CWOverrideRedirect the window is never focused and thus completely
unusable with this approach, maybe a different method of initializing
fullscreen will be implemented in the future
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7865
d7cf8633-e32d-0410-b094-
e92efae38249
#endif
XWarpPointer(vidx11_display, None, win, 0, 0, 0, 0, vid.width / 2, vid.height / 2);
- if (vid_grabkeyboard.integer)
+ if (vid_grabkeyboard.integer || vid_isfullscreen)
XGrabKeyboard(vidx11_display, win, False, GrabModeAsync, GrabModeAsync, CurrentTime);
mouse_x = mouse_y = 0;
vid_usemouse = true;
if (!vid_activewindow)
vid_usemouse = false;
+ if (vid_isfullscreen)
+ vid_usemouse = true;
IN_Activate(vid_usemouse);
if (r_render.integer)