static void R_DrawLocs(void);
static void R_DrawEntityBBoxes(void);
static void R_DrawModelDecals(void);
-extern void R_DrawModelShadows(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture);
-extern void R_DrawModelShadowMaps(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture);
extern cvar_t cl_decals_newsystem;
extern qboolean r_shadow_usingdeferredprepass;
void R_RenderScene(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture)
void R_LightPoint(vec3_t color, const vec3_t p, const int flags);
void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, const int flags);
+void R_DrawModelShadowMaps(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture);
+void R_DrawModelShadows(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture);
+
#endif