--- /dev/null
+textures/warpzone/warpzone-wavy
+{
+ surfaceparm nolightmap
+ // surfaceparm nonsolid // no, it must be solid like trigger
+ surfaceparm trans
+ surfaceparm nomarks
+ {
+ map textures/warpzone/warpzone-wavy.tga
+ tcMod scroll 0.06 0.06
+ blendfunc blend
+ }
+ dp_camera
+ dp_refract 1 1 1 1 // makes the camera render like a refraction
+}
+
+textures/warpzone/warpzone-blueedge
+{
+ surfaceparm nonsolid
+ surfaceparm nomarks
+ q3map_surfacelight 2500
+ cull none
+ {
+ map textures/warpzone/warpzone-blueedge.tga
+ blendfunc add
+ }
+}
+
+textures/warpzone/warpzone-rededge
+{
+ surfaceparm nonsolid
+ surfaceparm nomarks
+ q3map_surfacelight 2500
+ cull none
+ {
+ map textures/warpzone/warpzone-rededge.tga
+ blendfunc add
+ }
+}
+++ /dev/null
-textures/warpzone/warpzone-wavy
-{
- surfaceparm nolightmap
- // surfaceparm nonsolid // no, it must be solid like trigger
- surfaceparm trans
- surfaceparm nomarks
- {
- map textures/warpzone/warpzone-wavy.tga
- tcMod scroll 0.06 0.06
- blendfunc blend
- }
- dp_camera
- dp_refract 1 1 1 1 // makes the camera render like a refraction
-}
-
-textures/warpzone/warpzone-blueedge
-{
- surfaceparm nonsolid
- surfaceparm nomarks
- q3map_surfacelight 2500
- cull none
- {
- map textures/warpzone/warpzone-blueedge.tga
- blendfunc add
- }
-}
-
-textures/warpzone/warpzone-rededge
-{
- surfaceparm nonsolid
- surfaceparm nomarks
- q3map_surfacelight 2500
- cull none
- {
- map textures/warpzone/warpzone-rededge.tga
- blendfunc add
- }
-}