]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove troll (not up to standards)
authorMario <mario@smbclan.net>
Mon, 23 Apr 2018 17:24:04 +0000 (03:24 +1000)
committerMario <mario@smbclan.net>
Mon, 23 Apr 2018 17:24:04 +0000 (03:24 +1000)
14 files changed:
models/monsters/troll.dpm [deleted file]
models/monsters/troll.dpm.framegroups [deleted file]
models/monsters/troll.dpm_0.sounds [deleted file]
qcsrc/common/monsters/monster/_mod.inc
qcsrc/common/monsters/monster/_mod.qh
qcsrc/common/monsters/monster/troll.qc [deleted file]
qcsrc/common/monsters/monster/troll.qh [deleted file]
textures/forest-monster-skin1.jpg [deleted file]
textures/forest-monster-skin1_norm.jpg [deleted file]
textures/forest-monster-skin1_pants.jpg [deleted file]
textures/forest-monster-skin1_spec.jpg [deleted file]
textures/tree.tga [deleted file]
textures/tree_norm.tga [deleted file]
textures/tree_spec.tga [deleted file]

diff --git a/models/monsters/troll.dpm b/models/monsters/troll.dpm
deleted file mode 100644 (file)
index 53bd7ac..0000000
Binary files a/models/monsters/troll.dpm and /dev/null differ
diff --git a/models/monsters/troll.dpm.framegroups b/models/monsters/troll.dpm.framegroups
deleted file mode 100644 (file)
index 90b5819..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-/*
-Generated framegroups file for troll
-Used by DarkPlaces to simulate frame groups in DPM models.
-*/
-
-1 38 30 1 // troll attack
-39 63 30 1 // troll melee_hold
-102 51 30 1 // troll walk
-153 45 30 0 // troll death
-198 2 30 0 // troll dead
-102 51 60 1 // troll run
diff --git a/models/monsters/troll.dpm_0.sounds b/models/monsters/troll.dpm_0.sounds
deleted file mode 100644 (file)
index 5749216..0000000
+++ /dev/null
@@ -1,8 +0,0 @@
-//TAG: troll
-death sound/monsters/troll/death 0
-sight sound/monsters/troll/sight 0
-//ranged sound/monsters/troll/ranged 0
-melee sound/monsters/troll/melee 0
-pain sound/monsters/troll/pain 2
-//spawn sound/monsters/troll/spawn 0
-idle sound/monsters/troll/idle 2
index 796e8d4bd079f0e747215a486578d73c0a02e108..df8decfa30387328957bd5d2b8864ffc006e58c8 100644 (file)
@@ -2,6 +2,5 @@
 #include <common/monsters/monster/golem.qc>
 #include <common/monsters/monster/mage.qc>
 #include <common/monsters/monster/spider.qc>
-#include <common/monsters/monster/troll.qc>
 #include <common/monsters/monster/wyvern.qc>
 #include <common/monsters/monster/zombie.qc>
index 07cb2e48c9735046579d0516fc34cadd46fe6f9b..0b1d099057ed561498ca787434d36215ab135b1e 100644 (file)
@@ -2,6 +2,5 @@
 #include <common/monsters/monster/golem.qh>
 #include <common/monsters/monster/mage.qh>
 #include <common/monsters/monster/spider.qh>
-#include <common/monsters/monster/troll.qh>
 #include <common/monsters/monster/wyvern.qh>
 #include <common/monsters/monster/zombie.qh>
diff --git a/qcsrc/common/monsters/monster/troll.qc b/qcsrc/common/monsters/monster/troll.qc
deleted file mode 100644 (file)
index 3127458..0000000
+++ /dev/null
@@ -1,110 +0,0 @@
-#include "troll.qh"
-
-#ifdef SVQC
-float autocvar_g_monster_troll_health = 900;
-float autocvar_g_monster_troll_damageforcescale = 0.1;
-float autocvar_g_monster_troll_attack_claw_damage = 90;
-float autocvar_g_monster_troll_speed_stop = 300;
-float autocvar_g_monster_troll_speed_run = 300;
-float autocvar_g_monster_troll_speed_walk = 190;
-
-/*
-const float troll_anim_attack          = 0;
-const float troll_anim_idle                    = 1;
-const float troll_anim_walk                    = 2;
-const float troll_anim_death           = 3;
-const float troll_anim_dead         = 4;
-const float troll_anim_run                     = 5;
-*/
-
-void M_Troll_Attack_Swing(entity this)
-{
-    Monster_Attack_Melee(this, this.enemy, (autocvar_g_monster_troll_attack_claw_damage), this.anim_melee1, this.attack_range, 0.5, DEATH_MONSTER_TROLL_MELEE.m_id, true);
-}
-
-bool M_Troll_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
-{
-       switch(attack_type)
-       {
-               case MONSTER_ATTACK_MELEE:
-               {
-            actor.state = MONSTER_ATTACK_MELEE; // freeze monster
-            setanim(actor, actor.anim_melee1, false, true, true);
-                       Monster_Delay(actor, 1, 0.6, M_Troll_Attack_Swing);
-            actor.anim_finished = actor.attack_finished_single[0] = time + 0.6; // set this for the delay
-                       return true;
-               }
-               case MONSTER_ATTACK_RANGED:
-               {
-                       // troll has no ranged attack
-                       return false;
-               }
-       }
-
-       return false;
-}
-
-spawnfunc(monster_troll) { Monster_Spawn(this, true, MON_TROLL.monsterid); }
-#endif // SVQC
-
-#ifdef SVQC
-METHOD(Troll, mr_think, bool(Troll this, entity actor))
-{
-    TC(Troll, this);
-    return true;
-}
-
-METHOD(Troll, mr_pain, float(Troll this, entity actor, float damage_take, entity attacker, float deathtype))
-{
-    TC(Troll, this);
-    actor.pain_finished = time + 0.5;
-    // no pain animation yet
-    //setanim(actor, actor.anim_pain1, true, true, false);
-    return damage_take;
-}
-
-METHOD(Troll, mr_death, bool(Troll this, entity actor))
-{
-    TC(Troll, this);
-    setanim(actor, actor.anim_die1, false, true, true);
-    return true;
-}
-#endif
-#ifdef GAMEQC
-METHOD(Troll, mr_anim, bool(Troll this, entity actor))
-{
-    TC(Troll, this);
-    vector none = '0 0 0';
-    actor.anim_die1 = animfixfps(actor, '3 1 1', none); // 2 seconds
-    actor.anim_walk = animfixfps(actor, '2 1 1', none);
-    actor.anim_idle = animfixfps(actor, '1 1 1', none);
-    actor.anim_melee1 = animfixfps(actor, '0 1 1', none); // analyze models and set framerate
-    actor.anim_run = animfixfps(actor, '5 1 1', none);
-    return true;
-}
-#endif
-#ifdef SVQC
-.float animstate_endtime;
-METHOD(Troll, mr_setup, bool(Troll this, entity actor))
-{
-    TC(Troll, this);
-    if(!actor.health) actor.health = (autocvar_g_monster_troll_health);
-    if(!actor.attack_range) actor.attack_range = 150;
-    if(!actor.speed) { actor.speed = (autocvar_g_monster_troll_speed_walk); }
-    if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_troll_speed_run); }
-    if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_troll_speed_stop); }
-    if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_troll_damageforcescale); }
-
-    actor.view_ofs = '0 0 35'; // we swing at a lower height than our eyes
-
-    actor.monster_loot = ITEM_ArmorBig;
-    actor.weapon = WEP_MORTAR.m_id;
-
-    setanim(actor, actor.anim_idle, false, true, true);
-    actor.spawn_time = actor.animstate_endtime;
-    actor.spawnshieldtime = actor.spawn_time;
-    actor.monster_attackfunc = M_Troll_Attack;
-
-    return true;
-}
-#endif
diff --git a/qcsrc/common/monsters/monster/troll.qh b/qcsrc/common/monsters/monster/troll.qh
deleted file mode 100644 (file)
index d5cc1f3..0000000
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#ifdef GAMEQC
-MSG_INFO_NOTIF(DEATH_SELF_MON_TROLL_MELEE,             1, 2, 1, "s1 s2loc spree_lost", "s1",    "notify_death",         "^BG%s^K1 was ripped apart by a Troll%s%s", "")
-MSG_MULTI_NOTIF(DEATH_SELF_MON_TROLL_MELEE,                1,  NULL,           INFO_DEATH_SELF_MON_TROLL_MELEE,               CENTER_DEATH_SELF_MONSTER)
-REGISTER_DEATHTYPE(MONSTER_TROLL_MELEE,                        DEATH_SELF_MON_TROLL_MELEE,        DEATH_MURDER_MONSTER,                       "monster")
-#endif
-
-#ifdef GAMEQC
-MODEL(MON_TROLL, M_Model("troll.dpm"));
-#endif
-
-CLASS(Troll, Monster)
-    ATTRIB(Troll, spawnflags, int, MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE);
-    ATTRIB(Troll, m_mins, vector, '-45 -45 -24');
-    ATTRIB(Troll, m_maxs, vector, '45 45 160');
-#ifdef GAMEQC
-    ATTRIB(Troll, m_model, Model, MDL_MON_TROLL);
-#endif
-    ATTRIB(Troll, netname, string, "troll");
-    ATTRIB(Troll, monster_name, string, _("Troll"));
-ENDCLASS(Troll)
-
-REGISTER_MONSTER(TROLL, NEW(Troll));
diff --git a/textures/forest-monster-skin1.jpg b/textures/forest-monster-skin1.jpg
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diff --git a/textures/forest-monster-skin1_norm.jpg b/textures/forest-monster-skin1_norm.jpg
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diff --git a/textures/forest-monster-skin1_pants.jpg b/textures/forest-monster-skin1_pants.jpg
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diff --git a/textures/forest-monster-skin1_spec.jpg b/textures/forest-monster-skin1_spec.jpg
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index 14e57c5..0000000
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diff --git a/textures/tree.tga b/textures/tree.tga
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diff --git a/textures/tree_norm.tga b/textures/tree_norm.tga
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diff --git a/textures/tree_spec.tga b/textures/tree_spec.tga
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