--- /dev/null
+/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR\r
+Fast firing moderate damage bullet (hitscan) turret.\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/mg.md3"\r
+*/\r
+\r
+/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+---------NOTES----------\r
+Basic energy cannon\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/plasma.md3"\r
+*/\r
+\r
+/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR\r
+basic energy cannon * 2\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/plasma2.md3"\r
+*/\r
+\r
+/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR\r
+Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/flac.md3"\r
+*/\r
+\r
+/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50)\r
+6 unguided rockers fired in a rapid burst.\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/mlrs.md3"\r
+*/\r
+\r
+/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50)\r
+2 guided moderate damage accelerating rockets \r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/hellion.md3"\r
+*/\r
+\r
+\r
+/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50)\r
+Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/hk.md3"\r
+*/\r
+\r
+/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)\r
+Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/tesla.md3"\r
+*/\r
+\r
+/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)\r
+Constant beam weapon that will considerably slow its target down while dealing low but constant damage.\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/phaser.md3"\r
+*/\r
+\r
+\r
+/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+---------NOTES----------\r
+Supplies neerby energy based turrets with more power so they can fire more often.\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/reactor.md3"\r
+*/\r
+\r
+/*QUAKED turret_targettrigger (.5 .5 .5) ?\r
+Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.\r
+*/\r
+\r
+\r
+/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50)\r
+-----------KEYS------------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+\r
+team : 5=red, 14=blue\r
+-----------SPAWNFLAGS-----------\r
+---------NOTES----------\r
+\r
+A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal.\r
+\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/walker.md3"\r
+*/\r
+\r
+\r
+/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50)\r
+-----------KEYS------------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+\r
+team : 5=red, 14=blue\r
+-----------SPAWNFLAGS-----------\r
+---------NOTES----------\r
+\r
+Small, agile and move capable turret.\r
+\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/ewheel.md3"\r
+*/\r
+\r
+\r
+/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)\r
+-----------KEYS------------\r
+target: .targetname of next wapoint in chain.\r
+wait: Pause at this point # seconds.\r
+-----------SPAWNFLAGS-----------\r
+\r
+---------NOTES----------\r
+If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.\r
+If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.\r
+*/
\ No newline at end of file