tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
- minigame_drawpic_centered( tile_pos,
- minigame_texture(thepiece),
- tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
+ if(bd_curr_tile == BD_TILE_DOZER)
+ {
+ drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
+ tile_size, tile_size/2, '1 1 1',
+ panel_fg_alpha/2, DRAWFLAG_NORMAL );
+ }
+ else
+ {
+ minigame_drawpic_centered( tile_pos,
+ minigame_texture(thepiece),
+ tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
+ }
}
if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )