// take players back into the past
FOR_EACH_PLAYER(player)
if(player != forent)
- {
- antilag_takeback(player, time - lag);
- if(player.vehicle)
- antilag_takeback(player.vehicle, time - lag);
- }
-
+ antilag_takeback(player, time - lag);
}
// do the trace
{
FOR_EACH_PLAYER(player)
if(player != forent)
- {
- antilag_restore(player);
- if(player.vehicle)
- antilag_restore(player.vehicle);
- }
-
+ antilag_restore(player);
}
// restore shooter solid type
self.hitsound = FALSE;
self.typehitsound = FALSE;
antilag_record(self, altime);
- if(self.vehicle)
- antilag_record(self.vehicle, altime);
}
}
return 1;
}
-
racer_align4point();
- vh_crosshair_trace(player);
+
+ crosshair_trace(player);
+
racer.angles_x *= -1;
// Yaw
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
return 1;
}
- vh_crosshair_trace(player);
+ crosshair_trace(player);
vector vang;
vang = raptor.angles;
if not (self.owner.BUTTON_ATCK2)
return;
- vh_crosshair_trace(self.owner);
+ crosshair_trace(self.owner);
v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
dont before calling.
**/
-void vh_crosshair_trace(entity player)
-{
- float lag;
- entity pl;
-
- lag = ANTILAG_LATENCY(self);
- if(lag < 0.001)
- lag = 0;
- if(clienttype(self) != CLIENTTYPE_REAL)
- lag = 0;
- if(autocvar_g_antilag == 0 || self.cvar_cl_noantilag)
- lag = 0; // only do hitscan, but no antilag
-
- if(lag)
- FOR_EACH_PLAYER(pl)
- if(pl != self)
- {
- antilag_takeback(pl, time - lag);
- if(pl.vehicle)
- antilag_takeback(pl.vehicle, time - lag);
-
- }
-
- crosshair_trace(player);
-
- if(lag)
- FOR_EACH_PLAYER(pl)
- if(pl != self)
- {
- antilag_restore(pl);
- if(pl.vehicle)
- antilag_restore(pl.vehicle);
- }
-}
.entity lock_target;
.float lock_strength;
.float lock_time;
if(trace_ent.deadflag != DEAD_NO)
trace_ent = world;
- if not (trace_ent.vehicle_flags & VHF_ISVEHICLE || trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET || trace_ent.classname == "player")
+ if not (trace_ent.vehicle_flags & VHF_ISVEHICLE || trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
trace_ent = world;
}
if(lag)
FOR_EACH_PLAYER(pl)
if(pl != self)
- {
- antilag_takeback(pl, time - lag);
- if(pl.vehicle)
- antilag_takeback(pl.vehicle, time - lag);
-
- }
-
+ antilag_takeback(pl, time - lag);
oldself = self;
self = proj;
if(lag)
FOR_EACH_PLAYER(pl)
if(pl != self)
- {
- antilag_restore(pl);
- if(pl.vehicle)
- antilag_restore(pl.vehicle);
- }
-
+ antilag_restore(pl);
remove(proj);