]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
changes to rtlight surface culling:
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 25 Feb 2010 07:32:04 +0000 (07:32 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 25 Feb 2010 07:32:04 +0000 (07:32 +0000)
SVBSP culling mode now also checks PVS (not sure why this helps)
no longer rejects backfaces in light culling (fixes several glitches in
start.bsp and elsewhere - not sure why the light would be considered
behind these triangles though)
optimized svbsp building conditions a bit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9996 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index 4553bbc4d09aa0f4eb417eb9af7473e2e6d7608b..acd7699284904f61c09efe3ed5bb11c8f73f1576 100644 (file)
@@ -720,6 +720,8 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
        if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, info->numfrustumplanes, info->frustumplanes))
                return;
        leaf = (mleaf_t *)node;
+       if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
+               return;
        if (info->svbsp_active)
        {
                int i;
@@ -735,29 +737,58 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                if (portal == NULL)
                        return; // no portals of this leaf visible
        }
-       else
-       {
-               if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
-                       return;
-       }
-       // inserting occluders does not alter the leaf info
-       if (!info->svbsp_insertoccluder)
+       if (info->svbsp_insertoccluder)
        {
-               info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
-               info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
-               info->outmins[2] = min(info->outmins[2], leaf->mins[2]);
-               info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
-               info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
-               info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
-               if (info->outleafpvs)
+               int leafsurfaceindex;
+               int surfaceindex;
+               int triangleindex, t;
+               int currentmaterialflags;
+               qboolean castshadow;
+               msurface_t *surface;
+               const int *e;
+               const vec_t *v[3];
+               float v2[3][3];
+               for (leafsurfaceindex = 0;leafsurfaceindex < leaf->numleafsurfaces;leafsurfaceindex++)
                {
-                       int leafindex = leaf - info->model->brush.data_leafs;
-                       if (!CHECKPVSBIT(info->outleafpvs, leafindex))
+                       surfaceindex = leaf->firstleafsurface[leafsurfaceindex];
+                       if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
                        {
-                               SETPVSBIT(info->outleafpvs, leafindex);
-                               info->outleaflist[info->outnumleafs++] = leafindex;
+                               surface = info->model->data_surfaces + surfaceindex;
+                               currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
+                               castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
+                               if (castshadow && BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs))
+                               {
+                                       qboolean insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
+                                       for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
+                                       {
+                                               v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
+                                               v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
+                                               v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
+                                               VectorCopy(v[0], v2[0]);
+                                               VectorCopy(v[1], v2[1]);
+                                               VectorCopy(v[2], v2[2]);
+                                               if (insidebox || TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
+                                                       SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0);
+                                       }
+                               }
                        }
                }
+               return;
+       }
+       info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
+       info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
+       info->outmins[2] = min(info->outmins[2], leaf->mins[2]);
+       info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
+       info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
+       info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
+       if (info->outleafpvs)
+       {
+               int leafindex = leaf - info->model->brush.data_leafs;
+               if (!CHECKPVSBIT(info->outleafpvs, leafindex))
+               {
+                       SETPVSBIT(info->outleafpvs, leafindex);
+                       info->outleaflist[info->outnumleafs++] = leafindex;
+               }
        }
        if (info->outsurfacepvs)
        {
@@ -765,6 +796,7 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                int surfaceindex;
                int triangleindex, t;
                int currentmaterialflags;
+               qboolean castshadow;
                msurface_t *surface;
                const int *e;
                const vec_t *v[3];
@@ -776,8 +808,8 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                        {
                                surface = info->model->data_surfaces + surfaceindex;
                                currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
-                               if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)
-                                && (!info->svbsp_insertoccluder || !(currentmaterialflags & MATERIALFLAG_NOSHADOW)))
+                               castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
+                               if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs))
                                {
                                        qboolean addedtris = false;
                                        qboolean insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
@@ -786,59 +818,47 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                                                v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
                                                v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
                                                v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
-                                               if (insidebox || TriangleOverlapsBox(v[0], v[1], v[2], info->lightmins, info->lightmaxs))
+                                               VectorCopy(v[0], v2[0]);
+                                               VectorCopy(v[1], v2[1]);
+                                               VectorCopy(v[2], v2[2]);
+                                               if (insidebox || TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
                                                {
-                                                       if (info->svbsp_insertoccluder)
+                                                       if (info->svbsp_active)
                                                        {
-                                                               if (currentmaterialflags & MATERIALFLAG_NOSHADOW)
