns true\r
if not(teams_matter && self.predator.team == target_predator.team) // don't steal a team mate's prey\r
if(Swallow_condition_check(self))\r
{\r
else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
Vore_Regurgitate(self);\r
\r
- // apply delayed regurgitating\r
+ // apply delayed regurgitating if it was scheduled\r
if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare)\r
{\r
self.predator.regurgitate_prepare = 0;\r
- self.predator.complain_swallow = time + complain_delay;\r
+ self.predator.complain_vore = time + complain_delay_time; // prevent complaining the next frame if this empties our stomach\r
Vore_Regurgitate(self);\r
}\r
\r
+ // execute digesting and team healing\r
if(self.predator.digesting == TRUE)\r
Vore_Digest();\r
if(teams_matter && self.team == self.predator.team)\r
Vore_Teamheal();\r
\r
+ // execute prey commands\r
if(self.BUTTON_ATCK)\r
Vore_StomachKick();\r
if(self.BUTTON_JUMP)\r
Vore_StomachLeave();\r
\r
- self.stat_canleave = Vore_PreyCanLeave();\r
-\r
Vore_CameraEffect_Apply();\r
}
\ No newline at end of file