+                                                               if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
                                                                        continue;
-                                                               VectorCopy(v[0], v2[0]);
-                                                               VectorCopy(v[1], v2[1]);
-                                                               VectorCopy(v[2], v2[2]);
-                                                               if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0) & 2))
+                                                       }
+                                                       if (currentmaterialflags & MATERIALFLAG_NOCULLFACE)
+                                                       {
+                                                               // if the material is double sided we
+                                                               // can't cull by direction
+                                                               SETPVSBIT(info->outlighttrispvs, t);
+                                                               addedtris = true;
+                                                               if (castshadow)
+                                                                       SETPVSBIT(info->outshadowtrispvs, t);
+                                                       }
+#if 0
+                                                       else if (r_shadow_frontsidecasting.integer)
+                                                       {
+                                                               // front side casting occludes backfaces,
+                                                               // so they are completely useless as both
+                                                               // casters and lit polygons
+                                                               if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
                                                                        continue;
+                                                               SETPVSBIT(info->outlighttrispvs, t);
                                                                addedtris = true;
+                                                               if (castshadow)
+                                                                       SETPVSBIT(info->outshadowtrispvs, t);
                                                        }
+#endif
                                                        else
                                                        {
-                                                               if (info->svbsp_active)
-                                                               {
-                                                                       VectorCopy(v[0], v2[0]);
-                                                                       VectorCopy(v[1], v2[1]);
-                                                                       VectorCopy(v[2], v2[2]);
-                                                                       if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
-                                                                               continue;
-                                                               }
-                                                               if (currentmaterialflags & MATERIALFLAG_NOCULLFACE)
-                                                               {
-                                                                       // if the material is double sided we
-                                                                       // can't cull by direction
-                                                                       SETPVSBIT(info->outlighttrispvs, t);
-                                                                       addedtris = true;
-                                                                       if (!(currentmaterialflags & MATERIALFLAG_NOSHADOW))
-                                                                               SETPVSBIT(info->outshadowtrispvs, t);
-                                                               }
-                                                               else if (r_shadow_frontsidecasting.integer)
-                                                               {
-                                                                       // front side casting occludes backfaces,
-                                                                       // so they are completely useless as both
-                                                                       // casters and lit polygons
-                                                                       if (!PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]))
-                                                                               continue;
-                                                                       SETPVSBIT(info->outlighttrispvs, t);
-                                                                       addedtris = true;
-                                                                       if (!(currentmaterialflags & MATERIALFLAG_NOSHADOW))
-                                                                               SETPVSBIT(info->outshadowtrispvs, t);
-                                                               }
-                                                               else
-                                                               {
-                                                                       // back side casting does not occlude
-                                                                       // anything so we can't cull lit polygons
-                                                                       SETPVSBIT(info->outlighttrispvs, t);
-                                                                       addedtris = true;
-                                                                       if (!PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]) && !(currentmaterialflags & MATERIALFLAG_NOSHADOW))
-                                                                               SETPVSBIT(info->outshadowtrispvs, t);
-                                                               }
+                                                               // back side casting does not occlude
+                                                               // anything so we can't cull lit polygons
+                                                               SETPVSBIT(info->outlighttrispvs, t);
+                                                               addedtris = true;
+                                                               if (castshadow && !PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
+                                                                       SETPVSBIT(info->outshadowtrispvs, t);
                                                        }
                                                }
                                        }
@@ -884,8 +904,8 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo
                                break;
                }
                // now clear the surfacepvs array because we need to redo it
-               memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3);
-               info->outnumsurfaces = 0;
+               //memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3);
+               //info->outnumsurfaces = 0;
        }
        else
                info->svbsp_active = false;